Guilds of Ravnica (GRN) Spoilers

273 cards Released 2018-10-05

$151.44 €123.30 25.74 TIX


Kraul Raider {2}{B}

Creature — Insect Warrior

Menace (This creature can’t be blocked except by two or more creatures.)

2/3
Precision Bolt {2}{R}

Sorcery

Precision Bolt deals 3 damage to any target.

Hellkite Whelp {4}{R}

Creature — Dragon

Flying

Whenever Hellkite Whelp attacks, it deals 1 damage to target creature defending player controls.

3/3
Wild Ceratok {3}{G}

Creature — Rhino

4/3
Silent Dart {1}

Artifact

{4}, {T}, Sacrifice Silent Dart: It deals 3 damage to target creature.

Vigorspore Wurm {5}{G}

Creature — Wurm

Undergrowth — When Vigorspore Wurm enters the battlefield, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can’t be blocked by more than one creature.

6/4
Rampaging Monument {4}

Artifact Creature — Cleric

Trample

Rampaging Monument enters the battlefield with three +1/+1 counters on it.

Whenever you cast a multicolored spell, put a +1/+1 counter on Rampaging Monument.

0/0
Urban Utopia {1}{G}

Enchantment — Aura

Enchant land

When Urban Utopia enters the battlefield, draw a card.

Enchanted land has “{T}: Add one mana of any color.”

Vernadi Shieldmate {1}{G/W}

Creature — Human Soldier

Vigilance

2/2
Pitiless Gorgon {1}{B/G}{B/G}

Creature — Gorgon

Deathtouch

2/2
Prey Upon {G}

Sorcery

Target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Sure Strike {1}{R}

Instant

Target creature gets +3/+0 and gains first strike until end of turn.

Torch Courier {R}

Creature — Goblin

Haste

Sacrifice Torch Courier: Another target creature gains haste until end of turn.

1/1
Street Riot {4}{R}

Enchantment

As long as it’s your turn, creatures you control get +1/+0 and have trample.

Portcullis Vine {G}

Creature — Plant Wall

Defender (This creature can’t attack.)

{2}, {T}, Sacrifice a creature with defender: Draw a card.

0/3
Pause for Reflection {2}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Prevent all combat damage that would be dealt this turn.

Pack's Favor {2}{G}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Target creature gets +3/+3 until end of turn.

Ironshell Beetle {1}{G}

Creature — Insect

When Ironshell Beetle enters the battlefield, put a +1/+1 counter on target creature.

1/1
Hitchclaw Recluse {2}{G}

Creature — Spider

Reach

1/4
Smelt-Ward Minotaur {2}{R}

Creature — Minotaur Warrior

Whenever you cast an instant or sorcery spell, target creature an opponent controls can’t block this turn.

2/3
Rubblebelt Boar {3}{R}

Creature — Boar

When Rubblebelt Boar enters the battlefield, target creature gets +2/+0 until end of turn.

3/3
Ornery Goblin {1}{R}

Creature — Goblin Warrior

Whenever Ornery Goblin blocks or becomes blocked by a creature, Ornery Goblin deals 1 damage to that creature.

2/1
Maniacal Rage {1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and can’t block.

Gravitic Punch {3}{R}

Sorcery

Target creature you control deals damage equal to its power to target player.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Grappling Sundew {1}{G}

Creature — Plant

Defender, reach

{4}{G}: Grappling Sundew gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy this creature.)

0/4
Fearless Halberdier {2}{R}

Creature — Human Warrior

3/2
Fire Urchin {1}{R}

Creature — Elemental

Trample

Whenever you cast an instant or sorcery spell, Fire Urchin gets +1/+0 until end of turn.

1/3
Devkarin Dissident {1}{G}

Creature — Elf Warrior

{4}{G}: Devkarin Dissident gets +2/+2 until end of turn.

2/2
Crushing Canopy {2}{G}

Instant

Choose one —

• Destroy target creature with flying.

• Destroy target enchantment.

Cosmotronic Wave {3}{R}

Sorcery

Cosmotronic Wave deals 1 damage to each creature your opponents control. Creatures your opponents control can’t block this turn.

Vicious Rumors {B}

Sorcery

Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.

Veiled Shade {2}{B}

Creature — Shade

{1}{B}: Veiled Shade gets +1/+1 until end of turn.

2/2
Undercity Necrolisk {3}{B}

Creature — Zombie Lizard

{1}, Sacrifice another creature: Put a +1/+1 counter on Undercity Necrolisk. It gains menace until end of turn. Activate only as a sorcery. (It can’t be blocked except by two or more creatures.)

3/3
Spinal Centipede {2}{B}

Creature — Insect

When Spinal Centipede dies, put a +1/+1 counter on target creature you control.

3/2
Severed Strands {1}{B}

Sorcery

As an additional cost to cast this spell, sacrifice a creature.

You gain life equal to the sacrificed creature’s toughness. Destroy target creature an opponent controls.

Pilfering Imp {B}

Creature — Imp

Flying

{1}{B}, {T}, Sacrifice Pilfering Imp: Target opponent reveals their hand. You choose a nonland card from it. That player discards that card. Activate only as a sorcery.

1/1
Mephitic Vapors {2}{B}

Sorcery

All creatures get -1/-1 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Kraul Swarm {4}{B}

Creature — Insect Warrior

Flying

{2}{B}, Discard a creature card: Return Kraul Swarm from your graveyard to your hand.

