281 – 300 of 362 cards where the colors is R and the power > 0 and the toughness > the power

Skin Invasion // Skin Shedder (Shadows over Innistrad #182)
Skin Invasion // Skin Shedder (Shadows over Innistrad #182)

Skin Invasion {R}

Enchantment — Aura

Enchant creature

Enchanted creature attacks each combat if able.

When enchanted creature dies, return Skin Invasion to the battlefield transformed under your control.

Skin Shedder

Color Indicator: Red Creature — Insect Horror

“Patient complained of burning sensation in upper back and at base of neck. Bed rest recommended. In a couple days, he should feel like a new man.”
—Lagra, hamlet physician

3/4

Illustrated by Nils Hamm

Standard
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Skirk Alarmist (Legions #111)

Skirk Alarmist {1}{R}

Creature — Human Wizard

Haste

{T}: Turn target face-down creature you control face up. At the beginning of the next end step, sacrifice it.

“I treat each day as your last.”

1/2

Illustrated by Justin Sweet

Standard
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Skophos Maze-Warden (Theros Beyond Death #153)

Skophos Maze-Warden {3}{R}

Creature — Minotaur Warrior

{1}: Skophos Maze-Warden gets +1/-1 until end of turn.

Whenever another creature becomes the target of an ability of a land you control named Labyrinth of Skophos, you may have Skophos Maze-Warden fight that creature. (Each deals damage equal to its power to the other.)

3/4

Illustrated by Jason Rainville

Standard
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Skophos Reaver (Modern Horizons 2 #140)

Skophos Reaver {2}{R}

Creature — Minotaur Warrior

As long as it’s your turn, Skophos Reaver gets +2/+0.

Madness {1}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

“KILL! KILL FOR MOGIS!”

2/3

Illustrated by Andrew Mar

Standard
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Skophos Warleader (Theros Beyond Death #154)

Skophos Warleader {4}{R}

Creature — Minotaur Warrior

{R}, Sacrifice another creature or an enchantment: Skophos Warleader gets +1/+0 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.)

The minotaur polis of Skophos boasts grand temples to the god of slaughter.

4/5

Illustrated by Svetlin Velinov

Standard
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Slicer, Hired Muscle // Slicer, High-Speed Antagonist (Transformers #6)
Slicer, Hired Muscle // Slicer, High-Speed Antagonist (Transformers #6)

Slicer, Hired Muscle {4}{R}

Legendary Artifact Creature — Robot

More Than Meets the Eye {2}{R} (You may cast this card converted for {2}{R}.)

Double strike, haste

At the beginning of each opponent’s upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can’t be sacrificed this turn. If you don’t, convert it.

3/4

Slicer, High-Speed Antagonist

Color Indicator: Red Legendary Artifact — Vehicle

Living metal (As long as it’s your turn, this Vehicle is also a creature.)

First strike, haste

Whenever Slicer deals combat damage to a player, convert it at end of combat.

3/2

Illustrated by Volta Creation

Standard
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Slickshot Show-Off (Outlaws of Thunder Junction #146)

Slickshot Show-Off {1}{R}

Creature — Bird Wizard

Flying, haste

Whenever you cast a noncreature spell, Slickshot Show-Off gets +2/+0 until end of turn.

Plot {1}{R} (You may pay {1}{R} and exile this card from your hand. Cast it as a sorcery on a later turn without paying its mana cost. Plot only as a sorcery.)

1/2

Illustrated by Augusto Quirino

Standard
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Slobad, Goblin Tinkerer (Commander 2016 #133)

Slobad, Goblin Tinkerer {1}{R}

Legendary Creature — Goblin Artificer

Sacrifice an artifact: Target artifact gains indestructible until end of turn.

“I used to joke that he had been exiled for being too smart. Now I know why he never laughed.”
—Glissa Sunseeker

1/2

Illustrated by Kev Walker

Standard
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Smelt-Ward Gatekeepers (Dragon's Maze #39)

Smelt-Ward Gatekeepers {3}{R}

Creature — Human Warrior

When Smelt-Ward Gatekeepers enters the battlefield, if you control two or more Gates, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn.

2/4

Illustrated by Daarken

Standard
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Smelt-Ward Minotaur (Guilds of Ravnica #116)

Smelt-Ward Minotaur {2}{R}

Creature — Minotaur Warrior

Whenever you cast an instant or sorcery spell, target creature an opponent controls can’t block this turn.

“Don’t arrest him—enlist him!”
—Commander Yaszen

2/3

Illustrated by Wisnu Tan

Standard
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Smoldering Egg // Ashmouth Dragon (Innistrad: Midnight Hunt #159)
Smoldering Egg // Ashmouth Dragon (Innistrad: Midnight Hunt #159)

Smoldering Egg {1}{R}

Creature — Dragon Egg

Defender

Whenever you cast an instant or sorcery spell, put a number of ember counters on Smoldering Egg equal to the amount of mana spent to cast that spell. Then if Smoldering Egg has seven or more ember counters on it, remove them and transform Smoldering Egg.

