6001 – 6020 of 6,215 cards where the mana cost is greater than or equal to {R} or the text includes “{r}”

Warbreak Trumpeter (Legions #116)

Warbreak Trumpeter {R}

Creature — Goblin

Morph {X}{X}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Warbreak Trumpeter is turned face up, create X 1/1 red Goblin creature tokens.

1/1

Illustrated by Dany Orizio

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Warbringer (Dragons of Tarkir #168)

Warbringer {3}{R}

Creature — Orc Berserker

Dash costs you pay cost {2} less (as long as this creature is on the battlefield).

Dash {2}{R} (You may cast this spell for its dash cost. If you do, it gains haste, and it’s returned from the battlefield to its owner’s hand at the beginning of the next end step.)

3/3

Watermark: Kolaghan

Illustrated by Raymond Swanland

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War Cadence (Commander 2013 #128)

War Cadence {2}{R}

Enchantment

{X}{R}: This turn, creatures can’t block unless their controller pays {X} for each blocking creature they control.

The rhythm isn’t a call to arms, but a signal that the goblins have made a new enemy.

Illustrated by John Matson

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Warchief Giant (Commander Anthology Volume II #127)

Warchief Giant {3}{R}{R}

Creature — Giant Warrior

Haste

Myriad (Whenever this creature attacks, for each opponent other than defending player, you may create a token copy that’s tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)

5/3

Illustrated by Slawomir Maniak

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Warcry Phoenix (Dominaria #150)

Warcry Phoenix {3}{R}

Creature — Phoenix

Flying, haste

Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.

War begins with one red ember.

2/2

Illustrated by Daarken

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Warden of the Chained (Theros Beyond Death #230)

Warden of the Chained {1}{R}{G}

Creature — Minotaur Warrior

Trample

Warden of the Chained can’t attack unless you control another creature with power 4 or greater.

“Strength, skill, rage—all have their limits, but patience can be infinite.”

4/4

Illustrated by Steve Prescott

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Warden of the Eye (Khans of Tarkir #212)

Warden of the Eye {2}{U}{R}{W}

Creature — Djinn Wizard

When Warden of the Eye enters the battlefield, return target noncreature, nonland card from your graveyard to your hand.

The wardens guard the sacred documents of Tarkir’s history, though they are forbidden to read the words.

3/3

Watermark: Jeskai

Illustrated by Howard Lyon

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Warehouse Thief (Commander Legends: Battle for Baldur's Gate #205)

Warehouse Thief {3}{R}

Creature — Tiefling Rogue

{2}, {T}, Sacrifice an artifact or creature: Exile the top card of your library. Until the end of your next turn, you may play that card.

Wealthy patriars make up the vast majority of both his victims and his customers.

4/2

Illustrated by Andrea Piparo

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War Elemental (Mirrodin #112)

War Elemental {R}{R}{R}

Creature — Elemental

When War Elemental enters the battlefield, sacrifice it unless an opponent was dealt damage this turn.

Whenever an opponent is dealt damage, put that many +1/+1 counters on War Elemental.

1/1

Illustrated by Anthony S. Waters

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Warfire Javelineer (Jumpstart #370)

Warfire Javelineer {3}{R}

Creature — Minotaur Warrior

When Warfire Javelineer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.

Minotaurs favor magic that manifests as weapons wrapped in flame.

2/3

Illustrated by Yohann Schepacz

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War Flare (Fate Reforged #158)

War Flare {2}{R}{W}

Instant

Creatures you control get +2/+1 until end of turn. Untap those creatures.

“No sun or fire can warm my blood quite like a war flare.”
—Urut Barzeel, Mardu hordechief

Illustrated by Karl Kopinski

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Warhost's Frenzy (Dominaria United #151)

Warhost's Frenzy {2}{R}

Instant

Kicker {B} (You may pay an additional {B} as you cast this spell.)

Creatures you control get +2/+0 until end of turn. If this spell was kicked, whenever a creature you control dies this turn, draw a card.

Keldons may be outnumbered, but they are never outmatched.

Illustrated by Igor Grechanyi

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Warleader's Call (Murders at Karlov Manor #242)

Warleader's Call {1}{R}{W}

Enchantment

Creatures you control get +1/+1.

Whenever a creature enters the battlefield under your control, Warleader’s Call deals 1 damage to each opponent.

While Aurelia mustered the Boros Legion, Kaya and Kellan raced against the clock, desperate to stave off a war the guilds might not survive.

DailyMTG Story Spotlight

Illustrated by Aldo Domínguez

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Warleader's Helix (Ultimate Masters #210)

Warleader's Helix {2}{R}{W}

Instant

Warleader’s Helix deals 4 damage to any target and you gain 4 life.

“There is no time to remedy our enemies’ ignorance. Blast it out of them.”
—Aurelia

Illustrated by Wesley Burt

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Warlord's Fury (Dominaria #151)

Warlord's Fury {R}

Sorcery

Creatures you control gain first strike until end of turn.

Draw a card.

“The old ways were for a winter world. We do what’s best for us, not for the past. We are Keldons!”
—Grand Warlord Radha

Illustrated by Volkan Baǵa

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Warmind Infantry (Gatecrash #111)

Warmind Infantry {2}{R}

Creature — Elemental Soldier

Battalion — Whenever Warmind Infantry and at least two other creatures attack, Warmind Infantry gets +2/+0 until end of turn.

Before Aurelia denounced Niv-Mizzet, the two guilds had collaborated on the Warmind Initiative in pursuit of the ultimate soldier.

2/3

Watermark: Boros

Illustrated by Greg Staples

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Warmonger (Mercadian Masques #225)

Warmonger {3}{R}

Creature — Minotaur Monger

{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

Funny how money and war travel so well together.

3/3

Illustrated by Heather Hudson

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Warmonger Hellkite (Commander Legends: Battle for Baldur's Gate #814)

Warmonger Hellkite {4}{R}{R}

Creature — Dragon

Flying

All creatures attack each combat if able.

{1}{R}: Attacking creatures get +1/+0 until end of turn.

Its wings beat to the howls of war and fan the fires of rage.

5/5

Illustrated by Trevor Claxton

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War-Name Aspirant (Khans of Tarkir #126)

War-Name Aspirant {1}{R}

Creature — Human Warrior

Raid — War-Name Aspirant enters the battlefield with a +1/+1 counter on it if you attacked this turn.

War-Name Aspirant can’t be blocked by creatures with power 1 or less.

No battle means more to a Mardu warrior than the one that earns her war name.

2/1

Watermark: Mardu

Illustrated by David Gaillet

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Warpath (Mercadian Masques #226)

Warpath {3}{R}

Instant

Warpath deals 3 damage to each blocking creature and each blocked creature.

Cho-Manno had never seen Mercadia City’s forces fight so well. The magistrate must have hired a new hero.

Illustrated by Paolo Parente

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