121 – 140 of 180 cards where the set is “fut”

Quiet Disrepair (Future Sight #134)

Quiet Disrepair {1}{G}

Enchantment — Aura

Enchant artifact or enchantment

At the beginning of your upkeep, choose one —

• Destroy enchanted permanent.

• You gain 2 life.

“Artifice has always stood upon nature’s shoulders. Let us watch nature take a turn.”
—Freyalise

Illustrated by Glen Angus

Standard
Alchemy
Pioneer
Explorer
Modern
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Timeless
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Pauper
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Ramosian Revivalist (Future Sight #30)

Ramosian Revivalist {3}{W}

Creature — Human Rebel Cleric

{6}, {T}: Return target Rebel permanent card with mana value 5 or less from your graveyard to the battlefield.

The Ramosian tradition is alive, but its namesake has long since been forgotten.

2/2

Illustrated by Matt Stewart

Standard
Alchemy
Pioneer
Explorer
Modern
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Ravaging Riftwurm (Future Sight #135)

Ravaging Riftwurm {1}{G}{G}

Creature — Wurm

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Vanishing 2 (This creature enters the battlefield with two time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)

If Ravaging Riftwurm was kicked, it enters the battlefield with three additional time counters on it.

6/6

Illustrated by Michael Phillippi

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Pauper
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Reality Strobe (Future Sight #43)

Reality Strobe {4}{U}{U}

Sorcery

Return target permanent to its owner’s hand. Exile Reality Strobe with three time counters on it.

Suspend 3—{2}{U} (Rather than cast this card from your hand, you may pay {2}{U} and exile it with three time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Illustrated by Dan Murayama Scott

Standard
Alchemy
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Explorer
Modern
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Legacy
Brawl
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Timeless
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Penny
Riddle of Lightning (Future Sight #105)

Riddle of Lightning {3}{R}{R}

Instant

Choose any target. Scry 3, then reveal the top card of your library. Riddle of Lightning deals damage equal to that card’s mana value to that permanent or player.

Illustrated by Daren Bader

Standard
Alchemy
Pioneer
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Modern
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Rift Elemental (Future Sight #106)

Rift Elemental {R}

Creature — Elemental

{1}{R}, Remove a time counter from a permanent you control or suspended card you own: Rift Elemental gets +2/+0 until end of turn.

“It’s difficult to heal a rift after it begins wandering about on its own.”
—Teferi

1/1

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Riftsweeper (Future Sight #136)

Riftsweeper {1}{G}

Creature — Elf Shaman

When Riftsweeper enters the battlefield, choose target face-up exiled card. Its owner shuffles it into their library.

“Beings of the rifts are not natural. No longer will these abominations tread upon the body of Gaea.”

2/2

Illustrated by Brian Despain

Standard
Alchemy
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Modern
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Legacy
Brawl
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Rites of Flourishing (Future Sight #137)

Rites of Flourishing {2}{G}

Enchantment

At the beginning of each player’s draw step, that player draws an additional card.

Each player may play an additional land on each of their turns.

“Dance, and bring forth the coil! It is an umbilical to Gaea herself, fattening us with the earth’s rich bounty.”

Illustrated by Brandon Kitkouski

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Penny
River of Tears (Future Sight #179)

River of Tears

Land

{T}: Add {U}. If you played a land this turn, add {B} instead.

“The Westfolk wept, and their tears wore winding rivers into the cheek of the world.”
—Glem the Lonebard, “Origins of Kholon”

Illustrated by Chris J. Anderson

Standard
Alchemy
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Modern
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Saltskitter (Future Sight #14)

Saltskitter {3}{W}

Creature — Wurm

Whenever another creature enters the battlefield, exile Saltskitter. Return Saltskitter to the battlefield under its owner’s control at the beginning of the next end step.

