21 – 40 of 208 cards where the set is “emn”

Cathar's Shield (Eldritch Moon #192)

Cathar's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

“A leader can inspire courage, but it is the smiths and healers who truly keep hope alive.”
—Thalia, heretic cathar

Illustrated by Mark Zug

Standard
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Cemetery Recruitment (Eldritch Moon #83)

Cemetery Recruitment {1}{B}

Sorcery

Return target creature card from your graveyard to your hand. If it’s a Zombie card, draw a card.

“There’s a smoothness to my magic here that I don’t find on any other plane.”

Illustrated by Kieran Yanner

Standard
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Certain Death (Eldritch Moon #84)

Certain Death {5}{B}

Sorcery

Destroy target creature. Its controller loses 2 life and you gain 2 life.

Some spirits cling to one person, feasting on the growing fear until a final moment of all-consuming terror.

Illustrated by Kev Walker

Standard
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Chilling Grasp (Eldritch Moon #50)

Chilling Grasp {2}{U}

Instant

Tap up to two target creatures. Those creatures don’t untap during their controller’s next untap step.

Madness {3}{U} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

Illustrated by Seb McKinnon

Standard
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Chittering Host (Eldritch Moon #96b)

Chittering Host

Creature — Eldrazi Horror

Haste

Menace (This creature can’t be blocked except by two or more creatures.)

When Chittering Host enters the battlefield, other creatures you control get +1/+0 and gain menace until end of turn.

5/6

Illustrated by Jason Felix

Standard
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Choking Restraints (Eldritch Moon #16)

Choking Restraints {2}{W}

Enchantment — Aura

Enchant creature

Enchanted creature can’t attack or block.

{3}{W}{W}, Sacrifice Choking Restraints: Exile enchanted creature.

Illustrated by John Stanko

Standard
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Clear Shot (Eldritch Moon #152)

Clear Shot {2}{G}

Instant

Target creature you control gets +1/+1 until end of turn. It deals damage equal to its power to target creature you don’t control.

“What worked to bring down angels will do the same for these horrors.”
—Rem Karolus, Slayer of Eldrazi

Illustrated by Craig J Spearing

Standard
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Coax from the Blind Eternities (Eldritch Moon #51)

Coax from the Blind Eternities {2}{U}

Sorcery

You may reveal an Eldrazi card you own from outside the game or choose a face-up Eldrazi card you own in exile. Put that card into your hand.

At Nahiri’s call, Emrakul traversed the vast emptiness between the planes and arrived on Innistrad.

Illustrated by Jaime Jones

Standard
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Collective Brutality (Eldritch Moon #85)

Collective Brutality {1}{B}

Sorcery

Escalate—Discard a card. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.

• Target creature gets -2/-2 until end of turn.

• Target opponent loses 2 life and you gain 2 life.

Illustrated by Johann Bodin

Standard
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Collective Defiance (Eldritch Moon #123)

Collective Defiance {1}{R}{R}

Sorcery

Escalate {1} (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Target player discards all the cards in their hand, then draws that many cards.

• Collective Defiance deals 4 damage to target creature.

• Collective Defiance deals 3 damage to target opponent or planeswalker.

Illustrated by Kieran Yanner

Standard
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Collective Effort (Eldritch Moon #17)

Collective Effort {1}{W}{W}

Sorcery

Escalate—Tap an untapped creature you control. (Pay this cost for each mode chosen beyond the first.)

Choose one or more —

• Destroy target creature with power 4 or greater.

• Destroy target enchantment.

• Put a +1/+1 counter on each creature target player controls.

Illustrated by Eric Deschamps

Standard
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Conduit of Storms // Conduit of Emrakul (Eldritch Moon #124)
Conduit of Storms // Conduit of Emrakul (Eldritch Moon #124)

Conduit of Storms {2}{R}

Creature — Werewolf Horror

Whenever Conduit of Storms attacks, add {R} at the beginning of your next main phase this turn.

{3}{R}{R}: Transform Conduit of Storms.

It strikes with the fury of a tempest.

2/3

Conduit of Emrakul

Creature — Eldrazi Werewolf

Whenever Conduit of Emrakul attacks, add {C}{C} at the beginning of your next main phase this turn.

As without, so within.

5/4

Illustrated by Raymond Swanland

Standard
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Contingency Plan (Eldritch Moon #52)

Contingency Plan {1}{U}

Sorcery

Surveil 5. (Look at the top five cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)

“Improvisation is for those who failed to prepare.”
—Jace Beleren

Illustrated by Ryan Yee

Standard
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Convolute (Eldritch Moon #53)

Convolute {2}{U}

Instant

Counter target spell unless its controller pays {4}.

“There’s no sense arguing with insanity.”
—Levana, Midnight Duelist

Illustrated by Viktor Titov

Standard
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Courageous Outrider (Eldritch Moon #18)

Courageous Outrider {3}{W}

Creature — Human Scout

When Courageous Outrider enters the battlefield, look at the top four cards of your library. You may reveal a Human card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

One silvery blast signaled that she wouldn’t be arriving at Thraben alone.

3/4

Illustrated by Ryan Alexander Lee

Standard
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Crop Sigil (Eldritch Moon #153)

Crop Sigil {G}

Enchantment

At the beginning of your upkeep, you may mill a card.

Delirium{2}{G}, Sacrifice Crop Sigil: Return up to one target creature card and up to one target land card from your graveyard to your hand. Activate only if there are four or more card types among cards in your graveyard.

Illustrated by Titus Lunter

Standard
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Crossroads Consecrator (Eldritch Moon #154)

Crossroads Consecrator {G}

Creature — Human Cleric

{G}, {T}: Target attacking Human gets +1/+1 until end of turn.

“May the steel of your blade match the steel in your soul.”

1/2

Illustrated by David Gaillet

Standard
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Cryptbreaker (Eldritch Moon #86)

Cryptbreaker {B}

Creature — Zombie

{1}{B}, {T}, Discard a card: Create a 2/2 black Zombie creature token.

Tap three untapped Zombies you control: You draw a card and you lose 1 life.

1/1

Illustrated by Darek Zabrocki

Standard
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Modern
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Cryptolith Fragment // Aurora of Emrakul (Eldritch Moon #193)
Cryptolith Fragment // Aurora of Emrakul (Eldritch Moon #193)

Cryptolith Fragment {3}

Artifact

Cryptolith Fragment enters the battlefield tapped.

{T}: Add one mana of any color. Each player loses 1 life.

At the beginning of your upkeep, if each player has 10 or less life, transform Cryptolith Fragment.

Aurora of Emrakul

Creature — Eldrazi Reflection

Flying, deathtouch

Whenever Aurora of Emrakul attacks, each opponent loses 3 life.

“I felt compelled to take the twisted stone, and I abandoned my horse’s burden to accommodate its weight. Now, its continued glow illuminates my home and warms my mind.”
—Garner Kroft, Moorland farmer

1/4

Illustrated by John Avon

Standard
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Cultist's Staff (Eldritch Moon #194)

Cultist's Staff {2}

Artifact — Equipment

Equipped creature gets +2/+2.

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

The head of the staff doubles as a brand to anoint the newly inducted.

Illustrated by Adam Paquette

Standard
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