0/4

Ashmouth Dragon

Color Indicator: Red Creature — Dragon

Flying

Whenever you cast an instant or sorcery spell, Ashmouth Dragon deals 2 damage to any target.

A dragon is born. A province burns.

4/4

Illustrated by Simon Dominic

Standard
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Smoldering Werewolf // Erupting Dreadwolf (Eldritch Moon #142)
Smoldering Werewolf // Erupting Dreadwolf (Eldritch Moon #142)

Smoldering Werewolf {2}{R}{R}

Creature — Werewolf Horror

When Smoldering Werewolf enters the battlefield, it deals 1 damage to each of up to two target creatures.

{4}{R}{R}: Transform Smoldering Werewolf.

“Never thought I’d see the day I’d be wishing to see just a plain old werewolf.”
—Raf Gyel of the Quiver of Kessig

3/2

Erupting Dreadwolf

Creature — Eldrazi Werewolf

Whenever Erupting Dreadwolf attacks, it deals 2 damage to any target.

“… heck, I’d settle for anything that even resembled a werewolf.”
—Raf Gyel of the Quiver of Kessig

6/4

Illustrated by Zack Stella

Standard
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Sokenzan Spellblade (Saviors of Kamigawa #115)

Sokenzan Spellblade {4}{R}

Creature — Ogre Samurai Shaman

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

{1}{R}: Sokenzan Spellblade gets +X/+0 until end of turn, where X is the number of cards in your hand.

2/3

Illustrated by Carl Critchlow

Standard
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Soul-Scar Mage (Amonkhet #148)

Soul-Scar Mage {R}

Creature — Human Wizard

Prowess

If a source you control would deal noncombat damage to a creature an opponent controls, put that many -1/-1 counters on that creature instead.

1/2

Illustrated by Steve Argyle

Standard
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Spark Fiend (Unglued #51)

Spark Fiend {4}{R}

Creature — Beast

When Spark Fiend enters the battlefield, roll two six-sided dice. If you rolled 2, 3, or 12, sacrifice Spark Fiend. If you rolled 7 or 11, don’t roll dice for Spark Fiend during any of your following upkeeps. If you rolled any other total, note that total.

At the beginning of your upkeep, roll two six-sided dice. If you rolled 7, sacrifice Spark Fiend. If you roll the noted total, don’t roll dice for Spark Fiend during any of your following upkeeps. Otherwise, do nothing.

5/6

Illustrated by Pete Venters

Standard
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Sparkspitter (Ultimate Masters #149)

Sparkspitter {2}{R}

Creature — Elemental Spellshaper

{R}, {T}, Discard a card: Create a 3/1 red Elemental creature token named Spark Elemental. It has trample, haste, and “At the beginning of the end step, sacrifice Spark Elemental.”

1/3

Illustrated by Dan Murayama Scott

Standard
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Spellrune Painter // Spellrune Howler (Innistrad: Midnight Hunt #160)
Spellrune Painter // Spellrune Howler (Innistrad: Midnight Hunt #160)

Spellrune Painter {2}{R}

Creature — Human Shaman Werewolf

Whenever you cast an instant or sorcery spell, Spellrune Painter gets +1/+1 until end of turn.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

2/3

Spellrune Howler

Color Indicator: Red Creature — Werewolf

Whenever you cast an instant or sorcery spell, Spellrune Howler gets +2/+2 until end of turn.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

3/4

Illustrated by Lucas Graciano

Standard
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Spikeshot Goblin (Commander Masters #256)

Spikeshot Goblin {2}{R}

Creature — Goblin Shaman

{R}, {T}: Spikeshot Goblin deals damage equal to its power to any target.

The path of a goblin shaman is a journey through a thousand ways of hurting people.

1/2

Illustrated by Alan Pollack

Standard
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Spinal Villain (Masters Edition #108)

Spinal Villain {2}{R}

Creature — Beast

{T}: Destroy target blue creature.

“Striking silent as a dream, Cutting short the strangled scream …”
—Tobrian, “Watchdragon”

1/2

Illustrated by Anson Maddocks

Part of the Reserved List

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Spinehorn Minotaur (Modern Horizons #147)

Spinehorn Minotaur {2}{R}

Creature — Minotaur Berserker

As long as you’ve drawn two or more cards this turn, Spinehorn Minotaur has double strike.

“If you think twice, I’ll cut twice.”

2/3

Illustrated by Jesper Ejsing

Standard
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