Next 60 Last Page
Next 60

1 – 60 of 103 cards where the cards transform

Aberrant Researcher {3}{U}

Creature — Human Insect

Flying

At the beginning of your upkeep, put the top card of your library into your graveyard. If it’s an instant or sorcery card, transform Aberrant Researcher.

“Metamorphosis is a process.” —Laboratory notes

3/2

Perfected Form

Creature — Insect Horror

Flying

The final pages of the experiment log were blank. Investigators found it abandoned on a desk in the researcher’s lab, open, the pages flipping in the wind from a shattered window.

5/4

Illustrated by Nils Hamm

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Accursed Witch {3}{B}

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2

Infectious Curse

Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.

Illustrated by Wesley Burt

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Afflicted Deserter {3}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Afflicted Deserter.

The rising of the first full moon eliminated any doubt as to the horrible truth lurking within.

3/2

Werewolf Ransacker

Creature — Werewolf

Whenever this creature transforms into Werewolf Ransacker, you may destroy target artifact. If that artifact is put into a graveyard this way, Werewolf Ransacker deals 3 damage to that artifact’s controller.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Werewolf Ransacker.

5/4

Illustrated by David Palumbo

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Archangel Avacyn {3}{W}{W}

Legendary Creature — Angel

Flash

Flying, vigilance

When Archangel Avacyn enters the battlefield, creatures you control gain indestructible until end of turn.

When a non-Angel creature you control dies, transform Archangel Avacyn at the beginning of the next upkeep.

4/4

Avacyn, the Purifier

Legendary Creature — Angel

Flying

When this creature transforms into Avacyn, the Purifier, it deals 3 damage to each other creature and each opponent.

“Wings that once bore hope are now stained with blood. She is our guardian no longer.” —Grete, cathar apostate

6/5

Illustrated by James Ryman

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Arguel's Blood Fast {1}{B}

Legendary Enchantment

{1}{B}, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel’s Blood Fast.

Arguel’s vision led him into the jungles of Ixalan …

Temple of Aclazotz

Legendary Land

(Transforms from Arguel’s Blood Fast.)

{T}: Add {B}.

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.

… to the lost temple of a bat-god of night, eternal enemy to the Threefold Sun.

Illustrated by Daarken

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Arlinn Kord {2}{R}{G}

Legendary Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Create a 2/2 green Wolf creature token. Transform Arlinn Kord.

Loyalty: 3

Arlinn, Embraced by the Moon

Legendary Planeswalker — Arlinn

+1: Creatures you control get +1/+1 and gain trample until end of turn.

−1: Arlinn, Embraced by the Moon deals 3 damage to any target. Transform Arlinn, Embraced by the Moon.

−6: You get an emblem with “Creatures you control have haste and ‘{T}: This creature deals damage equal to its power to any target.’”

Illustrated by Winona Nelson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Autumnal Gloom {2}{G}

Enchantment

{B}: Put the top card of your library into your graveyard.

Delirium — At the beginning of your end step, if there are four or more card types among cards in your graveyard, transform Autumnal Gloom.

Ancient of the Equinox

Creature — Treefolk

Trample, hexproof

“When the leaves fall and the nights grow cold, look elsewhere for firewood.” —Ola of Lambholt

4/4

Illustrated by Jaime Jones

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Avacynian Missionaries {3}{W}

Creature — Human Cleric

At the beginning of your end step, if Avacynian Missionaries is equipped, transform it.

“We come bearing the word of Avacyn and the Lunarch Council.”

3/3

Lunarch Inquisitors

Creature — Human Cleric

When this creature transforms into Lunarch Inquisitors, you may exile another target creature until Lunarch Inquisitors leaves the battlefield.

“We come bearing the tools of confession and absolution.”

4/4

Illustrated by Wayne Reynolds

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Azor's Gateway {2}

Legendary Artifact

{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different converted mana costs are exiled with Azor’s Gateway, you gain 5 life, untap Azor’s Gateway, and transform it.

Sanctum of the Sun

Legendary Land

(Transforms from Azor’s Gateway.)

{T}: Add X mana of any one color, where X is your life total.

