Theros Beyond Death (THB)

358 cards Released 2020-01-24

$506.98 €417.91 24.12 TIX

In Boosters Borderless Planeswalkers Showcase Cards Buy-a-Box Planeswalker Decks Theme Booster Cards Extended Art Cards Promos

Alseid of Life's Bounty {W}

Enchantment Creature — Nymph

Lifelink

{1}, Sacrifice Alseid of Life’s Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

1/1
Archon of Falling Stars {4}{W}{W}

Creature — Archon

Flying

When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.

4/4
Archon of Sun's Grace {2}{W}{W}

Creature — Archon

Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

3/4
Banishing Light {2}{W}

Enchantment

When Banishing Light enters, exile target nonland permanent an opponent controls until Banishing Light leaves the battlefield.

The Birth of Meletis {1}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Search your library for a basic Plains card, reveal it, put it into your hand, then shuffle.

II — Create a 0/4 colorless Wall artifact creature token with defender.

III — You gain 2 life.

Captivating Unicorn {4}{W}

Creature — Unicorn

Constellation — Whenever an enchantment you control enters, tap target creature an opponent controls.

4/4
Commanding Presence {3}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has first strike and “Whenever this creature deals combat damage to a player, create a 1/1 white Human Soldier creature token.”

Dawn Evangel {2}{W}

Enchantment Creature — Human Cleric

Whenever a creature dies, if an Aura you controlled was attached to it, return target creature card with mana value 2 or less from your graveyard to your hand.

2/3
Daxos, Blessed by the Sun {W}{W}

Legendary Enchantment Creature — Demigod

Daxos’s toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters or dies, you gain 1 life.

2/*
Daybreak Chimera {3}{W}{W}

Creature — Chimera

This spell costs {X} less to cast, where X is your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Flying

3/3
Dreadful Apathy {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

{2}{W}: Exile enchanted creature.

Eidolon of Obstruction {1}{W}

Enchantment Creature — Spirit

First strike

Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.

2/1
Elspeth Conquers Death {3}{W}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Exile target permanent an opponent controls with mana value 3 or greater.

II — Noncreature spells your opponents cast cost {2} more to cast until your next turn.

III — Return target creature or planeswalker card from your graveyard to the battlefield. Put a +1/+1 counter or a loyalty counter on it.

Elspeth, Sun's Nemesis {2}{W}{W}

Legendary Planeswalker — Elspeth

−1: Up to two target creatures you control each get +2/+1 until end of turn.

−2: Create two 1/1 white Human Soldier creature tokens.

−3: You gain 5 life.

Escape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loyalty: 5
Favored of Iroas {2}{W}

Creature — Human Soldier

Constellation — Whenever an enchantment you control enters, Favored of Iroas gains double strike until end of turn.

2/2
Flicker of Fate {1}{W}

Instant

Exile target creature or enchantment, then return it to the battlefield under its owner’s control.

Glory Bearers {3}{W}

Enchantment Creature — Human Cleric

Whenever another creature you control attacks, it gets +0/+1 until end of turn.

3/4
Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn’t a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

{1}{W}: Another target creature gains lifelink until end of turn.

5/5
Heliod's Intervention {X}{W}{W}

Instant

Choose one —

• Destroy X target artifacts and/or enchantments.

• Target player gains twice X life.

Heliod's Pilgrim {2}{W}

Creature — Human Cleric

When Heliod’s Pilgrim enters, you may search your library for an Aura card, reveal it, put it into your hand, then shuffle.

1/2
Heliod's Punishment {1}{W}

Enchantment — Aura

Enchant creature

Heliod’s Punishment enters with four task counters on it.

Enchanted creature can’t attack or block. It loses all abilities and has “{T}: Remove a task counter from Heliod’s Punishment. Then if it has no task counters on it, destroy Heliod’s Punishment.”

Hero of the Pride {1}{W}

Creature — Cat Soldier

Whenever you cast a spell that targets Hero of the Pride, creatures you control get +1/+0 until end of turn.

2/2
Hero of the Winds {3}{W}

Creature — Human Soldier

Flying

Whenever you cast a spell that targets Hero of the Winds, creatures you control get +1/+0 until end of turn.

1/4
Idyllic Tutor {2}{W}

Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Indomitable Will {1}{W}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature gets +1/+2.

Karametra's Blessing {W}

Instant

Target creature gets +2/+2 until end of turn. If it’s an enchanted creature or enchantment creature, it also gains hexproof and indestructible until end of turn. (It can’t be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don’t destroy it.)

Lagonna-Band Storyteller {3}{W}

Creature — Centaur Advisor

When Lagonna-Band Storyteller enters, you may put target enchantment card from your graveyard on top of your library. If you do, you gain life equal to its mana value.

3/4
Leonin of the Lost Pride {1}{W}

Creature — Cat Warrior

When Leonin of the Lost Pride dies, exile target card from an opponent’s graveyard.

3/1
Nyxborn Courser {1}{W}{W}

Enchantment Creature — Centaur Scout

2/4
Omen of the Sun {2}{W}

Enchantment

Flash

When Omen of the Sun enters, create two 1/1 white Human Soldier creature tokens and you gain 2 life.

{2}{W}, Sacrifice Omen of the Sun: Scry 2.

Phalanx Tactics {1}{W}

Instant

Target creature you control gets +2/+1 until end of turn. Each other creature you control gets +1/+1 until end of turn.

Pious Wayfarer {W}

Creature — Human Scout

Constellation — Whenever an enchantment you control enters, target creature gets +1/+1 until end of turn.

1/2
Reverent Hoplite {4}{W}

Creature — Human Soldier

When Reverent Hoplite enters, create a number of 1/1 white Human Soldier creature tokens equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

1/2
Revoke Existence {1}{W}

Sorcery

Exile target artifact or enchantment.

Rumbling Sentry {3}{W}{W}

Creature — Giant

When Rumbling Sentry enters, scry 1.

3/6
Sentinel's Eyes {W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has vigilance.

Escape—{W}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Shatter the Sky {2}{W}{W}

Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Sunmane Pegasus {3}{W}

Creature — Pegasus

Flying

{1}{W}: Sunmane Pegasus gains vigilance and lifelink until end of turn.

2/3
Taranika, Akroan Veteran {1}{W}{W}

Legendary Creature — Human Soldier

Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

3/3
Transcendent Envoy {1}{W}

Enchantment Creature — Griffin

Flying

Aura spells you cast cost {1} less to cast.

1/2
Triumphant Surge {3}{W}

Instant

Destroy target creature with power 4 or greater. You gain 3 life.

Alirios, Enraptured {2}{U}

Legendary Creature — Human

Alirios, Enraptured enters tapped.

Alirios doesn’t untap during your untap step if you control a Reflection.

When Alirios enters, create a 3/2 blue Reflection creature token.

2/3
Ashiok's Erasure {2}{U}{U}

Enchantment

Flash

When Ashiok’s Erasure enters, exile target spell.

Your opponents can’t cast spells with the same name as the exiled card.

When Ashiok’s Erasure leaves the battlefield, return the exiled card to its owner’s hand.

Brine Giant {6}{U}

Creature — Giant

This spell costs {1} less to cast for each enchantment you control.

5/6
Callaphe, Beloved of the Sea {1}{U}{U}

Legendary Enchantment Creature — Demigod

Callaphe’s power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have “Spells your opponents cast that target this permanent cost {1} more to cast.”

*/3
Chain to Memory {U}

Instant

Target creature gets -4/-0 until end of turn. Scry 2.

Deny the Divine {2}{U}

Instant

Counter target creature or enchantment spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

Eidolon of Philosophy {U}

Enchantment Creature — Spirit

{6}{U}, Sacrifice Eidolon of Philosophy: Draw three cards.

