Scout's Warning {W}
Instant
The next creature card you play this turn can be played as though it had flash.
Draw a card.
“There is no tactic I enjoy more than ambushing the ambushers.”
Illustrated by Zoltan Boros & Gabor Szikszai
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Scout's Warning:
- Scout’s Warning works just like Quicken, except for creatures instead of sorceries. (2007-05-01)
- Scout’s Warning affects only the next creature card cast that turn, even if that creature already had flash. (2007-05-01)
- Scout’s Warning allows you to cast a noncreature card with morph (such as Lumithread Field) face down as though it had flash. It won’t affect that card if you cast it face up. (2007-05-01)
- You don’t choose a creature card when Scout’s Warning resolves. Rather, this sets up a rule that is true for you until the turn ends or until you cast a creature card, even if you cast that creature at a time you normally could. (2013-04-15)
- If you cast multiple Scout’s Warnings on the same turn, they’ll all apply to the very next creature spell you cast. (2013-04-15)
- After Scout’s Warning resolves, you can suspend a creature card in your hand any time you can cast an instant. As soon as you actually cast a creature card, you lose this capability. (2013-04-15)
- You cannot use this effect to play Dryad Arbor during an opponent’s turn. (2013-04-15)