As soon as Jace laid eyes on the great sphinx’s chamber, the shards of memory began sliding into place.

Illustrated by Yeong-Hao Han

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Bloodline Keeper {2}{B}{B}

Creature — Vampire

Flying

{T}: Create a 2/2 black Vampire creature token with flying.

{B}: Transform Bloodline Keeper. Activate this ability only if you control five or more Vampires.

3/3

Lord of Lineage

Creature — Vampire

Flying

Other Vampire creatures you control get +2/+2.

{T}: Create a 2/2 black Vampire creature token with flying.

5/5

Illustrated by Jason Chan

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Breakneck Rider {1}{R}{R}

Creature — Human Scout Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Breakneck Rider.

Only the most skillful riders brave the Breakneck Ride through Kessig.

3/3

Neck Breaker

Creature — Werewolf

Attacking creatures you control get +1/+0 and have trample.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Neck Breaker.

He can’t outrun what he is.

4/3

Illustrated by Victor Adame Minguez

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Chalice of Life {3}

Artifact

{T}: You gain 1 life. Then if you have at least 10 life more than your starting life total, transform Chalice of Life.

The sweet taste of hope’s promise.

Chalice of Death

Artifact

{T}: Target player loses 5 life.

The bitter taste of life’s only certainty.

Illustrated by Ryan Yee

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Chandra, Fire of Kaladesh {1}{R}{R}

Legendary Creature — Human Shaman

Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.

{T}: Chandra, Fire of Kaladesh deals 1 damage to target player or planeswalker. If Chandra has dealt 3 or more damage this turn, exile her, then return her to the battlefield transformed under her owner’s control.

2/2

Chandra, Roaring Flame

Legendary Planeswalker — Chandra

+1: Chandra, Roaring Flame deals 2 damage to target player or planeswalker.

−2: Chandra, Roaring Flame deals 2 damage to target creature.

−7: Chandra, Roaring Flame deals 6 damage to each opponent. Each player dealt damage this way gets an emblem with “At the beginning of your upkeep, this emblem deals 3 damage to you.”

Loyalty: 4

Illustrated by Eric Deschamps

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Chosen of Markov {2}{B}

Creature — Human

{T}, Tap an untapped Vampire you control: Transform Chosen of Markov.

“I have been found worthy by this great house …”

2/2

Markov's Servant

Creature — Vampire

“… and for that I shall be eternally grateful.”

4/4

Illustrated by Steve Argyle

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Civilized Scholar {2}{U}

Creature — Human Advisor

{T}: Draw a card, then discard a card. If a creature card is discarded this way, untap Civilized Scholar, then transform it.

“Me, angry? Of course not. Thanks to my research, I’m above such petty emotions now.”

0/1

Homicidal Brute

Creature — Human Mutant

At the beginning of your end step, if Homicidal Brute didn’t attack this turn, tap Homicidal Brute, then transform it.

For a moment his basest desires run free, unshackled by reason or conscience.

5/1

Illustrated by Michael C. Hayes

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Cloistered Youth {1}{W}

Creature — Human

At the beginning of your upkeep, you may transform Cloistered Youth.

“I heard her talking in her sleep—pleading, shrieking, snarling. It was not my daughter’s voice. That is not my daughter.” —Ekatrin, elder of Hanweir

1/1

Unholy Fiend

Creature — Horror

At the beginning of your end step, you lose 1 life.

The fiend tormented them by recounting the girl’s memories, as if some part of her remained inside that twisted shell.

3/3

Illustrated by Igor Kieryluk

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Conduit of Storms {2}{R}

Creature — Werewolf Horror

Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.

{3}{R}{R}: Transform Conduit of Storms.

2/3

Conduit of Emrakul

Creature — Eldrazi Werewolf

Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.

5/4

Illustrated by Raymond Swanland

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Conqueror's Galleon {4}

Artifact — Vehicle

When Conqueror’s Galleon attacks, exile it at end of combat, then return it to the battlefield transformed under your control.

Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)

2/10

Conqueror's Foothold

Land

(Transforms from Conqueror’s Galleon.)

{T}: Add {C}.