4/1
Hired Poisoner {B}

Creature — Human Assassin

Deathtouch

1/1
Douser of Lights {4}{B}

Creature — Horror

4/5
Child of Night {1}{B}

Creature — Vampire

Lifelink

2/1
Dead Weight {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

Burglar Rat {1}{B}

Creature — Rat

When Burglar Rat enters the battlefield, each opponent discards a card.

1/1
Bartizan Bats {3}{B}

Creature — Bat

Flying (This creature can’t be blocked except by creatures with flying or reach.)

3/1
Barrier of Bones {B}

Creature — Skeleton Wall

Defender

When Barrier of Bones enters the battlefield, surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

0/3
Wall of Mist {1}{U}

Creature — Wall

Defender

0/5
Wishcoin Crab {3}{U}

Creature — Crab

2/5
Selective Snare {X}{U}

Sorcery

Return X target creatures of the creature type of your choice to their owner’s hand.

Vedalken Mesmerist {1}{U}

Creature — Vedalken Wizard

Whenever Vedalken Mesmerist attacks, target creature an opponent controls gets -2/-0 until end of turn.

2/1
Muse Drake {3}{U}

Creature — Drake

Flying

When Muse Drake enters the battlefield, draw a card.

1/3
Leapfrog {2}{U}

Creature — Frog

Leapfrog has flying as long as you’ve cast an instant or sorcery spell this turn.

3/1
Dazzling Lights {U}

Instant

Target creature gets -3/-0 until end of turn.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Capture Sphere {3}{U}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

When Capture Sphere enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Tenth District Guard {1}{W}

Creature — Human Soldier

When Tenth District Guard enters the battlefield, target creature gets +0/+1 until end of turn.

2/2
Take Heart {W}

Instant

Target creature gets +2/+2 until end of turn. You gain 1 life for each attacking creature you control.

Sworn Companions {2}{W}

Sorcery

Create two 1/1 white Soldier creature tokens with lifelink.

Skyline Scout {1}{W}

Creature — Human Scout

Whenever Skyline Scout attacks, you may pay {1}{W}. If you do, it gains flying until end of turn.

2/1
Righteous Blow {W}

Instant

Righteous Blow deals 2 damage to target attacking or blocking creature.

Luminous Bonds {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

Intrusive Packbeast {4}{W}

Creature — Beast

Vigilance

When Intrusive Packbeast enters the battlefield, tap up to two target creatures your opponents control.

3/3
Demotion {W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t block, and its activated abilities can’t be activated.

Crush Contraband {3}{W}

Instant

Choose one or both —

• Exile target artifact.

• Exile target enchantment.

Collar the Culprit {3}{W}

Instant

Destroy target creature with toughness 4 or greater.

Candlelight Vigil {3}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+2 and has vigilance.

Bounty of Might {4}{G}{G}

Instant

Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.

Target creature gets +3/+3 until end of turn.

Chamber Sentry {X}

Artifact Creature — Construct

Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.

{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.

0/0
Inspiring Unicorn {2}{W}{W}

Creature — Unicorn

Whenever Inspiring Unicorn attacks, creatures you control get +1/+1 until end of turn.

2/2
Generous Stray {2}{G}

Creature — Cat

When Generous Stray enters the battlefield, draw a card.

1/2
Camaraderie {4}{G}{W}

Sorcery

You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.

Pelt Collector {G}

Creature — Elf Warrior

Whenever another creature you control enters the battlefield or dies, if that creature’s power is greater than Pelt Collector’s, put a +1/+1 counter on Pelt Collector.

As long as Pelt Collector has three or more +1/+1 counters on it, it has trample.

1/1
Dawn of Hope {1}{W}

Enchantment

Whenever you gain life, you may pay {2}. If you do, draw a card.

{3}{W}: Create a 1/1 white Soldier creature token with lifelink.

Gruesome Menagerie {3}{B}{B}

Sorcery

Choose a creature card with mana value 1 in your graveyard, then do the same for creature cards with mana value 2 and 3. Return those cards to the battlefield.

Goblin Locksmith {1}{R}

Creature — Goblin Rogue

Whenever Goblin Locksmith attacks, creatures with defender can’t block this turn.

2/1
Gatekeeper Gargoyle {6}

Artifact Creature — Gargoyle

Flying

Gatekeeper Gargoyle enters the battlefield with a +1/+1 counter on it for each Gate you control.

3/3
Drowned Secrets {1}{U}

Enchantment

Whenever you cast a blue spell, target player mills two cards.

Might of the Masses {G}

Instant

Target creature gets +1/+1 until end of turn for each creature you control.

Plaguecrafter {2}{B}

Creature — Human Shaman

When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can’t discards a card.

3/2
Erstwhile Trooper {1}{B}{G}

Creature — Zombie Soldier

Discard a creature card: Erstwhile Trooper gets +2/+2 and gains trample until end of turn. Activate only once each turn.

2/2
Flower {G/W}

Sorcery

Search your library for a basic Forest or Plains card, reveal it, put it into your hand, then shuffle.

Flourish {4}{G}{W}

Sorcery

Creatures you control get +2/+2 until end of turn.

Experimental Frenzy {3}{R}

Enchantment

You may look at the top card of your library any time.

You may play lands and cast spells from the top of your library.

You can’t play lands or cast spells from your hand.

