1541 – 1560 of 2,008 cards where (the text includes “when ” or the text includes “at ” or the name includes “whenever ”) and the text includes “ if ” and the text doesn’t contain “, if”

Scorchmark (Ravnica Allegiance #113)

Scorchmark {1}{R}

Instant

Scorchmark deals 2 damage to target creature. If that creature would die this turn, exile it instead.

“Have you seen your face? Trust me, this will be an improvement.”

Illustrated by Jason Felix

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Pauper
Oathbreaker
Penny
Scoria Wurm (Tenth Edition #227)

Scoria Wurm {4}{R}

Creature — Wurm

At the beginning of your upkeep, flip a coin. If you lose the flip, return Scoria Wurm to its owner’s hand.

Late at night, ululations echo from deep under Shiv, as the wurms sing of times older than humanity.

7/7

Illustrated by Steve Firchow

Standard
Alchemy
Pioneer
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Scourge of Numai (Betrayers of Kamigawa #80)

Scourge of Numai {3}{B}

Creature — Demon Spirit

At the beginning of your upkeep, you lose 2 life if you don’t control an Ogre.

“Where a once-proud human city stood, only the ruins of Numai remain, deep amid rotting bamboo and plagued by oni.”
The History of Kamigawa

4/4

Illustrated by Arnie Swekel

Standard
Alchemy
Pioneer
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Modern
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Penny
Scrapper Champion (Aether Revolt #97)

Scrapper Champion {3}{R}

Creature — Human Artificer

Double strike (This creature deals both first-strike and regular combat damage.)

When Scrapper Champion enters the battlefield, you get {E}{E} (two energy counters).

Whenever Scrapper Champion attacks, you may pay {E}{E}. If you do, put a +1/+1 counter on it.

2/2

Illustrated by Magali Villeneuve

Standard
Alchemy
Pioneer
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Scrapwork Mutt (The Brothers' War #164)

Scrapwork Mutt {2}

Artifact Creature — Dog

When Scrapwork Mutt enters the battlefield, you may discard a card. If you do, draw a card.

Unearth {1}{R} ({1}{R}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/1

Illustrated by Sidharth Chaturvedi

Standard
Alchemy
Pioneer
Explorer
Modern
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Screeching Bat // Stalking Vampire (Innistrad #114)
Screeching Bat // Stalking Vampire (Innistrad #114)

Screeching Bat {2}{B}

Creature — Bat

Flying

At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Screeching Bat.

The bat has such clarity of hearing that simple sounds become symphonies.

2/2

Stalking Vampire

Color Indicator: Black Creature — Vampire

At the beginning of your upkeep, you may pay {2}{B}{B}. If you do, transform Stalking Vampire.

Each form she takes is an exploration of the senses.

5/5

Illustrated by Slawomir Maniak

Standard
Alchemy
Pioneer
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Modern
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Scroll of Griselbrand (Avacyn Restored #221)

Scroll of Griselbrand {1}

Artifact

{1}, Sacrifice Scroll of Griselbrand: Target opponent discards a card. If you control a Demon, that player loses 3 life.

Words no eyes should see, telling of things no sane mind could fathom.

Illustrated by Cliff Childs

Standard
Alchemy
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Scrutiny of the Guildpact (Alchemy: Murders at Karlov Manor  #1)

Scrutiny of the Guildpact {1}{W}

Enchantment

When Scrutiny of the Guildpact enters the battlefield, you may choose a creature card in your hand. If you do, that card perpetually incorporates {W} and gains “When you cast this spell, create a 2/2 white and blue Detective creature token.”

Multicolored creatures you control get +1/+1.

Illustrated by Camille Alquier

Standard
Alchemy
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Modern
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Scrying Glass (Urza's Destiny #137)

Scrying Glass {2}

Artifact

{3}, {T}: Choose a number greater than 0 and a color. Target opponent reveals their hand. If that opponent reveals exactly the chosen number of cards of the chosen color, you draw a card.

Illustrated by Patrick Ho

Standard
Alchemy
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Scrying Sheets (Coldsnap #149)

Scrying Sheets

Snow Land

{T}: Add {C}.

{1}{S}, {T}: Look at the top card of your library. If that card is snow, you may reveal it and put it into your hand. ({S} can be paid with one mana from a snow source.)

