61 – 80 of 16,949 cards where the mana value <= 3

Academy Loremaster (Dominaria United #40)

Academy Loremaster {U}{U}

Creature — Human Wizard

At the beginning of each player’s draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.

As a young student, she dusted the shelves of Tolaria’s great library. Now, she writes the books that line them.

2/3

Illustrated by Marcela Medeiros

Standard
Alchemy
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Academy Manufactor (Outlaws of Thunder Junction Commander #251)

Academy Manufactor {3}

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3

Illustrated by Campbell White

Standard
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Academy Raider (Magic 2014 #124)

Academy Raider {2}{R}

Creature — Human Warrior

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

Illustrated by Karl Kopinski

Standard
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Academy Researchers (Tenth Edition #63)

Academy Researchers {1}{U}{U}

Creature — Human Wizard

When Academy Researchers enters the battlefield, you may put an Aura card from your hand onto the battlefield attached to Academy Researchers.

They brandish their latest theories as warriors would wield weapons.

2/2

Illustrated by Stephen Daniele

Standard
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Academy Ruins (Double Masters #309)

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

Standard
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A-Carnelian Orb of Dragonkind (Alchemy Horizons: Baldur's Gate #A-177)

A-Carnelian Orb of Dragonkind {2}{R}

Artifact

{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

Illustrated by Olena Richards

Standard
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A-Cauldron Familiar (Throne of Eldraine #A-81)

A-Cauldron Familiar {B}

Creature — Cat

A-Cauldron Familiar can’t block.

When Cauldron Familiar enters the battlefield, each opponent loses 1 life and you gain 1 life.

Sacrifice a Food: Return Cauldron Familiar from your graveyard to the battlefield.

1/1

Illustrated by Milivoj Ćeran

Standard
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Accelerate (Torment #90)

Accelerate {1}{R}

Instant

Target creature gains haste until end of turn.

Draw a card.

“I’ve seen lightning move slower.”
—Nomad sentry

Illustrated by Gary Ruddell

Standard
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Accessories to Murder (Unstable #167)
Contraption

Accessories to Murder

Artifact — Contraption

Whenever you crank Accessories to Murder, target creature gets +X/+0 until end of turn, where X is the number of creatures you control.

Watermark: Agents of S.N.E.A.K.

Illustrated by Ralph Horsley

Not Legal This version of this card has a non-standard Magic back. It is not legal for constructed play.

Access Tunnel (Outlaws of Thunder Junction Commander #270)

Access Tunnel

Land

{T}: Add {C}.

{3}, {T}: Target creature with power 3 or less can’t be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

Illustrated by Alayna Danner

Standard
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Accident-Prone Apprentice // Amphibian Accident (Alchemy: Wilds of Eldraine #16)

Accident-Prone Apprentice {1}{R}

Creature — Otter Wizard

Whenever you cast a noncreature spell, Accident-Prone Apprentice perpetually gets +1/+1. This ability also triggers if Accident-Prone Apprentice is in exile.

1/1

Amphibian Accident {1}{U}

Instant — Adventure

Until end of turn, target creature loses all abilities and becomes a blue Frog with base power and toughness 1/1.

Illustrated by Alexander Mokhov

Standard
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Acclaimed Contender (March of the Machine Commander #166)

Acclaimed Contender {2}{W}

Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

Illustrated by David Gaillet

Standard
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Accorder Paladin (Mirrodin Besieged #1)

Accorder Paladin {1}{W}

Creature — Human Knight

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

“I fight for the suns, the surface, and everything in between.”

3/1

Watermark: Mirran

Illustrated by Kekai Kotaki

Standard
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Accorder's Shield (Magic 2014 #204)

Accorder's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.

Illustrated by Alan Pollack

Standard
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Accumulated Knowledge (Masters 25 #40)

Accumulated Knowledge {1}{U}

Instant

Draw a card, then draw cards equal to the number of cards named Accumulated Knowledge in all graveyards.

“I have seen and heard much here. There are secrets within secrets. Let me show you.”
—Takara, to Eladamri

Watermark: Set Symbol

Illustrated by Randy Gallegos

Standard
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Accursed Centaur (Onslaught #123)

Accursed Centaur {B}

Creature — Zombie Centaur

When Accursed Centaur enters the battlefield, sacrifice a creature.

“The Cabal mocks the natural order. For its minions, death is just a pause between duties.”
—Kamahl, druid acolyte

2/2

Illustrated by Jerry Tiritilli

Standard
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Accursed Marauder (Modern Horizons 3 #80)

Accursed Marauder {1}{B}

Creature — Zombie Warrior

When Accursed Marauder enters the battlefield, each player sacrifices a nontoken creature.

The Accursed are ever drawn to the Hekma, as though its presence provides a brief respite in their lives of eternal torment.

2/1

Illustrated by Paolo Parente

Standard
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A-Celestial Regulator (Streets of New Capenna #A-174)

A-Celestial Regulator {1}{W}{U}

Creature — Angel Advisor

Flying

When Celestial Regulator enters the battlefield, choose target creature you don’t control and tap it. If you control a creature with a counter on it, the chosen creature doesn’t untap during its controller’s next untap step.

1/4

Illustrated by Mathias Kollros

Standard
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Acererak the Archlich (Adventures in the Forgotten Realms #87)

Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

5/5

Illustrated by Andrey Kuzinskiy

Standard
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