161 – 180 of 194 cards where the set is “aer”

Skyship Plunderer (Aether Revolt #46)

Skyship Plunderer {1}{U}

Creature — Human Pirate

Flying

Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.

Escapes should always be daring.

2/1

Illustrated by Slawomir Maniak

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Pauper
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Sly Requisitioner (Aether Revolt #72)

Sly Requisitioner {4}{B}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

Whenever a nontoken artifact you control is put into a graveyard from the battlefield, create a 1/1 colorless Servo artifact creature token.

2/2

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Solemn Recruit (Aether Revolt #22)

Solemn Recruit {1}{W}{W}

Creature — Dwarf Warrior

Double strike

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, put a +1/+1 counter on Solemn Recruit.

“I can no longer sit in my workshop and ignore the events outside. My hammers strike for the people of Ghirapur.”

2/2

Illustrated by Eric Deschamps

Standard
Alchemy
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Modern
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Spire of Industry (Aether Revolt #184)

Spire of Industry

Land

{T}: Add {C}.

{T}, Pay 1 life: Add one mana of any color. Activate only if you control an artifact.

A beacon of prosperity to some, a shadow of oppression to others.

Illustrated by John Avon

Standard
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Spire Patrol (Aether Revolt #136)

Spire Patrol {2}{W}{U}

Creature — Human Soldier

Flying

When Spire Patrol enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

“After I examine your cargo and check your papers, you can be on your way.”

3/2

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Modern
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Sram, Senior Edificer (Aether Revolt #23)

Sram, Senior Edificer {1}{W}

Legendary Creature — Dwarf Advisor

Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.

“As this conflict grows, it gets harder to prevent the city from breaking down. How much longer can we keep this machinery balanced?”

2/2

Illustrated by Chris Rahn

Standard
Alchemy
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Modern
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Sram's Expertise (Aether Revolt #24)

Sram's Expertise {2}{W}{W}

Sorcery

Create three 1/1 colorless Servo artifact creature tokens.

You may cast a spell with mana value 3 or less from your hand without paying its mana cost.

“It’s important to always have the right tool for the job. This one is for picking my teeth.”

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Submerged Boneyard (Aether Revolt #194)

Submerged Boneyard

Land

Submerged Boneyard enters the battlefield tapped.

{T}: Add {U} or {B}.

Aether currents in the sky mirror water currents below, including the deadly rapids.

Illustrated by Christine Choi

Standard
Alchemy
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Modern
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Sweatworks Brawler (Aether Revolt #100)

Sweatworks Brawler {3}{R}

Creature — Human Artificer

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

Menace

The residents of Embraal were never known for finesse, just for getting things done.

3/3

Illustrated by Zack Stella

Standard
Alchemy
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Modern
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Brawl
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Take into Custody (Aether Revolt #47)

Take into Custody {U}

Instant

Tap target creature. It doesn’t untap during its controller’s next untap step.

“You can tell me what I want to know, or you can talk to the Chief of Compliance. Why don’t you make it easy on yourself?”

Illustrated by David Palumbo

Standard
Alchemy
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Modern
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Tezzeret, Master of Metal (Aether Revolt #190)

Tezzeret, Master of Metal {4}{U}{B}

Legendary Planeswalker — Tezzeret

+1: Reveal cards from the top of your library until you reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.

−3: Target opponent loses life equal to the number of artifacts you control.

−8: Gain control of all artifacts and creatures target opponent controls.

Loyalty: 5

Illustrated by Tyler Jacobson

Standard
Alchemy
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Modern
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Tezzeret's Betrayal (Aether Revolt #191)

Tezzeret's Betrayal {3}{U}{B}

Sorcery

Destroy target creature. You may search your library and/or graveyard for a card named Tezzeret, Master of Metal, reveal it, and put it into your hand. If you search your library this way, shuffle.

“You can’t hope to comprehend the plans that are in motion.”
—Tezzeret

Illustrated by Tyler Jacobson

Standard
Alchemy
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Modern
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Tezzeret's Simulacrum (Aether Revolt #193)

Tezzeret's Simulacrum {3}

Artifact Creature — Golem

{T}: Target opponent loses 1 life. If you control a Tezzeret planeswalker, that player loses 3 life instead.

Tezzeret’s command of living metal has nothing to do with intricate gearcraft or aether supplies.

2/3

Illustrated by Craig J Spearing

Standard
Alchemy
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Modern
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Tezzeret's Touch (Aether Revolt #138)

Tezzeret's Touch {1}{U}{B}

Enchantment — Aura

Enchant artifact

Enchanted artifact is a creature with base power and toughness 5/5 in addition to its other types.

When enchanted artifact is put into a graveyard, return that card to its owner’s hand.

Illustrated by Chris Rallis

Standard
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Modern
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Tezzeret the Schemer (Aether Revolt #137)

Tezzeret the Schemer {2}{U}{B}

Legendary Planeswalker — Tezzeret

+1: Create a colorless artifact token named Etherium Cell with “{T}, Sacrifice this artifact: Add one mana of any color.”

−2: Target creature gets +X/-X until end of turn, where X is the number of artifacts you control.

−7: You get an emblem with “At the beginning of combat on your turn, target artifact you control becomes an artifact creature with base power and toughness 5/5.”

Loyalty: 5

Illustrated by Ryan Alexander Lee

Standard
Alchemy
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Modern
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Thopter Arrest (Aether Revolt #25)

Thopter Arrest {2}{W}

Enchantment

When Thopter Arrest enters the battlefield, exile target artifact or creature an opponent controls until Thopter Arrest leaves the battlefield.

The Consulate’s eyes—unblinking, unsleeping—are everywhere.

Illustrated by Kieran Yanner

Standard
Alchemy
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Modern
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Brawl
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Tranquil Expanse (Aether Revolt #189)

Tranquil Expanse

Land

Tranquil Expanse enters the battlefield tapped.

{T}: Add {G} or {W}.

Beyond the chaos of Ghirapur lies a vibrant world where aether flows through nature.

Illustrated by Sam Burley

Standard
Alchemy
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Modern
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Treasure Keeper (Aether Revolt #177)

Treasure Keeper {4}

Artifact Creature — Construct

When Treasure Keeper dies, reveal cards from the top of your library until you reveal a nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

3/3

Illustrated by James Paick

Standard
Alchemy
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Modern
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Trophy Mage (Aether Revolt #48)

Trophy Mage {2}{U}

Creature — Human Wizard

When Trophy Mage enters the battlefield, you may search your library for an artifact card with mana value 3, reveal it, put it into your hand, then shuffle.

“The tools of the past will help us forge the future.”

2/2

Illustrated by Anna Steinbauer

Standard
Alchemy
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Modern
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Unbridled Growth (Aether Revolt #126)

Unbridled Growth {G}

Enchantment — Aura

Enchant land

Enchanted land has “{T}: Add one mana of any color.”

Sacrifice Unbridled Growth: Draw a card.

“If the Consulate has abandoned restraint, so too shall the wilds.”
—Surash, keeper of the Cowl

Illustrated by Ryan Pancoast

Standard
Alchemy
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Modern
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