1/2
Elite Instructor {2}{U}

Creature — Human Wizard

When Elite Instructor enters, draw a card, then discard a card.

2/2
Glimpse of Freedom {1}{U}

Instant

Draw a card.

Escape—{2}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Ichthyomorphosis {2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature loses all abilities and is a blue Fish with base power and toughness 0/1.

Kiora Bests the Sea God {5}{U}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.

II — Tap all nonland permanents target opponent controls. They don’t untap during their controller’s next untap step.

III — Gain control of target permanent an opponent controls. Untap it.

Medomai's Prophecy {1}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Scry 2.

II — Choose a card name.

III — When you cast a spell with the chosen name for the first time this turn, draw two cards.

IV — Look at the top card of each player’s library.

Memory Drain {2}{U}{U}

Instant

Counter target spell. Scry 2.

Nadir Kraken {1}{U}{U}

Creature — Kraken

Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

2/3
Naiad of Hidden Coves {2}{U}

Enchantment Creature — Nymph

During turns other than yours, spells you cast cost {1} less to cast.

2/3
Nyxborn Seaguard {2}{U}{U}

Enchantment Creature — Merfolk Soldier

2/5
Omen of the Sea {1}{U}

Enchantment

Flash

When Omen of the Sea enters, scry 2, then draw a card.

{2}{U}, Sacrifice Omen of the Sea: Scry 2.

One with the Stars {3}{U}

Enchantment — Aura

Enchant creature or enchantment

Enchanted permanent is an enchantment and loses all other card types. (It still has its abilities, but it’s no longer a creature.)

Protean Thaumaturge {1}{U}

Creature — Human Wizard

Constellation — Whenever an enchantment you control enters, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.

1/1
Riptide Turtle {1}{U}

Creature — Turtle

Flash

Defender

0/5
Sage of Mysteries {U}

Creature — Human Wizard

Constellation — Whenever an enchantment you control enters, target player mills two cards.

0/2
Sea God's Scorn {4}{U}{U}

Sorcery

Return up to three target creatures and/or enchantments to their owners’ hands.

Shimmerwing Chimera {3}{U}

Enchantment Creature — Chimera

Flying

At the beginning of your upkeep, return up to one other target enchantment you control to its owner’s hand.

3/2
Shoal Kraken {4}{U}

Creature — Kraken

Constellation — Whenever an enchantment you control enters, you may draw a card. If you do, discard a card.

3/5
Sleep of the Dead {U}

Sorcery

Tap target creature. It doesn’t untap during its controller’s next untap step.

Escape—{2}{U}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Starlit Mantle {1}{U}

Enchantment — Aura

Flash

Enchant creature you control

When Starlit Mantle enters, enchanted creature gains hexproof until end of turn. (It can’t be the target of spells or abilities your opponents control.)

Enchanted creature gets +1/+1.

Stern Dismissal {U}

Instant

Return target creature or enchantment an opponent controls to its owner’s hand.

Stinging Lionfish {1}{U}

Enchantment Creature — Fish

Whenever you cast your first spell during each opponent’s turn, you may tap or untap target nonland permanent.

2/1
Sweet Oblivion {1}{U}

Sorcery

Target player mills four cards.

Escape—{3}{U}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Thassa, Deep-Dwelling {3}{U}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn’t a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

{3}{U}: Tap another target creature.

6/5
Thassa's Intervention {X}{U}{U}

Instant

Choose one —

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

• Counter target spell unless its controller pays twice {X}.

Thassa's Oracle {U}{U}

Creature — Merfolk Wizard

When Thassa’s Oracle enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

1/3
Thirst for Meaning {2}{U}

Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

Threnody Singer {1}{U}

Creature — Siren

Flash

Flying

When Threnody Singer enters, target creature an opponent controls gets -X/-0 until end of turn, where X is your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

1/3
Thryx, the Sudden Storm {3}{U}{U}

Legendary Creature — Elemental Giant

Flash

Flying

Spells you cast with mana value 5 or greater cost {1} less to cast and can’t be countered.

4/5
Towering-Wave Mystic {1}{U}

Creature — Merfolk Wizard

Whenever Towering-Wave Mystic deals damage, target player mills that many cards.

2/1
Triton Waverider {3}{U}

Creature — Merfolk Wizard

Constellation — Whenever an enchantment you control enters, Triton Waverider gains flying until end of turn.

3/3
Vexing Gull {2}{U}

Creature — Bird

Flash

Flying

2/2
Wavebreak Hippocamp {2}{U}

Enchantment Creature — Horse Fish

Whenever you cast your first spell during each opponent’s turn, draw a card.

2/2
Whirlwind Denial {2}{U}

Instant

For each spell and ability your opponents control, counter it unless its controller pays {4}.

Witness of Tomorrows {4}{U}

Enchantment Creature — Sphinx

Flying

{3}{U}: Scry 1.

3/4
Agonizing Remorse {1}{B}

Sorcery

Target opponent reveals their hand. You choose a nonland card from it or a card from their graveyard. Exile that card. You lose 1 life.

Aphemia, the Cacophony {1}{B}

Legendary Enchantment Creature — Harpy

Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

2/1
Aspect of Lamprey {3}{B}

Enchantment — Aura

Enchant creature you control

When Aspect of Lamprey enters, target opponent discards two cards.

Enchanted creature has lifelink.

Blight-Breath Catoblepas {4}{B}{B}

Creature — Beast

When Blight-Breath Catoblepas enters, target creature an opponent controls gets -X/-X until end of turn, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

3/2
Cling to Dust {B}

Instant

Exile target card from a graveyard. If it was a creature card, you gain 3 life. Otherwise, you draw a card.

Escape—{3}{B}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Discordant Piper {1}{B}

Creature — Zombie Satyr

When Discordant Piper dies, create a 0/1 white Goat creature token.

2/1
Drag to the Underworld {2}{B}{B}

Instant

This spell costs {X} less to cast, where X is your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

Destroy target creature.

Eat to Extinction {3}{B}

Instant

Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Elspeth's Nightmare {2}{B}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Destroy target creature an opponent controls with power 2 or less.

II — Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

III — Exile target opponent’s graveyard.

Enemy of Enlightenment {5}{B}

Enchantment Creature — Demon

Flying

Enemy of Enlightenment gets -1/-1 for each card in your opponents’ hands.

At the beginning of your upkeep, each player discards a card.

5/5
Erebos, Bleak-Hearted {3}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black is less than five, Erebos isn’t a creature.

Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.

{1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

5/6
Erebos's Intervention {X}{B}

Instant

Choose one —

• Target creature gets -X/-X until end of turn. You gain X life.

• Exile up to twice X target cards from graveyards.

Final Death {4}{B}

Instant

Exile target creature.

Fruit of Tizerus {B}

Sorcery

Target player loses 2 life.

Escape—{3}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Funeral Rites {2}{B}

Sorcery

You draw two cards, lose 2 life, then mill two cards.

Gravebreaker Lamia {4}{B}

Enchantment Creature — Snake Lamia

Lifelink

When Gravebreaker Lamia enters, search your library for a card, put it into your graveyard, then shuffle.

Spells you cast from your graveyard cost {1} less to cast.

4/4
Gray Merchant of Asphodel {3}{B}{B}

Creature — Zombie

When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

2/4
Grim Physician {B}

Creature — Zombie

When Grim Physician dies, target creature an opponent controls gets -1/-1 until end of turn.

1/1
Hateful Eidolon {B}

Enchantment Creature — Spirit

Lifelink

Whenever an enchanted creature dies, draw a card for each Aura you controlled that was attached to it.

1/2
Inevitable End {2}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has “At the beginning of your upkeep, sacrifice a creature.”

