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1 – 20 of 34 cards where the text includes “permanent” and the text includes “hexproof”

Avabruck Caretaker // Hollowhenge Huntmaster (Innistrad: Crimson Vow #187)
Avabruck Caretaker // Hollowhenge Huntmaster (Innistrad: Crimson Vow #187)

Avabruck Caretaker {4}{G}{G}

Creature — Human Werewolf

Hexproof

At the beginning of combat on your turn, put two +1/+1 counters on another target creature you control.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

4/4

Hollowhenge Huntmaster

Color Indicator: Green Creature — Werewolf

Hexproof

Other permanents you control have hexproof.

At the beginning of combat on your turn, put two +1/+1 counters on each creature you control.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/6

Illustrated by Heonhwa Choe

Standard
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Blacksmith's Skill (Modern Horizons 2 #6)

Blacksmith's Skill {W}

Instant

Target permanent gains hexproof and indestructible until end of turn. If it’s an artifact creature, it gets +2/+2 until end of turn.

Before he was subjugated by demonic forces, Dakkon was a master smith of unrivaled artistry.

Illustrated by Jason A. Engle

Standard
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Breaker of Creation (Modern Horizons 3 #1)

Breaker of Creation {6}{C}{C}

Creature — Eldrazi

When you cast this spell, you gain 1 life for each colorless permanent you control.

Hexproof from each color

Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents.)

The shackles of reality were stifling. It would unmake all that had bound it.

8/4

Illustrated by Yohann Schepacz

Standard
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Curator's Ward (Dominaria #49)

Curator's Ward {2}{U}

Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Illustrated by Josu Hernaiz

Standard
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Dawnglade Regent (Commander Legends #222)

Dawnglade Regent {5}{G}{G}

Creature — Elk

When Dawnglade Regent enters, you become the monarch.

As long as you’re the monarch, permanents you control have hexproof.

“Every creature in the glade paused and stared. Overcome, I bowed to the beast.”
—Endril, Kalonian naturalist

8/8

Illustrated by YW Tang

Standard
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Dawn's Truce (Bloomburrow #9)

Dawn's Truce {1}{W}

Instant

Gift a card (You may promise an opponent a gift as you cast this spell. If you do, they draw a card before its other effects.)

You and permanents you control gain hexproof until end of turn. If the gift was promised, permanents you control also gain indestructible until end of turn.

DailyMTG Story Spotlight

Illustrated by Justin Gerard

Standard
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Drove of Elves (Commander Anthology #101)

Drove of Elves {3}{G}

Creature — Elf

Hexproof

Drove of Elves’s power and toughness are each equal to the number of green permanents you control.

“The light of beauty protects our journeys through darkness.”

*/*

Illustrated by Larry MacDougall

Standard
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Flare of Fortitude (Modern Horizons 3 #26)

Flare of Fortitude {2}{W}{W}

Instant

You may sacrifice a nontoken white creature rather than pay this spell’s mana cost.

Until end of turn, your life total can’t change, and permanents you control gain hexproof and indestructible.

“I call upon a power greater than myself.”

Illustrated by Winona Nelson

Standard
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Heroic Intervention (Commander Masters #295)

Heroic Intervention {1}{G}

Instant

Permanents you control gain hexproof and indestructible until end of turn.

“Wherever the strong would harm the weak, I will be there.”
—Ajani Goldmane

Illustrated by James Ryman

Standard
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Kaya, Bane of the Dead (War of the Spark #231)

Kaya, Bane of the Dead {3}{W/B}{W/B}{W/B}

Legendary Planeswalker — Kaya

Your opponents and permanents your opponents control with hexproof can be the targets of spells and abilities you control as though they didn’t have hexproof.

−3: Exile target creature.

Loyalty: 7

Illustrated by Magali Villeneuve

Standard
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Kiora Bests the Sea God (Theros Beyond Death #52)

Kiora Bests the Sea God {5}{U}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Create an 8/8 blue Kraken creature token with hexproof.

