81 – 100 of 27,279 cards where it’s legal in Commander

Academy Manufactor (Outlaws of Thunder Junction Commander #251)

Academy Manufactor {3}

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3

Illustrated by Campbell White

Standard
Alchemy
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Academy Raider (Magic 2014 #124)

Academy Raider {2}{R}

Creature — Human Warrior

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

Illustrated by Karl Kopinski

Standard
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Academy Rector (Urza's Destiny #1)

Academy Rector {3}{W}

Creature — Human Cleric

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

1/2

Illustrated by Heather Hudson

Part of the Reserved List

Standard
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Academy Researchers (Tenth Edition #63)

Academy Researchers {1}{U}{U}

Creature — Human Wizard

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

They brandish their latest theories as warriors would wield weapons.

2/2

Illustrated by Stephen Daniele

Standard
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Academy Ruins (Double Masters #309)

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

Standard
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Accelerate (Torment #90)

Accelerate {1}{R}

Instant

Target creature gains haste until end of turn.

Draw a card.

“I’ve seen lightning move slower.”
—Nomad sentry

Illustrated by Gary Ruddell

Standard
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Accelerated Mutation (Scourge #109)

Accelerated Mutation {3}{G}{G}

Instant

Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.

Its food just got a lot smaller and its stomach a lot bigger.

Illustrated by Edward P. Beard, Jr.

Standard
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Acceptable Losses (Odyssey #172)

Acceptable Losses {3}{R}

Sorcery

As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Illustrated by Mike Ploog

Standard
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Access Denied (Neon Dynasty Commander #11)

Access Denied {3}{U}{U}

Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell’s mana value.

The Saiba Futurists guard their secret experiments with ever-evolving networks of cutting-edge defensive technology.

Illustrated by Johan Grenier

Standard
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Access Tunnel (Outlaws of Thunder Junction Commander #270)

Access Tunnel

Land

{T}: Add {C}.

{3}, {T}: Target creature with power 3 or less can’t be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

Illustrated by Alayna Danner

Standard
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Acclaimed Contender (March of the Machine Commander #166)

Acclaimed Contender {2}{W}

Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

Illustrated by David Gaillet

Standard
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Accomplished Alchemist (Strixhaven: School of Mages #119)

Accomplished Alchemist {3}{G}

Creature — Elf Druid

{T}: Add one mana of any color.

{T}: Add X mana of any one color, where X is the amount of life you gained this turn.

“Tincture of murkroot and lizard feet? Simple. One that doesn’t taste like murkroot and lizard feet? I’m working on it.”

2/5

Illustrated by Randy Vargas

Standard
Alchemy
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Accomplished Automaton (Double Masters #230)

Accomplished Automaton {7}

Artifact Creature — Construct

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?

5/7

Illustrated by Daarken

Standard
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Accorder Paladin (Mirrodin Besieged #1)

Accorder Paladin {1}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

“I fight for the suns, the surface, and everything in between.”

3/1

Watermark: Mirran

Illustrated by Kekai Kotaki

Standard
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Accorder's Shield (Magic 2014 #204)

Accorder's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.

Illustrated by Alan Pollack

Standard
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Accumulated Knowledge (Masters 25 #40)

Accumulated Knowledge {1}{U}

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

“I have seen and heard much here. There are secrets within secrets. Let me show you.”
—Takara, to Eladamri

Watermark: Set Symbol

Illustrated by Randy Gallegos

Standard
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Accursed Centaur (Onslaught #123)

Accursed Centaur {B}

Creature — Zombie Centaur

When Accursed Centaur enters the battlefield, sacrifice a creature.

“The Cabal mocks the natural order. For its minions, death is just a pause between duties.”
—Kamahl, druid acolyte

2/2

Illustrated by Jerry Tiritilli

Standard
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Accursed Horde (Game Night 2019 #26)

Accursed Horde {3}{B}

Creature — Zombie

{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.)

3/3

Illustrated by Victor Adame Minguez

Standard
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Accursed Marauder (Modern Horizons 3 #80)

Accursed Marauder {1}{B}

Creature — Zombie Warrior

When Accursed Marauder enters the battlefield, each player sacrifices a nontoken creature.

The Accursed are ever drawn to the Hekma, as though its presence provides a brief respite in their lives of eternal torment.

2/1

Illustrated by Paolo Parente

Standard
Alchemy
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Modern
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