{3}{R}: Destroy Experimental Frenzy.

Tajic, Legion's Edge {1}{R}{W}

Legendary Creature — Human Soldier

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Prevent all noncombat damage that would be dealt to other creatures you control.

{R}{W}: Tajic, Legion’s Edge gains first strike until end of turn.

3/2
Electrostatic Field {1}{R}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, Electrostatic Field deals 1 damage to each opponent.

0/4
Beamsplitter Mage {U}{R}

Creature — Vedalken Wizard

Whenever you cast an instant or sorcery spell that targets only Beamsplitter Mage, if you control one or more other creatures that spell could target, choose one of those creatures. Copy that spell. The copy targets the chosen creature.

2/2
Mnemonic Betrayal {1}{U}{B}

Sorcery

Exile all opponents’ graveyards. You may cast spells from among those cards this turn, and mana of any type can be spent to cast them. At the beginning of the next end step, if any of those cards remain exiled, return them to their owners’ graveyards.

Exile Mnemonic Betrayal.

Flight of Equenauts {7}{W}

Creature — Human Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Flying

4/5
Rhizome Lurcher {2}{B}{G}

Creature — Fungus Zombie

Undergrowth — Rhizome Lurcher enters the battlefield with a number of +1/+1 counters on it equal to the number of creature cards in your graveyard.

2/2
Light of the Legion {4}{W}{W}

Creature — Angel

Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

When Light of the Legion dies, put a +1/+1 counter on each white creature you control.

5/5
Risk Factor {2}{R}

Instant

Target opponent may have Risk Factor deal 4 damage to them. If that player doesn’t, you draw three cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Citywide Bust {1}{W}{W}

Sorcery

Destroy all creatures with toughness 4 or greater.

Charnel Troll {1}{B}{G}

Creature — Troll

Trample

At the beginning of your upkeep, exile a creature card from your graveyard. If you do, put a +1/+1 counter on Charnel Troll. Otherwise, sacrifice it.

{B}{G}, Discard a creature card: Put a +1/+1 counter on Charnel Troll.

4/4
Kraul Harpooner {1}{G}

Creature — Insect Warrior

Reach

Undergrowth — When Kraul Harpooner enters the battlefield, choose up to one target creature with flying you don’t control. Kraul Harpooner gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard, then you may have Kraul Harpooner fight that creature.

3/2
Undercity Uprising {2}{B}{G}

Sorcery

Creatures you control gain deathtouch until end of turn. Then target creature you control fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Kraul Foragers {4}{G}

Creature — Insect Scout

Undergrowth — When Kraul Foragers enters the battlefield, you gain 1 life for each creature card in your graveyard.

4/4
Gird for Battle {W}

Sorcery

Put a +1/+1 counter on each of up to two target creatures.

Etrata, the Silencer {2}{U}{B}

Legendary Creature — Vampire Assassin

Etrata, the Silencer can’t be blocked.

Whenever Etrata deals combat damage to a player, exile target creature that player controls and put a hit counter on that card. That player loses the game if they own three or more exiled cards with hit counters on them. Etrata’s owner shuffles Etrata into their library.

3/5
Haazda Marshal {W}

Creature — Human Soldier

Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.

1/1
Roc Charger {2}{W}

Creature — Bird

Flying

Whenever Roc Charger attacks, target attacking creature without flying gains flying until end of turn.

1/3
Devious Cover-Up {2}{U}{U}

Instant

Counter target spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard. You may shuffle up to four target cards from your graveyard into your library.

Wand of Vertebrae {1}

Artifact

{T}: Mill a card.

{2}, {T}, Exile Wand of Vertebrae: Shuffle up to five target cards from your graveyard into your library.

Unmoored Ego {1}{U}{B}

Sorcery

Choose a card name. Search target opponent’s graveyard, hand, and library for up to four cards with that name and exile them. That player shuffles, then draws a card for each card exiled from their hand this way.

Thousand-Year Storm {4}{U}{R}

Enchantment

Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you’ve cast before it this turn. You may choose new targets for the copies.

Divine Visitation {3}{W}{W}

Enchantment

If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.

Hatchery Spider {5}{G}{G}

Creature — Spider

Reach

Undergrowth — When you cast this spell, reveal the top X cards of your library, where X is the number of creature cards in your graveyard. You may put a green permanent card with mana value X or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.

5/7
Wee Dragonauts {1}{U}{R}

Creature — Faerie Wizard

Flying

Whenever you cast an instant or sorcery spell, Wee Dragonauts gets +2/+0 until end of turn.

1/3
Worldsoul Colossus {X}{G}{W}

Creature — Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Worldsoul Colossus enters the battlefield with X +1/+1 counters on it.

0/0
Justice Strike {R}{W}

Instant

Target creature deals damage to itself equal to its power.

Discovery {1}{U/B}

Sorcery

Surveil 2, then draw a card. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Dispersal {3}{U}{B}

Instant

Each opponent returns a nonland permanent they control with the highest mana value among permanents they control to its owner’s hand, then discards a card.

Chance for Glory {1}{R}{W}

Instant

Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.

Thief of Sanity {1}{U}{B}

Creature — Specter

Flying

Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player’s library, exile one of them face down, then put the rest into their graveyard. You may cast that card for as long as it remains exiled, and mana of any type can be spent to cast it.

