Knight of Grace {1}{W}
Creature — Human Knight
First strike
Hexproof from black (This creature can’t be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
A light to pierce the shadows.
2/2
Illustrated by Sidharth Chaturvedi
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Knight of Grace:
- "Hexproof from [quality]" is a variant of the hexproof ability. "Hexproof from black" means "This permanent can't be the target of black spells your opponents control or abilities of black sources your opponents control." (2018-04-27)
- If an effect says that a creature loses hexproof or can be targeted as though it didn't have hexproof, this applies to hexproof from black as well. (2018-04-27)
- Knight of Grace only gets +1/+0 if any player controls a black permanent, no matter how many black permanents players control. (2018-04-27)