Hinterland Hermit {1}{R}
Creature — Human Werewolf
At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.
He tried to live far from those he could hurt …
2/1
Hinterland Scourge
Color Indicator: Red Creature — Werewolf
Hinterland Scourge must be blocked if able.
At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.
… but the monster within was a tireless hunter.
3/2
Illustrated by Steven Belledin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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Dark Ascension Checklist Card, TDKA #4 |
Hinterland Hermit // Hinterland Scourge, DKA #94 |
Prints | USD | EUR | TIX |
---|---|---|---|
Dark Ascension | $0.07 | €0.05 | 0.03 |
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Notes and Rules Information for Hinterland Hermit // Hinterland Scourge:
- If Hinterland Scourge is attacking, the defending player must assign at least one blocker to it during the declare blockers step if that player controls any creatures that could block it. (2011-01-22)
- For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)