2/2
Beacon Bolt {1}{U}{R}

Sorcery

Beacon Bolt deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Assure {G/W}{G/W}

Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble {4}{G}{W}

Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Sprouting Renewal {2}{G}

Sorcery

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Choose one —

• Create a 2/2 green and white Elf Knight creature token with vigilance.

• Destroy target artifact or enchantment.

Join Shields {3}{G}{W}

Instant

Untap all creatures you control. They gain hexproof and indestructible until end of turn. (They can’t be the targets of spells or abilities your opponents control. Damage and effects that say “destroy” don’t destroy them.)

Siege Wurm {5}{G}{G}

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Trample

5/5
Book Devourer {5}{R}

Creature — Beast

Trample

Whenever Book Devourer deals combat damage to a player, you may discard all the cards in your hand. If you do, draw that many cards.

4/5
Lotleth Giant {6}{B}

Creature — Zombie Giant

Undergrowth — When Lotleth Giant enters the battlefield, it deals 1 damage to target opponent for each creature card in your graveyard.

6/5
Loxodon Restorer {4}{W}{W}

Creature — Elephant Cleric

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

When Loxodon Restorer enters the battlefield, you gain 4 life.

3/4
Piston-Fist Cyclops {1}{U/R}{U/R}

Creature — Cyclops

Defender

As long as you’ve cast an instant or sorcery spell this turn, Piston-Fist Cyclops can attack as though it didn’t have defender.

4/3
Parhelion Patrol {3}{W}

Creature — Human Knight

Flying, vigilance

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

2/3
Ledev Guardian {3}{W}

Creature — Human Knight

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

2/4
Disinformation Campaign {1}{U}{B}

Enchantment

When Disinformation Campaign enters the battlefield, you draw a card and each opponent discards a card.

Whenever you surveil, return Disinformation Campaign to its owner’s hand.

Enhanced Surveillance {1}{U}

Enchantment

You may look at an additional two cards each time you surveil.

Exile Enhanced Surveillance: Shuffle your graveyard into your library.

Circuitous Route {3}{G}

Sorcery

Search your library for up to two basic land cards and/or Gate cards, put them onto the battlefield tapped, then shuffle.

Dimir Spybug {U}{B}

Creature — Insect

Flying

Menace (This creature can’t be blocked except by two or more creatures.)

Whenever you surveil, put a +1/+1 counter on Dimir Spybug.

1/1
Maximize Velocity {R}

Sorcery

Target creature gets +1/+1 and gains haste until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Creeping Chill {3}{B}

Sorcery

Creeping Chill deals 3 damage to each opponent and you gain 3 life.

When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.

Watcher in the Mist {3}{U}{U}

Creature — Spirit

Flying

When Watcher in the Mist enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

3/4
Omnispell Adept {4}{U}

Creature — Human Wizard

{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.

3/4
Swiftblade Vindicator {R}{W}

Creature — Human Soldier

Double strike, vigilance, trample

1/1
Ritual of Soot {2}{B}{B}

Sorcery

Destroy all creatures with mana value 3 or less.

Connive {2}{U/B}{U/B}

Sorcery

Gain control of target creature with power 2 or less.

Concoct {3}{U}{B}

Sorcery

Surveil 3, then return a creature card from your graveyard to the battlefield.

Trostani Discordant {3}{G}{W}

Legendary Creature — Dryad

Other creatures you control get +1/+1.

When Trostani Discordant enters the battlefield, create two 1/1 white Soldier creature tokens with lifelink.

At the beginning of your end step, each player gains control of all creatures they own.

1/4
Hunted Witness {W}

Creature — Human

When Hunted Witness dies, create a 1/1 white Soldier creature token with lifelink.

1/1
Glaive of the Guildpact {2}

Artifact — Equipment

Equipped creature gets +1/+0 for each Gate you control and has vigilance and menace. (A creature with menace can’t be blocked except by two or more creatures.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Crackling Drake {U}{U}{R}{R}

Creature — Drake

Flying

Crackling Drake’s power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

When Crackling Drake enters the battlefield, draw a card.

*/4
Swathcutter Giant {4}{R}{W}

Creature — Giant Soldier

Vigilance

Whenever Swathcutter Giant attacks, it deals 1 damage to each creature defending player controls.

5/5
Conclave Cavalier {G}{G}{W}{W}

Creature — Centaur Knight

Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

4/4
Ledev Champion {1}{G}{W}

Creature — Elf Knight

Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

{3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.

2/2
Blood Operative {1}{B}{B}

Creature — Vampire Assassin

Lifelink

When Blood Operative enters the battlefield, you may exile target card from a graveyard.

Whenever you surveil, if Blood Operative is in your graveyard, you may pay 3 life. If you do, return Blood Operative to your hand.

3/1
Venerated Loxodon {4}{W}

Creature — Elephant Cleric

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

When Venerated Loxodon enters the battlefield, put a +1/+1 counter on each creature that convoked it.

4/4
Affectionate Indrik {5}{G}

Creature — Beast

When Affectionate Indrik enters the battlefield, you may have it fight target creature you don’t control. (Each deals damage equal to its power to the other.)

4/4
Knight of Autumn {1}{G}{W}

Creature — Dryad Knight

When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.

• Destroy target artifact or enchantment.

• You gain 4 life.

2/1
Ochran Assassin {1}{B}{G}

Creature — Elf Assassin

Deathtouch

All creatures able to block Ochran Assassin do so.