Lampad of Death's Vigil {1}{B}

Enchantment Creature — Nymph

{1}, Sacrifice a creature: Each opponent loses 1 life and you gain 1 life.

1/3
Minion's Return {2}{B}

Enchantment — Aura

Flash

Enchant creature

When enchanted creature dies, return that card to the battlefield under your control.

Mire Triton {1}{B}

Creature — Zombie Merfolk

Deathtouch

When Mire Triton enters, mill two cards and you gain 2 life. (To mill a card, put the top card of your library into your graveyard.)

2/1
Mire's Grasp {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -3/-3.

Mogis's Favor {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/-1.

Escape—{2}{B}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Nightmare Shepherd {2}{B}{B}

Enchantment Creature — Demon

Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and it’s a Nightmare in addition to its other types.

4/4
Nyxborn Marauder {2}{B}{B}

Enchantment Creature — Minotaur

4/3
Omen of the Dead {B}

Enchantment

Flash

When Omen of the Dead enters, return target creature card from your graveyard to your hand.

{2}{B}, Sacrifice Omen of the Dead: Scry 2.

Pharika's Libation {2}{B}

Instant

Choose one —

• Target opponent sacrifices a creature.

• Target opponent sacrifices an enchantment.

Pharika's Spawn {3}{B}

Creature — Gorgon

Escape—{5}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Pharika’s Spawn escapes with two +1/+1 counters on it. When it enters this way, each opponent sacrifices a non-Gorgon creature.

3/4
Rage-Scarred Berserker {4}{B}

Creature — Minotaur Berserker

When Rage-Scarred Berserker enters, target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

5/4
Scavenging Harpy {2}{B}

Creature — Harpy

Flying

When Scavenging Harpy enters, exile target card from an opponent’s graveyard.

2/1
Soulreaper of Mogis {2}{B}

Enchantment Creature — Minotaur Shaman

{2}{B}, Sacrifice a creature: Draw a card.

2/3
Temple Thief {1}{B}

Creature — Human Rogue

Temple Thief can’t be blocked by enchanted creatures or enchantment creatures.

2/2
Treacherous Blessing {2}{B}

Enchantment

When Treacherous Blessing enters, draw three cards.

Whenever you cast a spell, you lose 1 life.

When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

Tymaret Calls the Dead {2}{B}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I, II — Mill three cards. Then you may exile a creature or enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

III — You gain X life and scry X, where X is the number of Zombies you control.

Tymaret, Chosen from Death {B}{B}

Legendary Enchantment Creature — Demigod

Tymaret’s toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

{1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

2/*
Underworld Charger {2}{B}

Creature — Nightmare Horse

Underworld Charger can’t block.

Escape—{4}{B}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Charger escapes with two +1/+1 counters on it.

3/3
Underworld Dreams {B}{B}{B}

Enchantment

Whenever an opponent draws a card, Underworld Dreams deals 1 damage to that player.

Venomous Hierophant {3}{B}

Creature — Gorgon Cleric

Deathtouch

When Venomous Hierophant enters, mill three cards. (Put the top three cards of your library into your graveyard.)

3/3
Woe Strider {2}{B}

Creature — Horror

When Woe Strider enters, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Woe Strider escapes with two +1/+1 counters on it.

3/2
The Akroan War {3}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Gain control of target creature for as long as The Akroan War remains on the battlefield.

II — Until your next turn, creatures your opponents control attack each combat if able.

III — Each tapped creature deals damage to itself equal to its power.

Anax, Hardened in the Forge {1}{R}{R}

Legendary Enchantment Creature — Demigod

Anax’s power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature can’t block.” If the creature had power 4 or greater, create two of those tokens instead.

*/3
Arena Trickster {3}{R}

Creature — Human Shaman

Whenever you cast your first spell during each opponent’s turn, put a +1/+1 counter on Arena Trickster.

3/3
Aspect of Manticore {2}{R}

Enchantment — Aura

Flash

Enchant creature

When Aspect of Manticore enters, enchanted creature gains first strike until end of turn.

Enchanted creature gets +2/+0.

Blood Aspirant {1}{R}

Creature — Satyr Berserker

Whenever you sacrifice a permanent, put a +1/+1 counter on Blood Aspirant.

{1}{R}, {T}, Sacrifice a creature or enchantment: Blood Aspirant deals 1 damage to target creature. That creature can’t block this turn.

1/1
Careless Celebrant {1}{R}

Creature — Satyr Shaman

When Careless Celebrant dies, it deals 2 damage to target creature or planeswalker an opponent controls.

2/1
Dreamshaper Shaman {5}{R}

Enchantment Creature — Minotaur Shaman

At the beginning of your end step, you may pay {2}{R} and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

5/4
Dreamstalker Manticore {2}{R}

Enchantment Creature — Manticore

Whenever you cast your first spell during each opponent’s turn, Dreamstalker Manticore deals 1 damage to any target.

4/2
Escape Velocity {R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has haste.

Escape—{1}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Fateful End {2}{R}

Instant

Fateful End deals 3 damage to any target. Scry 1.

Final Flare {2}{R}

Instant

As an additional cost to cast this spell, sacrifice a creature or enchantment.

Final Flare deals 5 damage to target creature.

Flummoxed Cyclops {3}{R}

Creature — Cyclops

Reach

Whenever two or more creatures your opponents control attack, Flummoxed Cyclops can’t block this combat.

4/4
Furious Rise {2}{R}

Enchantment

At the beginning of your end step, if you control a creature with power 4 or greater, exile the top card of your library. You may play that card until you exile another card with Furious Rise.

Hero of the Games {2}{R}

Creature — Human Soldier

Whenever you cast a spell that targets Hero of the Games, creatures you control get +1/+0 until end of turn.

3/2
Heroes of the Revel {4}{R}

Creature — Satyr Soldier

When Heroes of the Revel enters, create a 1/1 red Satyr creature token with “This creature can’t block.”

Whenever you cast a spell that targets Heroes of the Revel, creatures you control get +1/+0 until end of turn.

4/4
Impending Doom {2}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+3 and attacks each combat if able.

When enchanted creature dies, Impending Doom deals 3 damage to that creature’s controller.

Incendiary Oracle {1}{R}

Creature — Human Shaman

{1}{R}: Incendiary Oracle gets +1/+0 until end of turn.

If a creature dealt damage by Incendiary Oracle this turn would die, exile it instead.

2/2
Infuriate {R}

Instant

Target creature gets +3/+2 until end of turn.

Iroas's Blessing {3}{R}

Enchantment — Aura

Enchant creature you control

When Iroas’s Blessing enters, it deals 4 damage to target creature or planeswalker an opponent controls.

Enchanted creature gets +1/+1.

Irreverent Revelers {2}{R}

Creature — Satyr

When Irreverent Revelers enters, choose one —

• Destroy target artifact.

• Irreverent Revelers gains haste until end of turn.

2/2
Nyxborn Brute {3}{R}{R}

Enchantment Creature — Cyclops

7/3
Omen of the Forge {1}{R}

Enchantment

Flash

When Omen of the Forge enters, it deals 2 damage to any target.

{2}{R}, Sacrifice Omen of the Forge: Scry 2.

Oread of Mountain's Blaze {1}{R}

Enchantment Creature — Nymph

{2}{R}, Discard a card: Draw a card.

1/3
Ox of Agonas {3}{R}{R}

Creature — Ox

When Ox of Agonas enters, discard your hand, then draw three cards.

Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Ox of Agonas escapes with a +1/+1 counter on it.

4/2
Phoenix of Ash {1}{R}{R}

Creature — Phoenix

Flying, haste

{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.

Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Phoenix of Ash escapes with a +1/+1 counter on it.

2/2
Portent of Betrayal {3}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Purphoros, Bronze-Blooded {4}{R}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red is less than five, Purphoros isn’t a creature.

