10701 – 10720 of 10,923 cards where the card is available on Arena

Wing It (Modern Horizons 3 #48)

Wing It {1}{W}

Instant

Target creature gets +2/+2 until end of turn. Put a flying counter on it. Scry 1.

After a moment’s confusion, the otter splashed through clouds and gamboled in the wind, delighting in its newfound freedom.

Illustrated by Christina Kraus

Standard
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Modern
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Wingmantle Chaplain (Dominaria United #39)

Wingmantle Chaplain {3}{W}

Creature — Human Cleric

Defender

When Wingmantle Chaplain enters the battlefield, create a 1/1 white Bird creature token with flying for each creature with defender you control.

Whenever another creature with defender enters the battlefield under your control, create a 1/1 white Bird creature token with flying.

0/3

Illustrated by Miranda Meeks

Standard
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Wingmate Roc (Khans of Tarkir #31)

Wingmate Roc {3}{W}{W}

Creature — Bird

Flying

Raid — When Wingmate Roc enters the battlefield, if you attacked this turn, create a 3/4 white Bird creature token with flying.

Whenever Wingmate Roc attacks, you gain 1 life for each attacking creature.

3/4

Watermark: Mardu

Illustrated by Mark Zug

Standard
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Wingshield Agent (Streets of New Capenna #64)

Wingshield Agent {2}{U}

Creature — Human Soldier

Wingshield Agent enters the battlefield with a shield counter on it. (If it would be dealt damage or destroyed, remove a shield counter from it instead.)

Whenever Wingshield Agent attacks, up to one other target creature gains flying until end of turn.

2/3

Watermark: Brokers

Illustrated by Aaron J. Riley

Standard
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Wings of Hubris (Theros Beyond Death #241)

Wings of Hubris {2}

Artifact — Equipment

Equipped creature has flying.

Sacrifice Wings of Hubris: Equipped creature can’t be blocked this turn. Sacrifice it at the beginning of the next end step.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Dalakos’s invention worked … until it didn’t.

Illustrated by Josh Hass

Standard
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Wings of the Cosmos (Kaldheim #39)

Wings of the Cosmos {W}

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

The wolf’s startled yelp changed quickly to a howl of elation as she soared over her envious packmates.

Illustrated by Ilse Gort

Standard
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Wingspan Mentor (Ikoria: Lair of Behemoths #72)

Wingspan Mentor {2}{U}

Creature — Human Wizard

When Wingspan Mentor enters the battlefield, put a flying counter on target non-Human creature you control.

{2}{U}, {T}: Put a +1/+1 counter on each creature you control with flying.

Their bond grew over time, as did the height of their jumps.

1/3

Illustrated by Sidharth Chaturvedi

Standard
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Wingsteed Trainer (Jumpstart: Historic Horizons #7)

Wingsteed Trainer {3}{W}

Creature — Human

When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.

2/3

Illustrated by Valera Lutfullina

Standard
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Winota, Joiner of Forces (Ikoria: Lair of Behemoths #216)

Winota, Joiner of Forces {2}{R}{W}

Legendary Creature — Human Warrior

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

4/4

Illustrated by Magali Villeneuve

Standard
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Banned
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Banned
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Winterflame (Khans of Tarkir #213)

Winterflame {1}{U}{R}

Instant

Choose one or both —

• Tap target creature.

• Winterflame deals 2 damage to target creature.

“The mountains scream with the dragons’ throats.”
—Chianul, Who Whispers Twice

Illustrated by Richard Wright

Standard
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Winter Moon (Modern Horizons 3 #213)

Winter Moon {2}

Artifact

Players can’t untap more than one nonbasic land during their untap steps.

“The sun and moon have decided to make a competition of our misery.”
—Naromin, veteran explorer

Illustrated by Drew Baker

Standard
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Modern
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Wintermoor Commander (Throne of Eldraine #205)

Wintermoor Commander {W}{B}

Creature — Human Knight

Deathtouch

Wintermoor Commander’s toughness is equal to the number of Knights you control.

Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

2/*

Illustrated by Tyler Jacobson

Standard
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Winterthorn Blessing (Innistrad: Midnight Hunt #251)

Winterthorn Blessing {G}{U}

Sorcery

Put a +1/+1 counter on up to one target creature you control. Tap up to one target creature you don’t control, and that creature doesn’t untap during its controller’s next untap step.

Flashback {1}{G}{U} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Illustrated by Yeong-Hao Han

Standard
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Wiretapping (Streets of New Capenna #65)

Wiretapping {4}{U}

Enchantment

Hideaway 5 (When this enchantment enters the battlefield, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you draw your first card during each of your draw steps, draw a card. Then if you have nine or more cards in hand, you may play the exiled card without paying its mana cost.

Illustrated by Jason A. Engle

Standard
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Wirewood Symbiote (Modern Horizons 3 #288)

Wirewood Symbiote {G}

Creature — Insect

Return an Elf you control to its owner’s hand: Untap target creature. Activate only once each turn.

It drinks fatigue.

1/1

Watermark: Set Symbol

Illustrated by Thomas M. Baxa

Standard
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Wish (Adventures in the Forgotten Realms #166)

Wish {2}{R}

Sorcery

You may play a card you own from outside the game this turn.

“If you had just one wish, what would it be? Gold, or angel song? Finding a lost love, or finding your way back home? Let me sing a song about one wish that came true …”
—Ellywick Tumblestrum

Illustrated by Ekaterina Burmak

Standard
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Wishclaw Talisman (Throne of Eldraine #110)

Wishclaw Talisman {1}{B}

Artifact

Wishclaw Talisman enters the battlefield with three wish counters on it.

{1}, {T}, Remove a wish counter from Wishclaw Talisman: Search your library for a card, put it into your hand, then shuffle. An opponent gains control of Wishclaw Talisman. Activate only during your turn.

Illustrated by Daarken

Standard
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Wishcoin Crab (Core Set 2021 #86)

Wishcoin Crab {3}{U}

Creature — Crab

“What wishes do they grant? Mostly pinching-related ones.”
—Omik, superintendent of waterworks

2/5

Illustrated by James Paick

Standard
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Wishful Merfolk (Jumpstart #197)

Wishful Merfolk {1}{U}

Creature — Merfolk

Defender

{1}{U}: Wishful Merfolk loses defender and becomes a Human until end of turn.

She yearned to walk on dry land so she might take her vengeance there.

3/2

Illustrated by Livia Prima

Standard
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Wispdrinker Vampire (Murders at Karlov Manor #243)

Wispdrinker Vampire {2}{W}{B}

Creature — Vampire Rogue

Flying

Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

2/4

Illustrated by Zara Alfonso

Standard
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