{2}, {T}: Draw a card, then discard a card.

{4}, {T}: Draw a card.

{6}, {T}: Return target card from your graveyard to your hand.

Illustrated by Emrah Elmasli

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Convicted Killer {2}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Convicted Killer.

None are more dangerous than those who have already been sentenced to death.

2/2

Branded Howler

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Branded Howler.

It is said that one of the most notorious werewolf howlpacks, the Vildin, only calls those whose hands are already stained with blood.

4/4

Illustrated by Deruchenko Alexander

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Cryptolith Fragment {3}

Artifact

Cryptolith Fragment enters the battlefield tapped.

{T}: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

Aurora of Emrakul

Creature — Eldrazi Reflection

Flying, deathtouch

Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

1/4

Illustrated by John Avon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Curious Homunculus {1}{U}

Creature — Homunculus

{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.

At the beginning of your upkeep, if there are three or more instant and/or sorcery cards in your graveyard, transform Curious Homunculus.

1/1

Voracious Reader

Creature — Eldrazi Homunculus

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Instant and sorcery spells you cast cost {1} less to cast.

3/4

Illustrated by Filip Burburan

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Daring Sleuth {1}{U}

Creature — Human Rogue

When you sacrifice a Clue, transform Daring Sleuth.

“No matter the cost, I must discover the source of these strange happenings.”

2/1

Bearer of Overwhelming Truths

Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a colorless Clue artifact token with “{2}, Sacrifice this artifact: Draw a card.”)

3/2

Illustrated by Seb McKinnon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Daybreak Ranger {2}{G}

Creature — Human Archer Werewolf

{T}: Daybreak Ranger deals 2 damage to target creature with flying.

At the beginning of each upkeep, if no spells were cast last turn, transform Daybreak Ranger.

2/2

Nightfall Predator

Creature — Werewolf

{R}, {T}: Nightfall Predator fights target creature. (Each deals damage equal to its power to the other.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Nightfall Predator.

4/4

Illustrated by Steve Prescott

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Delver of Secrets {U}

Creature — Human Wizard

At the beginning of your upkeep, look at the top card of your library. You may reveal that card. If an instant or sorcery card is revealed this way, transform Delver of Secrets.

1/1

Insectile Aberration

Creature — Human Insect

Flying

“Unfortunately, all my test animals have died or escaped, so I shall be the final subject. I feel no fear. This is a momentous night.” —Laboratory notes, final entry

3/2

Illustrated by Nils Hamm

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Docent of Perfection {3}{U}{U}

Creature — Insect Horror

Flying

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token. Then if you control three or more Wizards, transform Docent of Perfection.

5/4

Final Iteration

Creature — Eldrazi Insect

Flying

Wizards you control get +2/+1 and have flying.

Whenever you cast an instant or sorcery spell, create a 1/1 blue Human Wizard creature token.

6/5

Illustrated by Nils Hamm

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Dowsing Dagger {2}

Artifact — Equipment

When Dowsing Dagger enters the battlefield, target opponent creates two 0/2 green Plant creature tokens with defender.

Equipped creature gets +2/+1.

Whenever equipped creature deals combat damage to a player, you may transform Dowsing Dagger.

Equip {2}

Lost Vale

Land

(Transforms from Dowsing Dagger.)

{T}: Add three mana of any one color.

The pirates had ventured into the interior for treasure. They found something far greater.

Illustrated by Florian de Gesincourt

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Duskwatch Recruiter {1}{G}

Creature — Human Warrior Werewolf

{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

2/2

Krallenhorde Howler

Creature — Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

3/3

Illustrated by Craig J Spearing

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Elbrus, the Binding Blade {7}

Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}

Those who grasp its hilt soon hear the demon’s call.

Withengar Unbound

Legendary Creature — Demon

Flying, intimidate, trample (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

There are not enough lives on Innistrad to satisfy his thirst for retribution.

13/13

Illustrated by Eric Deschamps

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Elusive Tormentor {2}{B}{B}

Creature — Vampire Wizard

{1}, Discard a card: Transform Elusive Tormentor.

Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.

4/4

Insidious Mist

Creature — Elemental

Hexproof, indestructible

Insidious Mist can’t block and can’t be blocked.

