Wispdrinker Vampire (Murders at Karlov Manor #374)

Wispdrinker Vampire {2}{W}{B}

Creature — Vampire Rogue

Flying

Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

2/4

Illustrated by Tyler Walpole

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Wispdrinker Vampire:
  • Wispdrinker Vampire’s triggered ability checks the power of a creature only at the moment it enters the battlefield. If it enters with counters, those counters are included. If that creature’s power is 2 or less when it enters the battlefield but becomes greater than 2 after the ability triggers, each opponent will still lose 1 life and you’ll still gain 1 life. (2024-02-02)
  • Wispdrinker Vampire’s activated ability affects only creatures you control at the time it resolves. Creatures you begin to control later in the turn won’t get deathtouch or lifelink. (2024-02-02)