61 – 80 of 15,797 cards where the card types include “creature”

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Academy Raider (Magic 2014 #124)

Academy Raider {2}{R}

Creature — Human Warrior

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

Illustrated by Karl Kopinski

Standard
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Academy Rector (Urza's Destiny #1)

Academy Rector {3}{W}

Creature — Human Cleric

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

1/2

Illustrated by Heather Hudson

Part of the Reserved List

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Academy Researchers (Tenth Edition #63)

Academy Researchers {1}{U}{U}

Creature — Human Wizard

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

They brandish their latest theories as warriors would wield weapons.

2/2

Illustrated by Stephen Daniele

Standard
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Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

Standard
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A-Canopy Tactician (Kaldheim #A-378)

A-Canopy Tactician {3}{G}

Creature — Elf Warrior

Other Elves you control get +1/+1.

{T}: Add {G}{G}{G}.

3/4

Illustrated by Ekaterina Burmak

Standard
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A-Cauldron Familiar (Throne of Eldraine #A-81)

A-Cauldron Familiar {B}

Creature — Cat

A-Cauldron Familiar can’t block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

1/1

Illustrated by Milivoj Ćeran

Standard
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Accident-Prone Apprentice // Amphibian Accident (Alchemy: Wilds of Eldraine #16)

Accident-Prone Apprentice {1}{R}

Creature — Otter Wizard

Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.

1/1

Amphibian Accident {1}{U}

Instant — Adventure

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Illustrated by Alexander Mokhov

Standard
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Acclaimed Contender (March of the Machine Commander #166)

Acclaimed Contender {2}{W}

Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

Illustrated by David Gaillet

Standard
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Accomplished Alchemist (Strixhaven: School of Mages #119)

Accomplished Alchemist {3}{G}

Creature — Elf Druid

{T}: Add one mana of any color.

{T}: Add X mana of any one color, where X is the amount of life you gained this turn.

“Tincture of murkroot and lizard feet? Simple. One that doesn’t taste like murkroot and lizard feet? I’m working on it.”

2/5

Illustrated by Randy Vargas

Standard
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Accomplished Automaton (Double Masters #230)

Accomplished Automaton {7}

Artifact Creature — Construct

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?

5/7

Illustrated by Daarken

Standard
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Accorder Paladin (Mirrodin Besieged #1)

Accorder Paladin {1}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

“I fight for the suns, the surface, and everything in between.”

3/1

Watermark: Mirran

Illustrated by Kekai Kotaki

Standard
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Accursed Centaur (Onslaught #123)

Accursed Centaur {B}

Creature — Zombie Centaur

When Accursed Centaur enters the battlefield, sacrifice a creature.

“The Cabal mocks the natural order. For its minions, death is just a pause between duties.”
—Kamahl, druid acolyte

2/2

Illustrated by Jerry Tiritilli

Standard
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Accursed Horde (Game Night 2019 #26)

Accursed Horde {3}{B}

Creature — Zombie

{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.)

3/3

Illustrated by Victor Adame Minguez

Standard
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Accursed Marauder (Modern Horizons 3 #80)

Accursed Marauder {1}{B}

Creature — Zombie Warrior

When Accursed Marauder enters the battlefield, each player sacrifices a nontoken creature.

The Accursed are ever drawn to the Hekma, as though its presence provides a brief respite in their lives of eternal torment.

2/1

Illustrated by Paolo Parente

Standard
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Accursed Spirit (Magic 2015 #85)

Accursed Spirit {3}{B}

Creature — Spirit

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.

3/2

Illustrated by Kev Walker

Standard
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Accursed Witch // Infectious Curse (Shadows over Innistrad #97)
Accursed Witch // Infectious Curse (Shadows over Innistrad #97)

Accursed Witch {3}{B}

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2

Infectious Curse

Color Indicator: Black Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.

Illustrated by Wesley Burt

Standard
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Ace, Fearless Rebel (Doctor Who #98)

Ace, Fearless Rebel {3}{G}

Legendary Creature — Human Rebel

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

“Wicked!”

2/2

Illustrated by Colin Boyer

Standard
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A-Celebrity Fencer (Streets of New Capenna #A-7)

A-Celebrity Fencer {3}{W}

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

After a brief but memorable incident at her first performance, she was never heckled again.

3/3

Watermark: Cabaretti

Illustrated by Inka Schulz

Standard
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A-Celestial Regulator (Streets of New Capenna #A-174)

A-Celestial Regulator {1}{W}{U}

Creature — Angel Advisor

Flying

When Celestial Regulator enters the battlefield, choose target creature you don’t control and tap it. If you control a creature with a counter on it, the chosen creature doesn’t untap during its controller’s next untap step.

1/4

Illustrated by Mathias Kollros

Standard
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Acererak the Archlich (Adventures in the Forgotten Realms #87)

Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

5/5

Illustrated by Andrey Kuzinskiy

Standard
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