Other creatures you control have haste.

{2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

7/6
Purphoros's Intervention {X}{R}

Sorcery

Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.

• Purphoros’s Intervention deals twice X damage to target creature or planeswalker.

Satyr's Cunning {R}

Sorcery

Create a 1/1 red Satyr creature token with “This creature can’t block.”

Escape—{2}{R}, Exile two other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Skophos Maze-Warden {3}{R}

Creature — Minotaur Warrior

{1}: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

3/4
Skophos Warleader {4}{R}

Creature — Minotaur Warrior

{R}, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.)

4/5
Stampede Rider {2}{R}

Creature — Satyr

Trample

At the beginning of each combat, if you control a creature with power 4 or greater, Stampede Rider gets +1/+1 until end of turn.

2/3
Storm Herald {2}{R}

Creature — Human Shaman

Haste

When Storm Herald enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

3/2
Storm's Wrath {2}{R}{R}

Sorcery

Storm’s Wrath deals 4 damage to each creature and each planeswalker.

Tectonic Giant {2}{R}{R}

Creature — Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

3/4
Thrill of Possibility {1}{R}

Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

The Triumph of Anax {2}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I, II, III — Until end of turn, target creature gains trample and gets +X/+0, where X is the number of lore counters on The Triumph of Anax.

IV — Target creature you control fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

Underworld Breach {1}{R}

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

Underworld Fires {1}{R}

Sorcery

Underworld Fires deals 1 damage to each creature and each planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.

Underworld Rage-Hound {1}{R}

Creature — Elemental Dog

Underworld Rage-Hound attacks each combat if able.

Escape—{3}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Underworld Rage-Hound escapes with a +1/+1 counter on it.

3/1
Wrap in Flames {3}{R}

Sorcery

Wrap in Flames deals 1 damage to each of up to three target creatures. Those creatures can’t block this turn.

Arasta of the Endless Web {2}{G}{G}

Legendary Enchantment Creature — Spider

Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

3/5
The Binding of the Titans {1}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Each player mills three cards.

II — Exile up to two target cards from graveyards. For each creature card exiled this way, you gain 1 life.

III — Return target creature or land card from your graveyard to your hand.

Chainweb Aracnir {G}

Creature — Spider

Reach

When Chainweb Aracnir enters, it deals damage equal to its power to target creature with flying an opponent controls.

Escape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Chainweb Aracnir escapes with three +1/+1 counters on it.

1/2
Destiny Spinner {1}{G}

Enchantment Creature — Human

Creature and enchantment spells you control can’t be countered.

{3}{G}: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It’s still a land.

2/3
Dryad of the Ilysian Grove {2}{G}

Enchantment Creature — Nymph Dryad

You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

2/4
The First Iroan Games {2}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create a 1/1 white Human Soldier creature token.

II — Put three +1/+1 counters on target creature you control.

III — If you control a creature with power 4 or greater, draw two cards.

IV — Create a Gold token. (It’s an artifact with “Sacrifice this artifact: Add one mana of any color.”)

Gift of Strength {1}{G}

Instant

Target creature gets +3/+3 and gains reach until end of turn.

Hydra's Growth {2}{G}

Enchantment — Aura

Enchant creature

When Hydra’s Growth enters, put a +1/+1 counter on enchanted creature.

At the beginning of your upkeep, double the number of +1/+1 counters on enchanted creature.

Hyrax Tower Scout {2}{G}

Creature — Human Scout

When Hyrax Tower Scout enters, untap target creature.

3/3
Ilysian Caryatid {1}{G}

Creature — Plant

{T}: Add one mana of any color. If you control a creature with power 4 or greater, add two mana of any one color instead.

1/1
Inspire Awe {3}{G}

Instant

Prevent all combat damage that would be dealt this turn except combat damage that would be dealt by enchanted creatures and enchantment creatures. Scry 2.

Klothys's Design {5}{G}

Sorcery

Creatures you control get +X/+X until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Loathsome Chimera {2}{G}

Creature — Chimera

Escape—{4}{G}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loathsome Chimera escapes with a +1/+1 counter on it.

4/1
Mantle of the Wolf {3}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4.

When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

Moss Viper {G}

Creature — Snake

Deathtouch

1/1
Mystic Repeal {G}

Instant

Put target enchantment on the bottom of its owner’s library.

Nessian Boar {3}{G}{G}

Creature — Boar

All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature’s controller draws a card.

10/6
Nessian Hornbeetle {1}{G}

Creature — Insect

At the beginning of combat on your turn, if you control another creature with power 4 or greater, put a +1/+1 counter on Nessian Hornbeetle.

2/2
Nessian Wanderer {1}{G}

Creature — Satyr Scout

Constellation — Whenever an enchantment you control enters, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

1/3
Nexus Wardens {2}{G}

Creature — Satyr Archer

Reach

Constellation — Whenever an enchantment you control enters, you gain 2 life.

1/4
Nylea, Keen-Eyed {3}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green is less than five, Nylea isn’t a creature.

Creature spells you cast cost {1} less to cast.

{2}{G}: Reveal the top card of your library. If it’s a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

5/6
Nylea's Forerunner {4}{G}

Enchantment Creature — Beast

Trample

Other creatures you control have trample.

5/3
Nylea's Huntmaster {3}{G}

Creature — Centaur Shaman

When Nylea’s Huntmaster enters, target creature you control gets +X/+0 until end of turn, where X is your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

4/3
Nylea's Intervention {X}{G}{G}

Sorcery

Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.

• Nylea’s Intervention deals twice X damage to each creature with flying.

Nyx Herald {2}{G}

Enchantment Creature — Centaur Shaman

At the beginning of combat on your turn, target enchanted creature or enchantment creature you control gets +1/+1 and gains trample until end of turn.

2/3
Nyxbloom Ancient {4}{G}{G}{G}

Enchantment Creature — Elemental

Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

5/5
Nyxborn Colossus {3}{G}{G}{G}

Enchantment Creature — Giant

6/7
Omen of the Hunt {2}{G}

Enchantment

Flash

When Omen of the Hunt enters, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

{2}{G}, Sacrifice Omen of the Hunt: Scry 2.

Pheres-Band Brawler {4}{G}{G}

Creature — Centaur Warrior

When Pheres-Band Brawler enters, it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

4/4
Plummet {1}{G}

Instant

Destroy target creature with flying.

Relentless Pursuit {2}{G}

Sorcery

Reveal the top four cards of your library. You may put a creature card and/or a land card from among them into your hand. Put the rest into your graveyard.

Renata, Called to the Hunt {2}{G}{G}

Legendary Enchantment Creature — Demigod

Renata’s power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters with an additional +1/+1 counter on it.

*/3
Return to Nature {1}{G}

Instant

Choose one —

• Destroy target artifact.

• Destroy target enchantment.

• Exile target card from a graveyard.

Setessan Champion {2}{G}

Creature — Human Warrior

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

1/3
Setessan Petitioner {1}{G}{G}

Creature — Human Druid

When Setessan Petitioner enters, you gain life equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

2/2
Setessan Skirmisher {1}{G}

Creature — Human Warrior

Constellation — Whenever an enchantment you control enters, Setessan Skirmisher gets +1/+1 until end of turn.

2/1
Setessan Training {1}{G}

Enchantment — Aura

Enchant creature you control

When Setessan Training enters, draw a card.

Enchanted creature gets +1/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)

Skola Grovedancer {1}{G}

Enchantment Creature — Satyr Druid

Whenever a land card is put into your graveyard from anywhere, you gain 1 life.

{2}{G}: Mill a card. (Put the top card of your library into your graveyard.)

2/2
Voracious Typhon {2}{G}{G}

Creature — Snake Beast

Escape—{5}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Voracious Typhon escapes with three +1/+1 counters on it.

