61 – 80 of 185 cards where the artist name includes “steven belledin”

Gladehart Cavalry (Duel Decks: Elves vs. Inventors #11)

Gladehart Cavalry {5}{G}{G}

Creature — Elf Knight

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

6/6

Illustrated by Steven Belledin

Standard
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Glistening Oil (New Phyrexia #62)

Glistening Oil {B}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has infect.

At the beginning of your upkeep, put a -1/-1 counter on enchanted creature.

When Glistening Oil is put into a graveyard from the battlefield, return Glistening Oil to its owner’s hand.

Watermark: Phyrexian

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Goblin Dark-Dwellers (Commander 2020 #153)

Goblin Dark-Dwellers {3}{R}{R}

Creature — Goblin

Menace

When Goblin Dark-Dwellers enters the battlefield, you may cast target instant or sorcery card with mana value 3 or less from your graveyard without paying its mana cost. If that spell would be put into your graveyard, exile it instead.

4/4

Illustrated by Steven Belledin

Standard
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Gor Muldrak, Amphinologist (Commander Legends #277)

Gor Muldrak, Amphinologist {1}{G}{U}

Legendary Creature — Human Scout

You and permanents you control have protection from Salamanders.

At the beginning of your end step, each player who controls the fewest creatures creates a 4/3 blue Salamander Warrior creature token.

“The day of reckoning is coming. Knowledge of the amphin may be our only refuge.”

3/2

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Grand Architect (Double Masters #53)

Grand Architect {1}{U}{U}

Creature — Vedalken Artificer

Other blue creatures you control get +1/+1.

{U}: Target artifact creature becomes blue until end of turn.

Tap an untapped blue creature you control: Add {C}{C}. Spend this mana only to cast artifact spells or activate abilities of artifacts.

1/3

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Gravecrawler (Double Masters 2022 #78)

Gravecrawler {B}

Creature — Zombie

Gravecrawler can’t block.

You may cast Gravecrawler from your graveyard as long as you control a Zombie.

“Innistrad’s ghoulcallers are talented enough, but let me show you what someone with real power can create.”
—Liliana Vess

2/1

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Greatbow Doyen (Morningtide #125)

Greatbow Doyen {4}{G}

Creature — Elf Archer

Other Archer creatures you control get +1/+1.

Whenever an Archer you control deals damage to a creature, that Archer deals that much damage to that creature’s controller.

“My arrows will ever find you.”

2/4

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Greater Sandwurm (Amonkhet #168)

Greater Sandwurm {5}{G}{G}

Creature — Wurm

Greater Sandwurm can’t be blocked by creatures with power 2 or less.

Cycling {2} ({2}, Discard this card: Draw a card.)

A sandwurm can lie in wait beneath the sands for years until the slightest tremor alerts it to the presence of prey.

7/7

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Great Oak Guardian (Commander 2019 #170)

Great Oak Guardian {5}{G}

Creature — Treefolk

Flash (You may cast this spell any time you could cast an instant.)

Reach

When Great Oak Guardian enters the battlefield, creatures target player controls get +2/+2 until end of turn. Untap them.

His roots reach deep and grip hard.

4/5

Illustrated by Steven Belledin

Standard
Alchemy
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Grimoire of the Dead (Commander 2019 #213)

Grimoire of the Dead {4}

Legendary Artifact

{1}, {T}, Discard a card: Put a study counter on Grimoire of the Dead.

{T}, Remove three study counters from Grimoire of the Dead and sacrifice it: Put all creature cards from all graveyards onto the battlefield under your control. They’re black Zombies in addition to their other colors and types.

Illustrated by Steven Belledin

Standard
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Modern
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Grim Roustabout (Return to Ravnica #68)

Grim Roustabout {1}{B}

Creature — Skeleton Warrior

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

{1}{B}: Regenerate Grim Roustabout.

He’ll point you to your death row seats.

1/1

Watermark: Rakdos

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Hearthfire Hobgoblin (Modern Masters 2015 #194)

Hearthfire Hobgoblin {R/W}{R/W}{R/W}

Creature — Goblin Soldier

Double strike

Hobgoblins are best left alone. They sharpen their farm implements far more than is necessary for their work in the fields.

2/2

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Herald of the Fair (Kaladesh #18)

Herald of the Fair {2}{W}

Creature — Human

When Herald of the Fair enters the battlefield, target creature you control gets +1/+1 until end of turn.

“Welcome, one and all! Right this way! Open your eyes, your ears, and your imaginations to the wonders of the Inventors’ Fair!”

3/2

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Hero of Bladehold (March of the Machine Commander #188)

Hero of Bladehold {2}{W}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Bladehold attacks, create two 1/1 white Soldier creature tokens that are tapped and attacking.

3/4

Illustrated by Steven Belledin

Standard
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Modern
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Hibernation's End (Coldsnap #110)

Hibernation's End {4}{G}

Enchantment

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

Whenever you pay Hibernation’s End’s cumulative upkeep, you may search your library for a creature card with mana value equal to the number of age counters on Hibernation’s End, put it onto the battlefield, then shuffle.

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Hinterland Hermit // Hinterland Scourge (Dark Ascension #94)
Hinterland Hermit // Hinterland Scourge (Dark Ascension #94)

Hinterland Hermit {1}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

He tried to live far from those he could hurt …

2/1

Hinterland Scourge

Color Indicator: Red Creature — Werewolf

Hinterland Scourge must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

… but the monster within was a tireless hunter.

3/2

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Ichor Wellspring (Commander 2021 #245)

Ichor Wellspring {2}

Artifact

When Ichor Wellspring enters the battlefield or is put into a graveyard from the battlefield, draw a card.

“Our glorious infection has taken hold.”
—Elesh Norn, Grand Cenobite

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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Idle Thoughts (Eventide #23)

Idle Thoughts {3}{U}

Enchantment

{2}: Draw a card if you have no cards in hand.

Inspiration strikes the uncluttered mind.

Illustrated by Steven Belledin

Standard
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Modern
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Inkfathom Divers (Duel Decks: Merfolk vs. Goblins #8)

Inkfathom Divers {3}{U}{U}

Creature — Merfolk Soldier

Islandwalk (This creature can’t be blocked as long as defending player controls an Island.)

When Inkfathom Divers enters the battlefield, look at the top four cards of your library, then put them back in any order.

3/3

Illustrated by Steven Belledin

Standard
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Invasive Surgery (Shadows over Innistrad #68)

Invasive Surgery {U}

Instant

Counter target sorcery spell.

Delirium — If there are four or more card types among cards in your graveyard, search the graveyard, hand, and library of that spell’s controller for any number of cards with the same name as that spell, exile those cards, then that player shuffles.

Illustrated by Steven Belledin

Standard
Alchemy
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Modern
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