3/4

Illustrated by Chippy

Standard
Alchemy
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Modern
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Brawl
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Samite Censer-Bearer (Future Sight #15)

Samite Censer-Bearer {W}

Creature — Human Rebel Cleric

{W}, Sacrifice Samite Censer-Bearer: Prevent the next 1 damage that would be dealt to each creature you control this turn.

Samite alchemists extracted aromatic traces of healing minerals from the residue of the receding salt dunes.

1/1

Illustrated by William Simpson

Standard
Alchemy
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Modern
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Sarcomite Myr (Future Sight #56)

Sarcomite Myr {2}{U}

Artifact Creature — Phyrexian Myr

{2}: Sarcomite Myr gains flying until end of turn.

{2}, Sacrifice Sarcomite Myr: Draw a card.

“A horrible sight, yes, but the sounds … Its twanging tendons and grinding gears are almost musical.”
—Brudiclad, Telchor engineer

2/1

Illustrated by Michael Bruinsma

Standard
Alchemy
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Modern
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Scourge of Kher Ridges (Future Sight #107)

Scourge of Kher Ridges {6}{R}{R}

Creature — Dragon

Flying

{1}{R}: Scourge of Kher Ridges deals 2 damage to each creature without flying.

{5}{R}: Scourge of Kher Ridges deals 6 damage to each other creature with flying.

Doom casts its own flickering shadow.

6/6

Illustrated by Daren Bader

Standard
Alchemy
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Modern
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Legacy
Brawl
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Timeless
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Scout's Warning (Future Sight #16)

Scout's Warning {W}

Instant

The next creature card you play this turn can be played as though it had flash.

Draw a card.

“There is no tactic I enjoy more than ambushing the ambushers.”

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Alchemy
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Modern
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Second Wind (Future Sight #57)

Second Wind {2}{U}

Enchantment — Aura

Enchant creature

{T}: Tap enchanted creature.

{T}: Untap enchanted creature.

Vindr stormchasers believe that the same ancient forces that move the winds can also move mortal minds and hearts.

Illustrated by Matt Stewart

Standard
Alchemy
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Modern
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Seht's Tiger (Future Sight #31)

Seht's Tiger {2}{W}{W}

Creature — Cat

Flash (You may cast this spell any time you could cast an instant.)

When Seht’s Tiger enters the battlefield, you gain protection from the color of your choice until end of turn. (You can’t be targeted, dealt damage, or enchanted by anything of the chosen color.)

3/3

Illustrated by Thomas Gianni

Standard
Alchemy
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Modern
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Shah of Naar Isle (Future Sight #119)

Shah of Naar Isle {3}{R}

Creature — Efreet

Trample

Echo {0} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Shah of Naar Isle’s echo cost is paid, each opponent may draw up to three cards.

6/6

Illustrated by Jon Foster

Standard
Alchemy
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Modern
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Shapeshifter's Marrow (Future Sight #58)

Shapeshifter's Marrow {2}{U}{U}

Enchantment

At the beginning of each opponent’s upkeep, that player reveals the top card of their library. If it’s a creature card, the player puts the card into their graveyard and Shapeshifter’s Marrow becomes a copy of that card. (If it does, it loses this ability.)

Illustrated by Chippy

Standard
Alchemy
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Modern
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Shimian Specter (Future Sight #76)

Shimian Specter {2}{B}{B}

Creature — Specter

Flying

Whenever Shimian Specter deals combat damage to a player, that player reveals their hand. You choose a nonland card from it. Search that player’s graveyard, hand, and library for all cards with the same name as that card and exile them. Then that player shuffles.

2/2

Illustrated by Anthony S. Waters

Standard
Alchemy
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Modern
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Shivan Sand-Mage (Future Sight #108)

Shivan Sand-Mage {2}{R}{R}

Creature — Lizard Shaman

When Shivan Sand-Mage enters the battlefield, choose one —

• Remove two time counters from target permanent or suspended card.

• Put two time counters on target permanent with a time counter on it or suspended card.

Suspend 4—{R}

3/2

Illustrated by Dave Kendall

Standard
Alchemy
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Modern
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Penny