1/1
Centaur Peacemaker {1}{G}{W}

Creature — Centaur Cleric

When Centaur Peacemaker enters the battlefield, each player gains 4 life.

3/3
Wojek Bodyguard {2}{R}

Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Wojek Bodyguard can’t attack or block alone.

3/3
Aurelia, Exemplar of Justice {2}{R}{W}

Legendary Creature — Angel

Flying

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it’s red, and gains vigilance if it’s white.

2/5
Glowspore Shaman {B}{G}

Creature — Elf Shaman

When Glowspore Shaman enters the battlefield, mill three cards. You may put a land card from your graveyard on top of your library. (To mill a card, put the top card of your library into your graveyard.)

3/1
Skyknight Legionnaire {1}{R}{W}

Creature — Human Knight

Flying, haste

2/2
Citywatch Sphinx {5}{U}

Creature — Sphinx

Flying

When Citywatch Sphinx dies, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

5/4
Thoughtbound Phantasm {U}

Creature — Spirit

Defender

Whenever you surveil, put a +1/+1 counter on Thoughtbound Phantasm.

As long as Thoughtbound Phantasm has three or more +1/+1 counters on it, it can attack as though it didn’t have defender.

2/2
Doom Whisperer {3}{B}{B}

Creature — Nightmare Demon

Flying, trample

Pay 2 life: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

6/6
Garrison Sergeant {3}{R}{W}

Creature — Viashino Soldier

Garrison Sergeant has double strike as long as you control a Gate.

3/3
Legion Guildmage {R}{W}

Creature — Human Wizard

{5}{R}, {T}: Legion Guildmage deals 3 damage to each opponent.

{2}{W}, {T}: Tap another target creature.

2/2
Lazav, the Multifarious {U}{B}

Legendary Creature — Shapeshifter

When Lazav, the Multifarious enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{X}: Lazav, the Multifarious becomes a copy of target creature card in your graveyard with mana value X, except its name is Lazav, the Multifarious, it’s legendary in addition to its other types, and it has this ability.

1/3
Darkblade Agent {1}{U}{B}

Creature — Human Assassin

As long as you’ve surveilled this turn, Darkblade Agent has deathtouch and “Whenever this creature deals combat damage to a player, you draw a card.”

2/3
Mission Briefing {U}{U}

Instant

Surveil 2, then choose an instant or sorcery card in your graveyard. You may cast it this turn. If that spell would be put into your graveyard, exile it instead. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

League Guildmage {U}{R}

Creature — Human Wizard

{3}{U}, {T}: Draw a card.

{X}{R}, {T}: Copy target instant or sorcery spell you control with mana value X. You may choose new targets for the copy.

2/2
Truefire Captain {R}{R}{W}{W}

Creature — Human Knight

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

4/3
Price of Fame {3}{B}

Instant

This spell costs {2} less to cast if it targets a legendary creature.

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Conclave Guildmage {G}{W}

Creature — Elf Cleric

{G}, {T}: Creatures you control gain trample until end of turn.

{5}{W}, {T}: Create a 2/2 green and white Elf Knight creature token with vigilance.

2/2
Erratic Cyclops {3}{R}

Creature — Cyclops Shaman

Trample

Whenever you cast an instant or sorcery spell, Erratic Cyclops gets +X/+0 until end of turn, where X is that spell’s mana value.

0/8
Integrity {R/W}

Instant

Target creature gets +2/+2 until end of turn.

Intervention {2}{R}{W}

Instant

Intervention deals 3 damage to any target and you gain 3 life.

Nightveil Predator {U}{U}{B}{B}

Creature — Vampire

Flying, deathtouch

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

3/3
Never Happened {2}{B}

Sorcery

Target opponent reveals their hand. You choose a nonland card from that player’s graveyard or hand and exile it.

Lava Coil {1}{R}

Sorcery

Lava Coil deals 4 damage to target creature. If that creature would die this turn, exile it instead.

Golgari Raiders {3}{G}

Creature — Elf Warrior

Haste

Undergrowth — Golgari Raiders enters the battlefield with a +1/+1 counter on it for each creature card in your graveyard.

0/0
Invert {U/R}

Instant

Switch the power and toughness of each of up to two target creatures until end of turn.

Invent {4}{U}{R}

Instant

Search your library for an instant card and/or a sorcery card, reveal them, put them into your hand, then shuffle.

Golgari Findbroker {B}{B}{G}{G}

Creature — Elf Shaman

When Golgari Findbroker enters the battlefield, return target permanent card from your graveyard to your hand.

3/4
House Guildmage {U}{B}

Creature — Human Wizard

{1}{U}, {T}: Target creature doesn’t untap during its controller’s next untap step.

{2}{B}, {T}: Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

2/2
Swarm Guildmage {B}{G}

Creature — Elf Shaman

{4}{B}, {T}: Creatures you control get +1/+0 and gain menace until end of turn. (They can’t be blocked except by two or more creatures.)

{1}{G}, {T}: You gain 2 life.

2/2
Passwall Adept {1}{U}

Creature — Human Wizard

{2}{U}: Target creature can’t be blocked this turn.

1/3
Maximize Altitude {U}

Sorcery

Target creature gets +1/+1 and gains flying until end of turn.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Vraska, Golgari Queen {2}{B}{G}

Legendary Planeswalker — Vraska

+2: You may sacrifice another permanent. If you do, you gain 1 life and draw a card.

