Resistencia colectiva {1}{R}{R}
Conjuro
Expandir {1}. (Paga este coste por cada modo que elijas además del primero.)
Elige uno o más:
• El jugador objetivo descarta todas las cartas de su mano, luego roba esa misma cantidad de cartas.
• La Resistencia colectiva hace 4 puntos de daño a la criatura objetivo.
• La Resistencia colectiva hace 3 puntos de daño al oponente objetivo.
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Resistencia colectiva:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- You choose all of your modes at once. You can’t wait to perform one mode’s actions and then decide to choose more modes. (2016-07-13)
- You can’t choose any one mode multiple times. (2016-07-13)
- If two of the chosen modes of an escalate spell target a creature, you may choose the same creature for each mode’s target, or choose different creatures. The same is true if the chosen modes target a player (or opponent). (2016-07-13)
- If one target of an escalate spell becomes illegal, the other targets will still be affected. If all of the targets become illegal, the spell won’t resolve. (2016-07-13)
- Effects that reduce the cost of spells reduce the total cost, including any escalate costs added. (2016-07-13)
- If an effect allows you to cast a spell that has escalate without paying its mana cost, you pay escalate costs for that spell if you choose more than one mode. (2016-07-13)
- Additional costs don’t affect a spell’s mana value. (2016-07-13)