Illustrated by Thomas M. Baxa

Standard
Alchemy
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Sea Gate Stormcaller (Zendikar Rising #77)

Sea Gate Stormcaller {1}{U}

Creature — Human Wizard

Kicker {4}{U}

When Sea Gate Stormcaller enters the battlefield, copy the next instant or sorcery spell with mana value 2 or less you cast this turn when you cast it. If Sea Gate Stormcaller was kicked, copy that spell twice instead. You may choose new targets for the copies.

2/1

Illustrated by Anna Steinbauer

Standard
Alchemy
Pioneer
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Séance (Modern Masters 2017 #22)

Séance {2}{W}{W}

Enchantment

At the beginning of each upkeep, you may exile target creature card from your graveyard. If you do, create a token that’s a copy of that card, except it’s a Spirit in addition to its other types. Exile it at the beginning of the next end step.

Illustrated by David Rapoza

Standard
Alchemy
Pioneer
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Search for Azcanta // Azcanta, the Sunken Ruin (Ixalan #74)
Search for Azcanta // Azcanta, the Sunken Ruin (Ixalan #74)

Search for Azcanta {1}{U}

Legendary Enchantment

At the beginning of your upkeep, surveil 1. Then if you have seven or more cards in your graveyard, you may transform Search for Azcanta. (Look at the top card of your library. You may put that card into your graveyard.)

The Sunken Ruin houses all the learning of a long-forgotten age.

Azcanta, the Sunken Ruin

Legendary Land

(Transforms from Search for Azcanta.)

{T}: Add {U}.

{2}{U}, {T}: Look at the top four cards of your library. You may reveal a noncreature, nonland card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

Illustrated by Magali Villeneuve

Standard
Alchemy
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Search for Survivors (Prophecy #102)

Search for Survivors {2}{R}

Sorcery

Reorder your graveyard at random. An opponent chooses a card at random in your graveyard. If it’s a creature card, put it onto the battlefield. Otherwise, exile it.

There’s no rest for a Keldon.

Illustrated by Mark Romanoski

Standard
Alchemy
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Search the City (Return to Ravnica #49)

Search the City {4}{U}

Enchantment

When Search the City enters the battlefield, exile the top five cards of your library.

Whenever you play a card with the same name as one of the exiled cards, you may put one of those cards with that name into its owner’s hand. Then if there are no cards exiled with Search the City, sacrifice it. If you do, take an extra turn after this one.

Illustrated by Jack Wang

Standard
Alchemy
Pioneer
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Modern
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Searing Barrage (Throne of Eldraine #140)

Searing Barrage {4}{R}

Instant

Searing Barrage deals 5 damage to target creature.

Adamant — If at least three red mana was spent to cast this spell, Searing Barrage deals 3 damage to that creature’s controller.

It emerged from the coldest depths of Lochmere only to face the fires of Irencrag.

Illustrated by Allen Williams

Standard
Alchemy
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Searing Blaze (Duel Decks: Venser vs. Koth #67)

Searing Blaze {R}{R}

Instant

Searing Blaze deals 1 damage to target player or planeswalker and 1 damage to target creature that player or that planeswalker’s controller controls.

Landfall — If you had a land enter the battlefield under your control this turn, Searing Blaze deals 3 damage to that player or planeswalker and 3 damage to that creature instead.

Illustrated by James Paick

Standard
Alchemy
Pioneer
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Penny
Seeker of Slaanesh (Warhammer 40,000 Commander #85)

Seeker of Slaanesh {3}{R}

Creature — Demon

Haste

Allure of Slaanesh — Each opponent must attack with at least one creature each combat if able.

War is a dance. And they’re looking for partners.

3/3

Illustrated by Games Workshop

Standard
Alchemy
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See the Truth (Core Set 2021 #69)

See the Truth {1}{U}

Sorcery

Look at the top three cards of your library. Put one of those cards into your hand and the rest on the bottom of your library in any order. If this spell was cast from anywhere other than your hand, put each of those cards into your hand instead.

“What is this that is neither future nor past?”

Illustrated by Ekaterina Burmak

Standard
Alchemy
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Self-Inflicted Wound (Dragons of Tarkir #117)

Self-Inflicted Wound {1}{B}

Sorcery

Target opponent sacrifices a green or white creature. If that player does, they lose 2 life.

“Worse than watching the cruelest deed is watching it done by your own hand.”
—Baihir, Dromoka mage

Illustrated by Mathias Kollros

Standard
Alchemy
Pioneer
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