Whenever Insidious Mist attacks and isn’t blocked, you may pay {2}{B}. If you do, transform it.

0/1

Illustrated by Izzy

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Extricator of Sin {2}{W}

Creature — Human Cleric

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

0/3

Extricator of Flesh

Creature — Eldrazi Horror

Eldrazi you control have vigilance.

{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

3/5

Illustrated by Craig J Spearing

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Garruk Relentless {3}{G}

Legendary Planeswalker — Garruk

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Create a 2/2 green Wolf creature token.

Loyalty: 3

Garruk, the Veil-Cursed

Legendary Planeswalker — Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

−3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Illustrated by Eric Deschamps

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Gatstaf Arsonists {4}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

The glow in their eyes reveals more than anger or madness.

5/4

Gatstaf Ravagers

Creature — Werewolf

Menace (This creature can’t be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

6/5

Illustrated by Greg Staples

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Gatstaf Shepherd {1}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

“What is worse than a wolf in sheep’s clothing?” —Wolfhunter’s riddle

2/2

Gatstaf Howler

Creature — Werewolf

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.

3/3

Illustrated by Mark Evans

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Geier Reach Bandit {2}{R}

Creature — Human Rogue Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

The cathars realized they had not tracked her—she had led them here.

3/2

Vildin-Pack Alpha

Creature — Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

4/3

Illustrated by Slawomir Maniak

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Golden Guardian {4}

Artifact Creature — Golem

Defender

{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

4/4

Gold-Forge Garrison

Land

(Transforms from Golden Guardian.)

{T}: Add two mana of any one color.

{4}, {T}: Create a 4/4 colorless Golem artifact creature token.

An army of living gold for the golden city. An army of living gold for the golden city.

Illustrated by Svetlin Velinov

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Grizzled Angler {2}{U}

Creature — Human

{T}: Put the top two cards of your library into your graveyard. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.

2/3

Grisly Anglerfish

Creature — Eldrazi Fish

{6}: Creatures your opponents control attack this turn if able.

4/5

Illustrated by Kev Walker

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Grizzled Outcasts {4}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Grizzled Outcasts.

Seen as unsavory, the hunters were never allowed in town—until one night they vanished.

4/4

Krallenhorde Wantons

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Wantons.

The boot prints became paw prints, and they led right back into town.

7/7

Illustrated by Randy Gallegos

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Growing Rites of Itlimoc {2}{G}

Legendary Enchantment

When Growing Rites of Itlimoc enters the battlefield, look at the top four cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of your end step, if you control four or more creatures, transform Growing Rites of Itlimoc.

Itlimoc, Cradle of the Sun

Legendary Land

(Transforms from Growing Rites of Itlimoc.)

{T}: Add {G}.

{T}: Add {G} for each creature you control.

Before the Sun Empire was born, humans and merfolk joined their magic to invoke a blessing of fertility on the land.

Illustrated by Grzegorz Rutkowski

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Hadana's Climb {1}{G}{U}

Legendary Enchantment

At the beginning of combat on your turn, put a +1/+1 counter on target creature you control. Then if that creature has three or more +1/+1 counters on it, transform Hadana’s Climb.

Hadana seeks power in the service of peace.

Winged Temple of Orazca

Legendary Land

(Transforms from Hadana’s Climb.)

{T}: Add one mana of any color.

{1}{G}{U}, {T}: Target creature you control gains flying and gets +X/+X until end of turn, where X is its power.

Illustrated by Titus Lunter

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Hanweir Militia Captain {1}{W}

Creature — Human Soldier

At the beginning of your upkeep, if you control four or more creatures, transform Hanweir Militia Captain.

Her reputation inspires both loyalty and adoration.

2/2

Westvale Cult Leader

Creature — Human Cleric

Westvale Cult Leader’s power and toughness are each equal to the number of creatures you control.

At the beginning of your end step, create a 1/1 white and black Human Cleric creature token.

*/*

Illustrated by David Palumbo

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Hanweir Watchkeep {2}{R}

Creature — Human Warrior Werewolf

Defender

At the beginning of each upkeep, if no spells were cast last turn, transform Hanweir Watchkeep.

