21 – 40 of 158 cards where the set is “dka”

Clinging Mists (Dark Ascension #109)

Clinging Mists {2}{G}

Instant

Prevent all combat damage that would be dealt this turn.

Fateful hour — If you have 5 or less life, tap all attacking creatures. Those creatures don’t untap during their controller’s next untap step.

Illustrated by Anthony Francisco

Standard
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Modern
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Counterlash (Dark Ascension #33)

Counterlash {4}{U}{U}

Instant

Counter target spell. You may cast a spell that shares a card type with it from your hand without paying its mana cost.

“Pathetic. Let me show you how it’s done.”

Illustrated by Austin Hsu

Standard
Alchemy
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Crushing Vines (Dark Ascension #110)

Crushing Vines {2}{G}

Instant

Choose one —

• Destroy target creature with flying.

• Destroy target artifact.

“Your veil’s curse won’t stop me, deathmage. I have taken down countless night hunters and this dark plane is not big enough for you to hide.”
—Garruk Wildspeaker, to Liliana Vess

Illustrated by Scott Chou

Standard
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Curse of Bloodletting (Dark Ascension #85)

Curse of Bloodletting {3}{R}{R}

Enchantment — Aura Curse

Enchant player

If a source would deal damage to enchanted player, it deals double that damage to that player instead.

It is the demon’s mark, an infernal claim on the flesh of the guilty.

Illustrated by Michael C. Hayes

Standard
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Curse of Echoes (Dark Ascension #34)

Curse of Echoes {4}{U}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts an instant or sorcery spell, each other player may copy that spell and may choose new targets for the copy they control.

Illustrated by Slawomir Maniak

Standard
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Curse of Exhaustion (Dark Ascension #5)

Curse of Exhaustion {2}{W}{W}

Enchantment — Aura Curse

Enchant player

Enchanted player can’t cast more than one spell each turn.

“I do believe your heresy will prove more difficult now that you have more pressing concerns.”
—Bishop Argust

Illustrated by Slawomir Maniak

Standard
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Curse of Misfortunes (Dark Ascension #56)

Curse of Misfortunes {4}{B}

Enchantment — Aura Curse

Enchant player

At the beginning of your upkeep, you may search your library for a Curse card that doesn’t have the same name as a Curse attached to enchanted player, put it onto the battlefield attached to that player, then shuffle.

Illustrated by Terese Nielsen

Standard
Alchemy
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Curse of Thirst (Dark Ascension #57)

Curse of Thirst {4}{B}

Enchantment — Aura Curse

Enchant player

At the beginning of enchanted player’s upkeep, Curse of Thirst deals damage to that player equal to the number of Curses attached to them.

“May you drink until you drown but never be sated.”
—Odila, witch of Morkrut

Illustrated by Christopher Moeller

Standard
Alchemy
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Dawntreader Elk (Dark Ascension #111)

Dawntreader Elk {1}{G}

Creature — Elk

{G}, Sacrifice Dawntreader Elk: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Silent as winter snow, it seeks wild places unspoiled by the walking dead.

2/2

Illustrated by John Avon

Standard
Alchemy
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Deadly Allure (Dark Ascension #58)

Deadly Allure {B}

Sorcery

Target creature gains deathtouch until end of turn and must be blocked this turn if able.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

What could be more irresistible than death?

Illustrated by Steve Argyle

Standard
Alchemy
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Death's Caress (Dark Ascension #59)

Death's Caress {3}{B}{B}

Sorcery

Destroy target creature. If that creature was a Human, you gain life equal to its toughness.

The faint smell of cloves, the rustling of the wind, and a paralyzing descent into an airless, fathomless tomb.

Illustrated by James Ryman

Standard
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Deranged Outcast (Dark Ascension #112)

Deranged Outcast {1}{G}

Creature — Human Rogue

{1}{G}, Sacrifice a Human: Put two +1/+1 counters on target creature.

Cast out by his village, he now takes grim offense at refugees who seek shelter in his forest.

2/1

Illustrated by Nils Hamm

Standard
Alchemy
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Diregraf Captain (Dark Ascension #135)

Diregraf Captain {1}{U}{B}

Creature — Zombie Soldier

Deathtouch

Other Zombie creatures you control get +1/+1.

Whenever another Zombie you control dies, target opponent loses 1 life.

Though its mind has long since rotted away, it wields a sword with deadly skill.

2/2

Illustrated by Slawomir Maniak

Standard
Alchemy
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Divination (Dark Ascension #35)

Divination {2}{U}

Sorcery

Draw two cards.

Even the House of Galan, who takes the most scholarly approach to the mystic traditions, has resorted to exploring more primitive methods in Avacyn’s absence.

Illustrated by Scott Chou

Standard
Alchemy
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Drogskol Captain (Dark Ascension #136)

Drogskol Captain {1}{W}{U}

Creature — Spirit Soldier

Flying

Other Spirit creatures you control get +1/+1 and have hexproof. (They can’t be the targets of spells or abilities your opponents control.)

Dead or alive, true leaders can inspire an entire army.

2/2

Illustrated by Peter Mohrbacher

Standard
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Drogskol Reaver (Dark Ascension #137)

Drogskol Reaver {5}{W}{U}

Creature — Spirit

Flying, double strike, lifelink

Whenever you gain life, draw a card.

Wracked and warped with anguish, it obsessively seeks out other souls to hoard within its eternal prison.

3/5

Illustrated by Vincent Proce

Standard
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Dungeon Geists (Dark Ascension #36)

Dungeon Geists {2}{U}{U}

Creature — Spirit

Flying

When Dungeon Geists enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s untap step for as long as you control Dungeon Geists.

3/3

Illustrated by Nils Hamm

Standard
Alchemy
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Modern
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Elbrus, the Binding Blade // Withengar Unbound (Dark Ascension #147)
Elbrus, the Binding Blade // Withengar Unbound (Dark Ascension #147)

Elbrus, the Binding Blade {7}

Legendary Artifact — Equipment

Equipped creature gets +1/+0.

When equipped creature deals combat damage to a player, unattach Elbrus, the Binding Blade, then transform it.

Equip {1}

Those who grasp its hilt soon hear the demon’s call.

Withengar Unbound

Color Indicator: Black Legendary Creature — Demon

Flying, intimidate, trample (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever a player loses the game, put thirteen +1/+1 counters on Withengar Unbound.

There are not enough lives on Innistrad to satisfy his thirst for retribution.

13/13

Illustrated by Eric Deschamps

Standard
Alchemy
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Elgaud Inquisitor (Dark Ascension #6)

Elgaud Inquisitor {3}{W}

Creature — Human Cleric

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

When Elgaud Inquisitor dies, create a 1/1 white Spirit creature token with flying.

“It will take more than steel alone to purge this world of evil.”

2/2

Illustrated by Slawomir Maniak

Standard
Alchemy
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Erdwal Ripper (Dark Ascension #86)

Erdwal Ripper {1}{R}{R}

Creature — Vampire

Haste

Whenever Erdwal Ripper deals combat damage to a player, put a +1/+1 counter on it.

Savage vampires lurk in the Erdwal’s network of passageways where prey is plentiful and easy to catch.

2/1

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Penny