4/4
Warbriar Blessing {1}{G}

Enchantment — Aura

Enchant creature you control

When Warbriar Blessing enters, enchanted creature fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

Enchanted creature gets +0/+2.

Wolfwillow Haven {1}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

Acolyte of Affliction {2}{B}{G}

Creature — Human Cleric

When Acolyte of Affliction enters, mill two cards, then you may return a permanent card from your graveyard to your hand.

2/3
Allure of the Unknown {3}{B}{R}

Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Ashiok, Nightmare Muse {3}{U}{B}

Legendary Planeswalker — Ashiok

+1: Create a 2/3 blue and black Nightmare creature token with “Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.”

−3: Return target nonland permanent to its owner’s hand, then that player exiles a card from their hand.

−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Loyalty: 5
Atris, Oracle of Half-Truths {2}{U}{B}

Legendary Creature — Human Advisor

Menace

When Atris, Oracle of Half-Truths enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

3/2
Bronzehide Lion {G}{W}

Creature — Cat

{G}{W}: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It’s an Aura enchantment with enchant creature you control and “{G}{W}: Enchanted creature gains indestructible until end of turn,” and it loses all other abilities.

3/3
Calix, Destiny's Hand {2}{G}{W}

Legendary Planeswalker — Calix

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don’t control until target enchantment you control leaves the battlefield.

−7: Return all enchantment cards from your graveyard to the battlefield.

Loyalty: 4
Dalakos, Crafter of Wonders {1}{U}{R}

Legendary Creature — Merfolk Artificer

{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

2/4
Devourer of Memory {U}{B}

Creature — Nightmare

Whenever one or more cards are put into your graveyard from your library, Devourer of Memory gets +1/+1 until end of turn and can’t be blocked this turn.

{1}{U}{B}: Mill a card.

2/1
Dream Trawler {2}{W}{W}{U}{U}

Creature — Sphinx

Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.

Whenever Dream Trawler attacks, draw a card.

Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

3/5
Enigmatic Incarnation {2}{G}{U}

Enchantment

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment’s mana value, put that card onto the battlefield, then shuffle.

Eutropia the Twice-Favored {1}{G}{U}

Legendary Creature — Human Wizard

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on target creature. That creature gains flying until end of turn.

2/2
Gallia of the Endless Dance {R}{G}

Legendary Creature — Satyr

Haste

Other Satyrs you control get +1/+1 and have haste.

Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

2/2
Haktos the Unscarred {R}{R}{W}{W}

Legendary Creature — Human Warrior

Haktos the Unscarred attacks each combat if able.

As Haktos enters, choose 2, 3, or 4 at random.

Haktos has protection from each mana value other than the chosen number.

6/1
Hero of the Nyxborn {1}{R}{W}

Enchantment Creature — Human Soldier

When Hero of the Nyxborn enters, create a 1/1 white Human Soldier creature token.

Whenever you cast a spell that targets Hero of the Nyxborn, creatures you control get +1/+0 until end of turn.

2/2
Klothys, God of Destiny {1}{R}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Klothys isn’t a creature.

At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

4/5
Kroxa, Titan of Death's Hunger {B}{R}

Legendary Creature — Elder Giant

When Kroxa enters, sacrifice it unless it escaped.

Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn’t discard a nonland card this way loses 3 life.

Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6
Kunoros, Hound of Athreos {1}{W}{B}

Legendary Creature — Dog

Vigilance, menace, lifelink

Creature cards in graveyards can’t enter the battlefield.

Players can’t cast spells from graveyards.

3/3
Mischievous Chimera {U}{R}

Enchantment Creature — Chimera

Flying

Whenever you cast your first spell during each opponent’s turn, Mischievous Chimera deals 1 damage to each opponent. Scry 1.

2/2
Polukranos, Unchained {2}{B}{G}

Legendary Creature — Zombie Hydra

Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.

{1}{B}{G}: Polukranos fights another target creature.

Escape—{4}{B}{G}, Exile six other cards from your graveyard.

0/0
Rise to Glory {3}{W}{B}

Sorcery

Choose one or both —

• Return target creature card from your graveyard to the battlefield.

• Return target Aura card from your graveyard to the battlefield.

Siona, Captain of the Pyleas {1}{G}{W}

Legendary Creature — Human Soldier

When Siona, Captain of the Pyleas enters, look at the top seven cards of your library. You may reveal an Aura card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

Whenever an Aura you control becomes attached to a creature you control, create a 1/1 white Human Soldier creature token.

2/2
Slaughter-Priest of Mogis {B}{R}

Creature — Minotaur Shaman

Whenever you sacrifice a permanent, Slaughter-Priest of Mogis gets +2/+0 until end of turn.

{2}, Sacrifice another creature or an enchantment: Slaughter-Priest of Mogis gains first strike until end of turn.

2/2
Staggering Insight {W}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has lifelink and “Whenever this creature deals combat damage to a player, draw a card.”

Uro, Titan of Nature's Wrath {1}{G}{U}

Legendary Creature — Elder Giant

When Uro enters, sacrifice it unless it escaped.

Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6
Warden of the Chained {1}{R}{G}

Creature — Minotaur Warrior

Trample

Warden of the Chained can’t attack unless you control another creature with power 4 or greater.

4/4
Altar of the Pantheon {3}

Artifact

Your devotion to each color and each combination of colors is increased by one.

{T}: Add one mana of any color. If you control a God, a Demigod, or a legendary enchantment, you gain 1 life.

Bronze Sword {1}

Artifact — Equipment

Equipped creature gets +2/+0.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Entrancing Lyre {3}

Artifact

You may choose not to untap Entrancing Lyre during your untap step.

{X}, {T}: Tap target creature with power X or less. It doesn’t untap during its controller’s untap step for as long as Entrancing Lyre remains tapped.

Mirror Shield {2}

Artifact — Equipment

Equipped creature gets +0/+2 and has hexproof and “Whenever a creature with deathtouch blocks or becomes blocked by this creature, destroy that creature.”

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Nyx Lotus {4}

Legendary Artifact

Nyx Lotus enters tapped.

{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Shadowspear {1}

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}

Soul-Guide Lantern {1}

Artifact

When Soul-Guide Lantern enters, exile target card from a graveyard.

{T}, Sacrifice Soul-Guide Lantern: Exile each opponent’s graveyard.

{1}, {T}, Sacrifice Soul-Guide Lantern: Draw a card.

Thaumaturge's Familiar {3}

Artifact Creature — Bird

Flying

When Thaumaturge’s Familiar enters, scry 1.

1/3
Thundering Chariot {4}

Artifact — Vehicle

First strike, trample, haste

Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)

3/3
Traveler's Amulet {1}

Artifact

{1}, Sacrifice Traveler’s Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.

Wings of Hubris {2}

Artifact — Equipment

Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can’t be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Field of Ruin

Land

{T}: Add {C}.

{2}, {T}, Sacrifice Field of Ruin: Destroy target nonbasic land an opponent controls. Each player searches their library for a basic land card, puts it onto the battlefield, then shuffles.

Labyrinth of Skophos

Land

{T}: Add {C}.

{4}, {T}: Remove target attacking or blocking creature from combat.

Temple of Abandon

Land

Temple of Abandon enters tapped.

When Temple of Abandon enters, scry 1.

{T}: Add {R} or {G}.

Temple of Deceit

Land

Temple of Deceit enters tapped.

When Temple of Deceit enters, scry 1.

{T}: Add {U} or {B}.

Temple of Enlightenment

Land

Temple of Enlightenment enters tapped.

When Temple of Enlightenment enters, scry 1.

{T}: Add {W} or {U}.

Temple of Malice

Land

Temple of Malice enters tapped.

When Temple of Malice enters, scry 1.