−3: Destroy target nonland permanent with mana value 3 or less.

−9: You get an emblem with “Whenever a creature you control deals combat damage to a player, that player loses the game.”

Loyalty: 4
Arclight Phoenix {3}{R}

Creature — Phoenix

Flying, haste

At the beginning of combat on your turn, if you’ve cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.

3/2
Inescapable Blaze {4}{R}{R}

Instant

This spell can’t be countered.

Inescapable Blaze deals 6 damage to any target.

Command the Storm {4}{R}

Instant

Command the Storm deals 5 damage to target creature.

Midnight Reaper {2}{B}

Creature — Zombie Knight

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

3/2
Molderhulk {7}{B}{G}

Creature — Fungus Zombie

Undergrowth — This spell costs {1} less to cast for each creature card in your graveyard.

When Molderhulk enters the battlefield, return target land card from your graveyard to the battlefield.

6/6
Guildmages' Forum

Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color. If that mana is spent on a multicolored creature spell, that creature enters the battlefield with an additional +1/+1 counter on it.

Goblin Banneret {R}

Creature — Goblin Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

{1}{R}: Goblin Banneret gets +2/+0 until end of turn.

1/1
Selesnya Locket {3}

Artifact

{T}: Add {G} or {W}.

{G/W}{G/W}{G/W}{G/W}, {T}, Sacrifice Selesnya Locket: Draw two cards.

Izzet Locket {3}

Artifact

{T}: Add {U} or {R}.

{U/R}{U/R}{U/R}{U/R}, {T}, Sacrifice Izzet Locket: Draw two cards.

Golgari Locket {3}

Artifact

{T}: Add {B} or {G}.

{B/G}{B/G}{B/G}{B/G}, {T}, Sacrifice Golgari Locket: Draw two cards.

Dimir Locket {3}

Artifact

{T}: Add {U} or {B}.

{U/B}{U/B}{U/B}{U/B}, {T}, Sacrifice Dimir Locket: Draw two cards.

Boros Locket {3}

Artifact

{T}: Add {R} or {W}.

{R/W}{R/W}{R/W}{R/W}, {T}, Sacrifice Boros Locket: Draw two cards.

Vivid Revival {4}{G}

Sorcery

Return up to three target multicolored cards from your graveyard to your hand. Exile Vivid Revival.

Expansion {U/R}{U/R}

Instant

Copy target instant or sorcery spell with mana value 4 or less. You may choose new targets for the copy.

Explosion {X}{U}{U}{R}{R}

Instant

Explosion deals X damage to any target. Target player draws X cards.

Disdainful Stroke {1}{U}

Instant

Counter target spell with mana value 4 or greater.

Mausoleum Secrets {1}{B}

Instant

Undergrowth — Search your library for a black card with mana value less than or equal to the number of creature cards in your graveyard, reveal it, put it into your hand, then shuffle.

Whispering Snitch {1}{B}

Creature — Vampire Rogue

Whenever you surveil for the first time each turn, Whispering Snitch deals 1 damage to each opponent and you gain 1 life.

1/3
Nightveil Sprite {1}{U}

Creature — Faerie Rogue

Flying

Whenever Nightveil Sprite attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

1/2
Notion Rain {1}{U}{B}

Sorcery

Surveil 2, then draw two cards. Notion Rain deals 2 damage to you. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Gateway Plaza

Land — Gate

Gateway Plaza enters the battlefield tapped.

When Gateway Plaza enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.

Artful Takedown {2}{U}{B}

Instant

Choose one or both —

• Tap target creature.

• Target creature gets -2/-4 until end of turn.

Nullhide Ferox {2}{G}{G}

Creature — Beast

Hexproof

You can’t cast noncreature spells.

{2}: Nullhide Ferox loses all abilities until end of turn. Any player may activate this ability.

If a spell or ability an opponent controls causes you to discard Nullhide Ferox, put it onto the battlefield instead of putting it into your graveyard.

6/6
Chemister's Insight {3}{U}

Instant

Draw two cards.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Beast Whisperer {2}{G}{G}

Creature — Elf Druid

Whenever you cast a creature spell, draw a card.

2/3
Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.

Izzet Guildgate

Land — Gate

Izzet Guildgate enters the battlefield tapped.

{T}: Add {U} or {R}.

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.

Selesnya Guildgate

Land — Gate

Selesnya Guildgate enters the battlefield tapped.

{T}: Add {G} or {W}.

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.

Dimir Guildgate

Land — Gate

Dimir Guildgate enters the battlefield tapped.

{T}: Add {U} or {B}.

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.

Boros Guildgate

Land — Gate

Boros Guildgate enters the battlefield tapped.

{T}: Add {R} or {W}.

District Guide {2}{G}

Creature — Elf Scout

When District Guide enters the battlefield, you may search your library for a basic land card or Gate card, reveal it, put it into your hand, then shuffle.

2/2
Guild Summit {2}{U}

Enchantment

When Guild Summit enters the battlefield, you may tap any number of untapped Gates you control. Draw a card for each Gate tapped this way.

Whenever a Gate enters the battlefield under your control, draw a card.

Runaway Steam-Kin {1}{R}

Creature — Elemental

Whenever you cast a red spell, if Runaway Steam-Kin has fewer than three +1/+1 counters on it, put a +1/+1 counter on Runaway Steam-Kin.