He scans for wolves, knowing there’s one he can never anticipate.

1/5

Bane of Hanweir

Creature — Werewolf

Bane of Hanweir attacks each combat if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Bane of Hanweir.

Technically he never left his post. He looks after the wolf wherever it goes.

5/5

Illustrated by Wayne Reynolds

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Harvest Hand {3}

Artifact Creature — Scarecrow

When Harvest Hand dies, return it to the battlefield transformed under your control.

The harvest is never finished.

2/2

Scrounged Scythe

Artifact — Equipment

Equipped creature gets +1/+1.

As long as equipped creature is a Human, it has menace. (It can’t be blocked except by two or more creatures.)

Equip {2}

Illustrated by Jason Felix

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Heir of Falkenrath {1}{B}

Creature — Vampire

Discard a card: Transform Heir of Falkenrath. Activate this ability only once each turn.

Among vampires, there has long been the belief that the urge to feed must be balanced by the poise of nobility.

2/1

Heir to the Night

Creature — Vampire Berserker

Flying

The Falkenrath have relinquished all pretense at nobility, losing themselves completely to their all-consuming thirst.

3/2

Illustrated by Jason Rainville

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Hermit of the Natterknolls {2}{G}

Creature — Human Werewolf

Whenever an opponent casts a spell during your turn, draw a card.

At the beginning of each upkeep, if no spells were cast last turn, transform Hermit of the Natterknolls.

He hates company …

2/3

Lone Wolf of the Natterknolls

Creature — Werewolf

Whenever an opponent casts a spell during your turn, draw two cards.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lone Wolf of the Natterknolls.

… but he’ll have you for lunch.

3/5

Illustrated by Dan Scott

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Hinterland Hermit {1}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Hermit.

He tried to live far from those he could hurt …

2/1

Hinterland Scourge

Creature — Werewolf

Hinterland Scourge must be blocked if able.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Hinterland Scourge.

… but the monster within was a tireless hunter.

3/2

Illustrated by Steven Belledin

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Hinterland Logger {1}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Hinterland Logger.

“There’s a forester lives up in the highlands. Tried to sell her one of my finest axes at a bargain, but she wasn’t interested.” —Old Rutstein

2/1

Timber Shredder

Creature — Werewolf

Trample

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Timber Shredder.

“She even had the audacity to criticize my wares as inferior.” —Old Rutstein

4/2

Illustrated by Karl Kopinski

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Huntmaster of the Fells {2}{R}{G}

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

2/2

Ravager of the Fells

Creature — Werewolf

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker’s controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

4/4

Illustrated by Chris Rahn

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Instigator Gang {3}{R}

Creature — Human Werewolf

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

2/3

Wildblood Pack

Creature — Werewolf

Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

5/5

Illustrated by Greg Staples

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Jace, Vryn's Prodigy {1}{U}

Legendary Creature — Human Wizard

{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn’s Prodigy, then return him to the battlefield transformed under his owner’s control.

“People’s thoughts just come to me. Sometimes I don’t know if it’s them or me thinking.”

0/2

Jace, Telepath Unbound

Legendary Planeswalker — Jace

+1: Up to one target creature gets -2/-0 until your next turn.

−3: You may cast target instant or sorcery card from your graveyard this turn. If that card would be put into your graveyard this turn, exile it instead.

−9: You get an emblem with “Whenever you cast a spell, target opponent puts the top five cards of their library into their graveyard.”

Loyalty: 5

Illustrated by Jaime Jones

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Journey to Eternity {1}{B}{G}

Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Every journey has its inevitable end …

Atzal, Cave of Eternity

Legendary Land

(Transforms from Journey to Eternity.)

{T}: Add one mana of any color.

{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.

… but every end is a new beginning.

Illustrated by Deruchenko Alexander

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Kessig Forgemaster {1}{R}

Creature — Human Shaman Werewolf

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

2/1

Flameheart Werewolf

Creature — Werewolf

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

3/2

Illustrated by Winona Nelson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Kessig Prowler {G}

Creature — Werewolf Horror

{4}{G}: Transform Kessig Prowler.