{T}: Add {B} or {R}.

Temple of Plenty

Land

Temple of Plenty enters tapped.

When Temple of Plenty enters, scry 1.

{T}: Add {G} or {W}.

Unknown Shores

Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

Plains

Basic Land — Plains

({T}: Add {W}.)

Island

Basic Land — Island

({T}: Add {U}.)

Swamp

Basic Land — Swamp

({T}: Add {B}.)

Mountain

Basic Land — Mountain

({T}: Add {R}.)

Forest

Basic Land — Forest

({T}: Add {G}.)

Elspeth, Sun's Nemesis {2}{W}{W}

Legendary Planeswalker — Elspeth

−1: Up to two target creatures you control each get +2/+1 until end of turn.

−2: Create two 1/1 white Human Soldier creature tokens.

−3: You gain 5 life.

Escape—{4}{W}{W}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Loyalty: 5
Ashiok, Nightmare Muse {3}{U}{B}

Legendary Planeswalker — Ashiok

+1: Create a 2/3 blue and black Nightmare creature token with “Whenever this creature attacks or blocks, each opponent exiles the top two cards of their library.”

−3: Return target nonland permanent to its owner’s hand, then that player exiles a card from their hand.

−7: You may cast up to three spells from among face-up cards your opponents own from exile without paying their mana costs.

Loyalty: 5
Calix, Destiny's Hand {2}{G}{W}

Legendary Planeswalker — Calix

+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.

−3: Exile target creature or enchantment you don’t control until target enchantment you control leaves the battlefield.

−7: Return all enchantment cards from your graveyard to the battlefield.

Loyalty: 4
Daxos, Blessed by the Sun {W}{W}

Legendary Enchantment Creature — Demigod

Daxos’s toughness is equal to your devotion to white. (Each {W} in the mana costs of permanents you control counts toward your devotion to white.)

Whenever another creature you control enters or dies, you gain 1 life.

2/*
Heliod, Sun-Crowned {2}{W}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white is less than five, Heliod isn’t a creature.

Whenever you gain life, put a +1/+1 counter on target creature or enchantment you control.

{1}{W}: Another target creature gains lifelink until end of turn.

5/5
Callaphe, Beloved of the Sea {1}{U}{U}

Legendary Enchantment Creature — Demigod

Callaphe’s power is equal to your devotion to blue. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

Creatures and enchantments you control have “Spells your opponents cast that target this permanent cost {1} more to cast.”

*/3
Thassa, Deep-Dwelling {3}{U}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to blue is less than five, Thassa isn’t a creature.

At the beginning of your end step, exile up to one other target creature you control, then return that card to the battlefield under your control.

{3}{U}: Tap another target creature.

6/5
Erebos, Bleak-Hearted {3}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to black is less than five, Erebos isn’t a creature.

Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.

{1}{B}, Sacrifice another creature: Target creature gets -2/-1 until end of turn.

5/6
Tymaret, Chosen from Death {B}{B}

Legendary Enchantment Creature — Demigod

Tymaret’s toughness is equal to your devotion to black. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

{1}{B}: Exile up to two target cards from graveyards. You gain 1 life for each creature card exiled this way.

2/*
Anax, Hardened in the Forge {1}{R}{R}

Legendary Enchantment Creature — Demigod

Anax’s power is equal to your devotion to red. (Each {R} in the mana costs of permanents you control counts toward your devotion to red.)

Whenever Anax or another nontoken creature you control dies, create a 1/1 red Satyr creature token with “This creature can’t block.” If the creature had power 4 or greater, create two of those tokens instead.

*/3
Purphoros, Bronze-Blooded {4}{R}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red is less than five, Purphoros isn’t a creature.

Other creatures you control have haste.

{2}{R}: You may put a red creature card or an artifact creature card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

7/6
Nylea, Keen-Eyed {3}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to green is less than five, Nylea isn’t a creature.

Creature spells you cast cost {1} less to cast.

{2}{G}: Reveal the top card of your library. If it’s a creature card, put it into your hand. Otherwise, you may put it into your graveyard.

5/6
Renata, Called to the Hunt {2}{G}{G}

Legendary Enchantment Creature — Demigod

Renata’s power is equal to your devotion to green. (Each {G} in the mana costs of permanents you control counts toward your devotion to green.)

Each other creature you control enters with an additional +1/+1 counter on it.

*/3
Klothys, God of Destiny {1}{R}{G}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to red and green is less than seven, Klothys isn’t a creature.

At the beginning of your first main phase, exile target card from a graveyard. If it was a land card, add {R} or {G}. Otherwise, you gain 2 life and Klothys deals 2 damage to each opponent.

4/5
Athreos, Shroud-Veiled {4}{W}{B}

Legendary Enchantment Creature — God

Indestructible

As long as your devotion to white and black is less than seven, Athreos isn’t a creature.

At the beginning of your end step, put a coin counter on another target creature.

Whenever a creature with a coin counter on it dies or is put into exile, return that card to the battlefield under your control.

4/7
Elspeth, Undaunted Hero {2}{W}{W}{W}

Legendary Planeswalker — Elspeth

+2: Put a +1/+1 counter on each of up to two target creatures.

−2: Search your library and/or graveyard for a card named Sunlit Hoplite and put it onto the battlefield. If you search your library this way, shuffle.

−8: Until end of turn, creatures you control gain flying and get +X/+X, where X is your devotion to white.

Loyalty: 5
Eidolon of Inspiration {1}{W}{W}

Enchantment Creature — Spirit

At the beginning of combat on your turn, target creature you control gets +2/+0 until end of turn.

2/2
Elspeth's Devotee {2}{W}{W}

Creature — Human Soldier

When Elspeth’s Devotee enters, you may search your library and/or graveyard for a card named Elspeth, Undaunted Hero, reveal it, and put it into your hand. If you search your library this way, shuffle.

3/3
Sunlit Hoplite {1}{W}

Creature — Human Soldier

During your turn, Sunlit Hoplite has first strike.

Sunlit Hoplite gets +1/+0 as long as you control an Elspeth planeswalker.

2/1
Ashiok, Sculptor of Fears {4}{U}{B}

Legendary Planeswalker — Ashiok

+2: Draw a card. Each player mills two cards.

−5: Put target creature card from a graveyard onto the battlefield under your control.

−11: Gain control of all creatures target opponent controls.

Loyalty: 4
Swimmer in Nightmares {2}{U}

Creature — Nightmare Merfolk

Swimmer in Nightmares gets +3/+0 as long as there are ten or more cards in a single graveyard.

Swimmer in Nightmares can’t be blocked as long as you control an Ashiok planeswalker.

1/4
Mindwrack Harpy {3}{B}

Enchantment Creature — Harpy

Flying

At the beginning of combat on your turn, each player mills three cards.

3/2
Ashiok's Forerunner {3}{U}{B}

Creature — Human Wizard

Flash

When Ashiok’s Forerunner enters, you may search your library and/or graveyard for a card named Ashiok, Sculptor of Fears, reveal it, and put it into your hand. If you search your library this way, shuffle.

3/3
Plains

Basic Land — Plains

({T}: Add {W}.)

Plains

Basic Land — Plains

({T}: Add {W}.)

Island

Basic Land — Island

({T}: Add {U}.)

Island

Basic Land — Island

({T}: Add {U}.)

Swamp

Basic Land — Swamp

({T}: Add {B}.)

Swamp

Basic Land — Swamp

({T}: Add {B}.)

Mountain

Basic Land — Mountain

({T}: Add {R}.)

Mountain

Basic Land — Mountain

({T}: Add {R}.)

Forest

Basic Land — Forest

({T}: Add {G}.)

Forest

Basic Land — Forest

({T}: Add {G}.)