Remove three +1/+1 counters from Runaway Steam-Kin: Add {R}{R}{R}.

1/1
Ionize {1}{U}{R}

Instant

Counter target spell. Ionize deals 2 damage to that spell’s controller.

Goblin Cratermaker {1}{R}

Creature — Goblin Warrior

{1}, Sacrifice Goblin Cratermaker: Choose one —

• Goblin Cratermaker deals 2 damage to target creature.

• Destroy target colorless nonland permanent.

2/2
Deafening Clarion {1}{R}{W}

Sorcery

Choose one or both —

• Deafening Clarion deals 3 damage to each creature.

• Creatures you control gain lifelink until end of turn.

Izoni, Thousand-Eyed {2}{B}{B}{G}{G}

Legendary Creature — Elf Shaman

Undergrowth — When Izoni, Thousand-Eyed enters the battlefield, create a 1/1 black and green Insect creature token for each creature card in your graveyard.

{B}{G}, Sacrifice another creature: You gain 1 life and draw a card.

2/3
March of the Multitudes {X}{G}{W}{W}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Create X 1/1 white Soldier creature tokens with lifelink.

Bounty Agent {1}{W}

Creature — Human Soldier

Vigilance

{T}, Sacrifice Bounty Agent: Destroy target legendary permanent that’s an artifact, creature, or enchantment.

2/2
Dimir Informant {2}{U}

Creature — Human Rogue

When Dimir Informant enters the battlefield, surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

1/4
Whisper Agent {1}{U/B}{U/B}

Creature — Human Rogue

Flash

When Whisper Agent enters the battlefield, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

3/2
Sunhome Stalwart {1}{W}

Creature — Human Soldier

First strike

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

2/2
Fresh-Faced Recruit {1}{R/W}

Creature — Human Soldier

As long as it’s your turn, Fresh-Faced Recruit has first strike.

2/1
Chromatic Lantern {3}

Artifact

Lands you control have “{T}: Add one mana of any color.”

{T}: Add one mana of any color.

Sumala Woodshaper {2}{G}{W}

Creature — Elf Druid

When Sumala Woodshaper enters the battlefield, look at the top four cards of your library. You may reveal a creature or enchantment card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

2/1
Hypothesizzle {3}{U}{R}

Instant

Draw two cards. Then you may discard a nonland card. When you do, Hypothesizzle deals 4 damage to target creature.

Goblin Electromancer {U}{R}

Creature — Goblin Wizard

Instant and sorcery spells you cast cost {1} less to cast.

2/2
Assassin's Trophy {B}{G}

Instant

Destroy target permanent an opponent controls. Its controller may search their library for a basic land card, put it onto the battlefield, then shuffle.

Dream Eater {4}{U}{U}

Creature — Nightmare Sphinx

Flash

Flying

When Dream Eater enters the battlefield, surveil 4. When you do, you may return target nonland permanent an opponent controls to its owner’s hand. (To surveil 4, look at the top four cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

4/3
Find {B/G}{B/G}

Sorcery

Return up to two target creature cards from your graveyard to your hand.

Finality {4}{B}{G}

Sorcery

You may put two +1/+1 counters on a creature you control. Then all creatures get -4/-4 until end of turn.

Response {R/W}{R/W}

Instant

Response deals 5 damage to target attacking or blocking creature.

Resurgence {3}{R}{W}

Sorcery

Creatures you control gain first strike and vigilance until end of turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Niv-Mizzet, Parun {U}{U}{U}{R}{R}{R}

Legendary Creature — Dragon Wizard

This spell can’t be countered.

Flying

Whenever you draw a card, Niv-Mizzet, Parun deals 1 damage to any target.

Whenever a player casts an instant or sorcery spell, you draw a card.

5/5
Vraska's Stoneglare {4}{B}{G}

Sorcery

Destroy target creature. You gain life equal to its toughness. You may search your library and/or graveyard for a card named Vraska, Regal Gorgon, reveal it, and put it into your hand. If you search your library this way, shuffle.

Attendant of Vraska {1}{B}{G}

Creature — Zombie Soldier

When Attendant of Vraska dies, if you control a Vraska planeswalker, you gain life equal to Attendant of Vraska’s power.

3/3
Vraska, Regal Gorgon {5}{B}{G}

Legendary Planeswalker — Vraska

+2: Put a +1/+1 counter on up to one target creature. That creature gains menace until end of turn.

−3: Destroy target creature.

−10: For each creature card in your graveyard, put a +1/+1 counter on each creature you control.

Loyalty: 5
Ral's Staticaster {2}{U}{R}

Creature — Viashino Wizard

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

Whenever Ral’s Staticaster attacks, if you control a Ral planeswalker, Ral’s Staticaster gets +1/+0 for each card in your hand until end of turn.

3/3
Ral's Dispersal {3}{U}{U}

Instant

Return target creature to its owner’s hand. You may search your library and/or graveyard for a card named Ral, Caller of Storms, reveal it, and put it into your hand. If you search your library this way, shuffle.

Ral, Caller of Storms {4}{U}{R}

Legendary Planeswalker — Ral

+1: Draw a card.

−2: Ral, Caller of Storms deals 3 damage divided as you choose among one, two, or three targets.

−7: Draw seven cards. Ral, Caller of Storms deals 7 damage to each creature your opponents control.