2/1

Sinuous Predator

Creature — Eldrazi Werewolf

Sinuous Predator can’t be blocked by more than one creature.

4/4

Illustrated by Slawomir Maniak

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Kindly Stranger {2}{B}

Creature — Human

Delirium{2}{B}: Transform Kindly Stranger. Activate this ability only if there are four or more card types among cards in your graveyard.

“I’m not afraid out here, for I know that a higher power protects me.”

2/3

Demon-Possessed Witch

Creature — Human Shaman

When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

“It looks like you could use some protection of your own.”

4/3

Illustrated by Ryan Pancoast

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Kruin Outlaw {1}{R}{R}

Creature — Human Rogue Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

“Hold tight. I’ve got a surprise for them.”

2/2

Terror of Kruin Pass

Creature — Werewolf

Double strike

Werewolves you control have menace. (They can’t be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

3/3

Illustrated by David Rapoza

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Kytheon, Hero of Akros {W}

Legendary Creature — Human Soldier

At end of combat, if Kytheon, Hero of Akros and at least two other creatures attacked this combat, exile Kytheon, then return him to the battlefield transformed under his owner’s control.

{2}{W}: Kytheon gains indestructible until end of turn.

2/1

Gideon, Battle-Forged

Legendary Planeswalker — Gideon

+2: Up to one target creature an opponent controls attacks Gideon, Battle-Forged during its controller’s next turn if able.

+1: Until your next turn, target creature gains indestructible. Untap that creature.

0: Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human Soldier creature with indestructible that’s still a planeswalker. Prevent all damage that would be dealt to him this turn.

Loyalty: 3

Illustrated by Willian Murai

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Lambholt Elder {2}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Elder.

“Be wary of the seemingly gentle souls. The weak here were slaughtered long ago.” —Rem Karolus, Blade of the Inquisitors

1/2

Silverpelt Werewolf

Creature — Werewolf

Whenever Silverpelt Werewolf deals combat damage to a player, draw a card.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Silverpelt Werewolf.

4/5

Illustrated by Matt Stewart

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Lambholt Pacifist {1}{G}

Creature — Human Shaman Werewolf

Lambholt Pacifist can’t attack unless you control a creature with power 4 or greater.

At the beginning of each upkeep, if no spells were cast last turn, transform Lambholt Pacifist.

3/3

Lambholt Butcher

Creature — Werewolf

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Lambholt Butcher.

True peace can’t be achieved until everyone else is dead.

4/4

Illustrated by Ryan Pancoast

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Legion's Landing {W}

Legendary Enchantment

When Legion’s Landing enters the battlefield, create a 1/1 white Vampire creature token with lifelink.

When you attack with three or more creatures, transform Legion’s Landing.

“I claim this land in the name of the queen.” —Adrian Adanto of Lujio

Adanto, the First Fort

Legendary Land

(Transforms from Legion’s Landing.)

{T}: Add {W}.

{2}{W}, {T}: Create a 1/1 white Vampire creature token with lifelink.

Illustrated by Svetlin Velinov

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Liliana, Heretical Healer {1}{B}{B}

Legendary Creature — Human Cleric

Lifelink

Whenever another nontoken creature you control dies, exile Liliana, Heretical Healer, then return her to the battlefield transformed under her owner’s control. If you do, create a 2/2 black Zombie creature token.

2/3

Liliana, Defiant Necromancer

Legendary Planeswalker — Liliana

+2: Each player discards a card.

−X: Return target nonlegendary creature card with converted mana cost X from your graveyard to the battlefield.

−8: You get an emblem with “Whenever a creature dies, return it to the battlefield under your control at the beginning of the next end step.”

Loyalty: 3

Illustrated by Karla Ortiz

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Lone Rider {1}{W}

Creature — Human Knight

First strike, lifelink

At the beginning of the end step, if you gained 3 or more life this turn, transform Lone Rider.

1/1

It That Rides as One

Creature — Eldrazi Horror

First strike, trample, lifelink

4/4

Illustrated by Daarken

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl
Next 60 Last Page
Next 60