Grasping Giant {5}{W}

Creature — Giant

Vigilance

Whenever Grasping Giant becomes blocked by a creature, exile that creature until Grasping Giant leaves the battlefield.

5/7
Victory's Envoy {3}{W}{W}

Creature — Human Cleric

At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.

3/3
Sphinx Mindbreaker {5}{U}{U}

Creature — Sphinx

Flying

When Sphinx Mindbreaker enters, each opponent mills ten cards.

6/6
Serpent of Yawning Depths {4}{U}{U}

Enchantment Creature — Serpent

Krakens, Leviathans, Octopuses, and Serpents you control can’t be blocked except by Krakens, Leviathans, Octopuses, and Serpents.

6/6
Demon of Loathing {5}{B}{B}

Creature — Demon

Flying, trample

Whenever Demon of Loathing deals combat damage to a player, that player sacrifices a creature.

7/7
Underworld Sentinel {3}{B}{B}

Creature — Skeleton Soldier

Whenever Underworld Sentinel attacks, exile target creature card from your graveyard.

When Underworld Sentinel dies, put all cards exiled with it onto the battlefield.

4/5
Deathbellow War Cry {5}{R}{R}{R}

Sorcery

Search your library for up to four Minotaur creature cards with different names, put them onto the battlefield, then shuffle.

Terror of Mount Velus {5}{R}{R}

Creature — Dragon

Flying, double strike

When Terror of Mount Velus enters, creatures you control gain double strike until end of turn.

5/5
Ironscale Hydra {3}{G}{G}

Creature — Hydra

If a creature would deal combat damage to Ironscale Hydra, prevent that damage and put a +1/+1 counter on Ironscale Hydra.

5/5
Treeshaker Chimera {5}{G}{G}

Creature — Chimera

All creatures able to block Treeshaker Chimera do so.

When Treeshaker Chimera dies, draw three cards.

8/5
Archon of Sun's Grace {2}{W}{W}

Creature — Archon

Flying, lifelink

Pegasus creatures you control have lifelink.

Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.

3/4
Eidolon of Obstruction {1}{W}

Enchantment Creature — Spirit

First strike

Loyalty abilities of planeswalkers your opponents control cost {1} more to activate.

2/1
Heliod's Intervention {X}{W}{W}

Instant

Choose one —

• Destroy X target artifacts and/or enchantments.

• Target player gains twice X life.

Idyllic Tutor {2}{W}

Sorcery

Search your library for an enchantment card, reveal it, put it into your hand, then shuffle.

Shatter the Sky {2}{W}{W}

Sorcery

Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.

Taranika, Akroan Veteran {1}{W}{W}

Legendary Creature — Human Soldier

Vigilance

Whenever Taranika, Akroan Veteran attacks, untap another target creature you control. Until end of turn, that creature has base power and toughness 4/4 and gains indestructible.

3/3
Ashiok's Erasure {2}{U}{U}

Enchantment

Flash

When Ashiok’s Erasure enters, exile target spell.

Your opponents can’t cast spells with the same name as the exiled card.

When Ashiok’s Erasure leaves the battlefield, return the exiled card to its owner’s hand.

Nadir Kraken {1}{U}{U}

Creature — Kraken

Whenever you draw a card, you may pay {1}. If you do, put a +1/+1 counter on Nadir Kraken and create a 1/1 blue Tentacle creature token.

2/3
Protean Thaumaturge {1}{U}

Creature — Human Wizard

Constellation — Whenever an enchantment you control enters, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.

1/1
Thassa's Intervention {X}{U}{U}

Instant

Choose one —

• Look at the top X cards of your library. Put up to two of them into your hand and the rest on the bottom of your library in a random order.

• Counter target spell unless its controller pays twice {X}.

Thassa's Oracle {U}{U}

Creature — Merfolk Wizard

When Thassa’s Oracle enters, look at the top X cards of your library, where X is your devotion to blue. Put up to one of them on top of your library and the rest on the bottom of your library in a random order. If X is greater than or equal to the number of cards in your library, you win the game. (Each {U} in the mana costs of permanents you control counts toward your devotion to blue.)

1/3
Thryx, the Sudden Storm {3}{U}{U}

Legendary Creature — Elemental Giant

Flash

Flying

Spells you cast with mana value 5 or greater cost {1} less to cast and can’t be countered.

4/5
Wavebreak Hippocamp {2}{U}

Enchantment Creature — Horse Fish

Whenever you cast your first spell during each opponent’s turn, draw a card.

2/2
Aphemia, the Cacophony {1}{B}

Legendary Enchantment Creature — Harpy

Flying

At the beginning of your end step, you may exile an enchantment card from your graveyard. If you do, create a 2/2 black Zombie creature token.

2/1
Eat to Extinction {3}{B}

Instant

Exile target creature or planeswalker. Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Erebos's Intervention {X}{B}

Instant

Choose one —

• Target creature gets -X/-X until end of turn. You gain X life.

• Exile up to twice X target cards from graveyards.

Gravebreaker Lamia {4}{B}

Enchantment Creature — Snake Lamia

Lifelink

When Gravebreaker Lamia enters, search your library for a card, put it into your graveyard, then shuffle.

Spells you cast from your graveyard cost {1} less to cast.

4/4
Nightmare Shepherd {2}{B}{B}

Enchantment Creature — Demon

Flying

Whenever another nontoken creature you control dies, you may exile it. If you do, create a token that’s a copy of that creature, except it’s 1/1 and it’s a Nightmare in addition to its other types.

4/4
Treacherous Blessing {2}{B}

Enchantment

When Treacherous Blessing enters, draw three cards.

Whenever you cast a spell, you lose 1 life.

When Treacherous Blessing becomes the target of a spell or ability, sacrifice it.

Woe Strider {2}{B}

Creature — Horror

When Woe Strider enters, create a 0/1 white Goat creature token.

Sacrifice another creature: Scry 1.

Escape—{3}{B}{B}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Woe Strider escapes with two +1/+1 counters on it.

3/2
Ox of Agonas {3}{R}{R}

Creature — Ox

When Ox of Agonas enters, discard your hand, then draw three cards.

Escape—{R}{R}, Exile eight other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Ox of Agonas escapes with a +1/+1 counter on it.

4/2
Phoenix of Ash {1}{R}{R}

Creature — Phoenix

Flying, haste

{2}{R}: Phoenix of Ash gets +2/+0 until end of turn.

Escape—{2}{R}{R}, Exile three other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

Phoenix of Ash escapes with a +1/+1 counter on it.

2/2
Purphoros's Intervention {X}{R}

Sorcery

Choose one —

• Create an X/1 red Elemental creature token with trample and haste. Sacrifice it at the beginning of the next end step.

• Purphoros’s Intervention deals twice X damage to target creature or planeswalker.

Storm Herald {2}{R}

Creature — Human Shaman

Haste

When Storm Herald enters, return any number of Aura cards from your graveyard to the battlefield attached to creatures you control. Exile those Auras at the beginning of your next end step. If those Auras would leave the battlefield, exile them instead of putting them anywhere else.

3/2
Storm's Wrath {2}{R}{R}

Sorcery

Storm’s Wrath deals 4 damage to each creature and each planeswalker.

Tectonic Giant {2}{R}{R}

Creature — Elemental Giant

Whenever Tectonic Giant attacks or becomes the target of a spell an opponent controls, choose one —

• Tectonic Giant deals 3 damage to each opponent.

• Exile the top two cards of your library. Choose one of them. Until the end of your next turn, you may play that card.

3/4
Underworld Breach {1}{R}

Enchantment

Each nonland card in your graveyard has escape. The escape cost is equal to the card’s mana cost plus exile three other cards from your graveyard. (You may cast cards from your graveyard for their escape cost.)

At the beginning of the end step, sacrifice Underworld Breach.