Loyalty: 4
Wary Okapi {2}{G}

Creature — Antelope

Vigilance

3/2
Arboretum Elemental {7}{G}{G}

Creature — Elemental

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Hexproof (This creature can’t be the target of spells or abilities your opponents control.)

7/5
Healer's Hawk {W}

Creature — Bird

Flying, lifelink

1/1
Direct Current {1}{R}{R}

Sorcery

Direct Current deals 2 damage to any target.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Blade Instructor {2}{W}

Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

3/1
Murmuring Mystic {3}{U}

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

1/5
Radical Idea {1}{U}

Instant

Draw a card.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Deadly Visit {3}{B}{B}

Sorcery

Destroy target creature.

Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

Status {B/G}

Instant

Target creature gets +1/+1 and gains deathtouch until end of turn.

Statue {2}{B}{G}

Instant

Destroy target artifact, creature, or enchantment.

Rosemane Centaur {3}{G}{W}

Creature — Centaur Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Vigilance

4/4
Barging Sergeant {4}{R}

Creature — Minotaur Soldier

Haste

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

4/2
Hammer Dropper {2}{R}{W}

Creature — Giant Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

5/2
Moodmark Painter {2}{B}{B}

Creature — Human Shaman

Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can’t be blocked except by two or more creatures.)

2/3
Sonic Assault {1}{U}{R}

Instant

Tap target creature. Sonic Assault deals 2 damage to that creature’s controller.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Unexplained Disappearance {1}{U}

Instant

Return target creature to its owner’s hand.

Surveil 1. (Look at the top card of your library. You may put that card into your graveyard.)

Golgari Guildgate

Land — Gate

Golgari Guildgate enters the battlefield tapped.

{T}: Add {B} or {G}.

Forest

Basic Land — Forest

({T}: Add {G}.)

Island

Basic Land — Island

({T}: Add {U}.)

Mountain

Basic Land — Mountain

({T}: Add {R}.)

Swamp

Basic Land — Swamp

({T}: Add {B}.)

Plains

Basic Land — Plains

({T}: Add {W}.)

Firemind's Research {U}{R}

Enchantment

Whenever you cast an instant or sorcery spell, put a charge counter on Firemind’s Research.

{1}{U}, Remove two charge counters from Firemind’s Research: Draw a card.

{1}{R}, Remove five charge counters from Firemind’s Research: It deals 5 damage to any target.

Boros Challenger {R}{W}

Creature — Human Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

{2}{R}{W}: Boros Challenger gets +1/+1 until end of turn.

2/3
Conclave Tribunal {3}{W}

Enchantment

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

When Conclave Tribunal enters the battlefield, exile target nonland permanent an opponent controls until Conclave Tribunal leaves the battlefield.

Emmara, Soul of the Accord {G}{W}

Legendary Creature — Elf Cleric

Whenever Emmara, Soul of the Accord becomes tapped, create a 1/1 white Soldier creature token with lifelink.

2/2
Legion Warboss {2}{R}

Creature — Goblin Soldier

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

At the beginning of combat on your turn, create a 1/1 red Goblin creature token. That token gains haste until end of turn and attacks this combat if able.

2/2
Narcomoeba {1}{U}

Creature — Illusion

Flying

When Narcomoeba is put into your graveyard from your library, you may put it onto the battlefield.

1/1
Necrotic Wound {B}

Instant

Undergrowth — Target creature gets -X/-X until end of turn, where X is the number of creature cards in your graveyard. If that creature would die this turn, exile it instead.

Quasiduplicate {1}{U}{U}

Sorcery

Create a token that’s a copy of target creature you control.

Jump-start (You may cast this card from your graveyard by discarding a card in addition to paying its other costs. Then exile this card.)

Ral, Izzet Viceroy {3}{U}{R}

Legendary Planeswalker — Ral

+1: Look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

−3: Ral, Izzet Viceroy deals damage to target creature equal to the total number of instant and sorcery cards you own in exile and in your graveyard.

−8: You get an emblem with “Whenever you cast an instant or sorcery spell, this emblem deals 4 damage to any target and you draw two cards.”

Loyalty: 5
Sacred Foundry

Land — Mountain Plains

({T}: Add {R} or {W}.)

As Sacred Foundry enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Sinister Sabotage {1}{U}{U}

Instant

Counter target spell.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Steam Vents

Land — Island Mountain

({T}: Add {U} or {R}.)

As Steam Vents enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Temple Garden

Land — Forest Plains

({T}: Add {G} or {W}.)

As Temple Garden enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Thought Erasure {U}{B}

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

Underrealm Lich {3}{B}{G}

Creature — Zombie Elf Shaman

If you would draw a card, instead look at the top three cards of your library, then put one into your hand and the rest into your graveyard.

Pay 4 life: Underrealm Lich gains indestructible until end of turn. Tap it.

4/3
Watery Grave

Land — Island Swamp

({T}: Add {U} or {B}.)

As Watery Grave enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Overgrown Tomb

Land — Swamp Forest

({T}: Add {B} or {G}.)

As Overgrown Tomb enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.

Impervious Greatwurm {7}{G}{G}{G}

Creature — Wurm

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Indestructible

16/16

Though this query has ended, its relics still slumber in New Argive.

Guilds of Ravnica (GRN) Spoilers

273 cards Released 2018-10-05

$151.44 €123.30 25.74 TIX