II — Tap all nonland permanents target opponent controls. They don’t untap during their controller’s next untap step.

III — Gain control of target permanent an opponent controls. Untap it.

Illustrated by Victor Adame Minguez

Standard
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Knight of Grace (Dominaria #23)

Knight of Grace {1}{W}

Creature — Human Knight

First strike

Hexproof from black (This creature can’t be the target of black spells or abilities your opponents control.)

Knight of Grace gets +1/+0 as long as any player controls a black permanent.

A light to pierce the shadows.

2/2

Illustrated by Sidharth Chaturvedi

Standard
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Knight of Malice (Dominaria #97)

Knight of Malice {1}{B}

Creature — Human Knight

First strike

Hexproof from white (This creature can’t be the target of white spells or abilities your opponents control.)

Knight of Malice gets +1/+0 as long as any player controls a white permanent.

A shadow to swallow the light.

2/2

Illustrated by Sidharth Chaturvedi

Standard
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Lazotep Plating (War of the Spark #59)

Lazotep Plating {1}{U}

Instant

Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)

You and permanents you control gain hexproof until end of turn. (You and they can’t be the targets of spells or abilities your opponents control.)

Illustrated by Yeong-Hao Han

Standard
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Lich's Mastery (Dominaria #98)

Lich's Mastery {3}{B}{B}{B}

Legendary Enchantment

Hexproof

You can’t lose the game.

Whenever you gain life, draw that many cards.

Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.

When Lich’s Mastery leaves the battlefield, you lose the game.

Illustrated by Daarken

Standard
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Linvala, Shield of Sea Gate (Zendikar Rising #226)

Linvala, Shield of Sea Gate {1}{W}{U}

Legendary Creature — Angel Wizard

Flying

At the beginning of combat on your turn, if you have a full party, choose target nonland permanent an opponent controls. Until your next turn, it can’t attack or block, and its activated abilities can’t be activated.

Sacrifice Linvala: Choose hexproof or indestructible. Creatures you control gain that ability until end of turn.

3/3

Illustrated by Wayne Reynolds

Standard
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Mutational Advantage (Fallout #111)

Mutational Advantage {1}{G}{U}

Instant

Permanents you control with counters on them gain hexproof and indestructible until end of turn. Prevent all damage that would be dealt to those permanents this turn. Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

“Ow, my pipe!”

Illustrated by Maxim Kostin

Standard
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Niv-Mizzet, Guildpact (Murders at Karlov Manor #220)

Niv-Mizzet, Guildpact {W}{U}{B}{R}{G}

Legendary Creature — Dragon Avatar

Flying, hexproof from multicolored

Whenever Niv-Mizzet, Guildpact deals combat damage to a player, it deals X damage to any target, target player draws X cards, and you gain X life, where X is the number of different color pairs among permanents you control that are exactly two colors.

6/6

Illustrated by Chris Rallis

Standard
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Oko, the Ringleader (Outlaws of Thunder Junction #223)

Oko, the Ringleader {2}{G}{U}

Legendary Planeswalker — Oko

At the beginning of combat on your turn, Oko, the Ringleader becomes a copy of up to one target creature you control until end of turn, except he has hexproof.

+1: Draw two cards. If you’ve committed a crime this turn, discard a card. Otherwise, discard two cards.

−1: Create a 3/3 green Elk creature token.

−5: For each other nonland permanent you control, create a token that’s a copy of that permanent.

Loyalty: 3

Illustrated by Magali Villeneuve

Standard
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Plaza of Heroes (Dominaria United #252)

Plaza of Heroes

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a legendary spell.

{T}: Add one mana of any color among legendary permanents you control.

{3}, {T}, Exile Plaza of Heroes: Target legendary creature gains hexproof and indestructible until end of turn.

Illustrated by Gabor Szikszai

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