Schah der Insel Naar {3}{R}
Kreatur — Ifrit
Verursacht Trampelschaden
Echo {0} (Opfere zu Beginn deines Versorgungssegments diese bleibende Karte, falls sie seit Beginn deines letzten Versorgungssegments unter deine Kontrolle gekommen ist, falls du nicht ihre Echokosten bezahlst.)
Wenn die Echokosten des Schahs der Insel Naar bezahlt werden, kann jeder Gegner bis zu drei Karten ziehen.
6/6
Illustrated by Jon Foster
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Schah der Insel Naar:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- When the echo ability resolves, you may pay {0} or choose not pay. The first option means Shah of Naar Isle stays on the battlefield and its last ability triggers. The second option means Shah of Naar Isle is sacrificed. (2007-05-01)
- If you use Thick-Skinned Goblin’s ability to pay {0} instead of Shah of Naar Isle’s echo cost, the Shah’s last ability will trigger. (2007-05-01)
- If you have multiple opponents, each one in turn order chooses whether or not to draw cards, and if so, how many to draw (from zero to three). (2007-05-01)