Arasta of the Endless Web {2}{G}{G}

Legendary Enchantment Creature — Spider

Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

3/5
Dryad of the Ilysian Grove {2}{G}

Enchantment Creature — Nymph Dryad

You may play an additional land on each of your turns.

Lands you control are every basic land type in addition to their other types.

2/4
Mantle of the Wolf {3}{G}

Enchantment — Aura

Enchant creature

Enchanted creature gets +4/+4.

When Mantle of the Wolf is put into a graveyard from the battlefield, create two 2/2 green Wolf creature tokens.

Nessian Boar {3}{G}{G}

Creature — Boar

All creatures able to block Nessian Boar do so.

Whenever Nessian Boar becomes blocked by a creature, that creature’s controller draws a card.

10/6
Nylea's Intervention {X}{G}{G}

Sorcery

Choose one —

• Search your library for up to X land cards, reveal them, put them into your hand, then shuffle.

• Nylea’s Intervention deals twice X damage to each creature with flying.

Nyxbloom Ancient {4}{G}{G}{G}

Enchantment Creature — Elemental

Trample

If you tap a permanent for mana, it produces three times as much of that mana instead.

5/5
Setessan Champion {2}{G}

Creature — Human Warrior

Constellation — Whenever an enchantment you control enters, put a +1/+1 counter on Setessan Champion and draw a card.

1/3
Allure of the Unknown {3}{B}{R}

Sorcery

Reveal the top six cards of your library. An opponent exiles a nonland card from among them, then you put the rest into your hand. That opponent may cast the exiled card without paying its mana cost.

Atris, Oracle of Half-Truths {2}{U}{B}

Legendary Creature — Human Advisor

Menace

When Atris, Oracle of Half-Truths enters, target opponent looks at the top three cards of your library and separates them into a face-down pile and a face-up pile. Put one pile into your hand and the other into your graveyard.

3/2
Bronzehide Lion {G}{W}

Creature — Cat

{G}{W}: Bronzehide Lion gains indestructible until end of turn.

When Bronzehide Lion dies, return it to the battlefield. It’s an Aura enchantment with enchant creature you control and “{G}{W}: Enchanted creature gains indestructible until end of turn,” and it loses all other abilities.

3/3
Dalakos, Crafter of Wonders {1}{U}{R}

Legendary Creature — Merfolk Artificer

{T}: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

Equipped creatures you control have flying and haste.

2/4
Dream Trawler {2}{W}{W}{U}{U}

Creature — Sphinx

Flying, lifelink

Whenever you draw a card, Dream Trawler gets +1/+0 until end of turn.

Whenever Dream Trawler attacks, draw a card.

Discard a card: Dream Trawler gains hexproof until end of turn. Tap it.

3/5
Enigmatic Incarnation {2}{G}{U}

Enchantment

At the beginning of your end step, you may sacrifice another enchantment. If you do, search your library for a creature card with mana value equal to 1 plus the sacrificed enchantment’s mana value, put that card onto the battlefield, then shuffle.

Gallia of the Endless Dance {R}{G}

Legendary Creature — Satyr

Haste

Other Satyrs you control get +1/+1 and have haste.

Whenever you attack with three or more creatures, you may discard a card at random. If you do, draw two cards.

2/2
Haktos the Unscarred {R}{R}{W}{W}

Legendary Creature — Human Warrior

Haktos the Unscarred attacks each combat if able.

As Haktos enters, choose 2, 3, or 4 at random.

Haktos has protection from each mana value other than the chosen number.

6/1
Kroxa, Titan of Death's Hunger {B}{R}

Legendary Creature — Elder Giant

When Kroxa enters, sacrifice it unless it escaped.

Whenever Kroxa enters or attacks, each opponent discards a card, then each opponent who didn’t discard a nonland card this way loses 3 life.

Escape—{B}{B}{R}{R}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6
Kunoros, Hound of Athreos {1}{W}{B}

Legendary Creature — Dog

Vigilance, menace, lifelink

Creature cards in graveyards can’t enter the battlefield.

Players can’t cast spells from graveyards.

3/3
Polukranos, Unchained {2}{B}{G}

Legendary Creature — Zombie Hydra

Polukranos enters with six +1/+1 counters on it. It escapes with twelve +1/+1 counters on it instead.

If damage would be dealt to Polukranos while it has a +1/+1 counter on it, prevent that damage and remove that many +1/+1 counters from it.

{1}{B}{G}: Polukranos fights another target creature.

Escape—{4}{B}{G}, Exile six other cards from your graveyard.

0/0
Uro, Titan of Nature's Wrath {1}{G}{U}

Legendary Creature — Elder Giant

When Uro enters, sacrifice it unless it escaped.

Whenever Uro enters or attacks, you gain 3 life and draw a card, then you may put a land card from your hand onto the battlefield.

Escape—{G}{G}{U}{U}, Exile five other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

6/6
Nyx Lotus {4}

Legendary Artifact

Nyx Lotus enters tapped.

{T}: Choose a color. Add an amount of mana of that color equal to your devotion to that color. (Your devotion to a color is the number of mana symbols of that color in the mana costs of permanents you control.)

Shadowspear {1}

Legendary Artifact — Equipment

Equipped creature gets +1/+1 and has trample and lifelink.

{1}: Permanents your opponents control lose hexproof and indestructible until end of turn.

Equip {2}

Labyrinth of Skophos

Land

{T}: Add {C}.

{4}, {T}: Remove target attacking or blocking creature from combat.

Temple of Abandon

Land

Temple of Abandon enters tapped.

When Temple of Abandon enters, scry 1.

{T}: Add {R} or {G}.

Temple of Abandon

Land

Temple of Abandon enters tapped.

When Temple of Abandon enters, scry 1.

{T}: Add {R} or {G}.

Temple of Deceit

Land

Temple of Deceit enters tapped.

When Temple of Deceit enters, scry 1.

{T}: Add {U} or {B}.

Temple of Enlightenment

Land

Temple of Enlightenment enters tapped.

When Temple of Enlightenment enters, scry 1.

{T}: Add {W} or {U}.

Temple of Malice

Land

Temple of Malice enters tapped.

When Temple of Malice enters, scry 1.

{T}: Add {B} or {R}.

Temple of Plenty

Land

Temple of Plenty enters tapped.

When Temple of Plenty enters, scry 1.

{T}: Add {G} or {W}.

Arasta of the Endless Web {2}{G}{G}

Legendary Enchantment Creature — Spider

Reach

Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.

3/5
Alseid of Life's Bounty {W}

Enchantment Creature — Nymph

Lifelink

{1}, Sacrifice Alseid of Life’s Bounty: Target creature or enchantment you control gains protection from the color of your choice until end of turn.

1/1
Thirst for Meaning {2}{U}

Instant

Draw three cards. Then discard two cards unless you discard an enchantment card.

Gray Merchant of Asphodel {3}{B}{B}

Creature — Zombie

When Gray Merchant of Asphodel enters, each opponent loses X life, where X is your devotion to black. You gain life equal to the life lost this way. (Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

2/4
Thrill of Possibility {1}{R}

Instant

As an additional cost to cast this spell, discard a card.

Draw two cards.

Wolfwillow Haven {1}{G}

Enchantment — Aura

Enchant land

Whenever enchanted land is tapped for mana, its controller adds an additional {G}.

{4}{G}, Sacrifice Wolfwillow Haven: Create a 2/2 green Wolf creature token. Activate only during your turn.

The message was clear to Sorin—time to search for something else.

Theros Beyond Death (THB)

358 cards Released 2020-01-24

$506.98 €417.91 24.12 TIX

In Boosters Borderless Planeswalkers Showcase Cards Buy-a-Box Planeswalker Decks Theme Booster Cards Extended Art Cards Promos