21 – 40 of 324 cards where the cards have colorless identity and the card types include “land”

Bad River (Dominaria United Commander #197)

Bad River

Land

Bad River enters the battlefield tapped.

{T}, Sacrifice Bad River: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle.

Illustrated by Nils Hamm

Standard
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Modern
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Baldur's Gate (Commander Legends: Battle for Baldur's Gate #345)

Baldur's Gate

Legendary Land — Gate

{T}: Add {C}.

{2}, {T}: Add X mana of any one color, where X is the number of other Gates you control.

“Of course I know what ‘eponymous’ means! It’s a little horse.”
—Krizz, gate guard

Illustrated by Titus Lunter

Standard
Alchemy
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Bant Panorama (New Capenna Commander #387)

Bant Panorama

Land

{T}: Add {C}.

{1}, {T}, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.

Bant’s hearts are as pure as its air and as bright as its skies.

Illustrated by Donato Giancola

Standard
Alchemy
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Modern
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Base Camp (Zendikar Rising #257)

Base Camp

Land

Base Camp enters the battlefield tapped.

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

A new dawn, a new adventure.

Illustrated by Jokubas Uogintas

Standard
Alchemy
Pioneer
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Basilisk Gate (Commander Legends: Battle for Baldur's Gate #346)

Basilisk Gate

Land — Gate

{T}: Add {C}.

{2}, {T}: Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.

The eastern passage into the city is filled with reminders that the patriars are literally looking down on you.

Illustrated by Julian Kok Joon Wen

Standard
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Bazaar of Baghdad (Vintage Masters #294)

Bazaar of Baghdad

Land

{T}: Draw two cards, then discard three cards.

Illustrated by Christopher Moeller

Part of the Reserved List

Standard
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Blasted Landscape (Commander Anthology Volume II #238)

Blasted Landscape

Land

{T}: Add {C}.

Cycling {2} ({2}, Discard this card: Draw a card.)

Illustrated by Ciruelo

Standard
Alchemy
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Modern
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Blast Zone (Commander Masters #987)

Blast Zone

Land

Blast Zone enters the battlefield with a charge counter on it.

{T}: Add {C}.

{X}{X}, {T}: Put X charge counters on Blast Zone.

{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.

Illustrated by Jorge Jacinto

Standard
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Blinkmoth Nexus (Double Masters #311)

Blinkmoth Nexus

Land

{T}: Add {C}.

{1}: Blinkmoth Nexus becomes a 1/1 Blinkmoth artifact creature with flying until end of turn. It’s still a land.

{1}, {T}: Target Blinkmoth creature gets +1/+1 until end of turn.

Illustrated by Sam Burley

Standard
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Modern
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Blinkmoth Well (Mirrodin #279)

Blinkmoth Well

Land

{T}: Add {C}.

{2}, {T}: Tap target noncreature artifact.

When dictated by blinkmoth migratory patterns, clouds of tiny lights well up from Mirrodin’s core.

Illustrated by David Martin

Standard
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Bloodstained Mire (Modern Horizons 3 #216)

Bloodstained Mire

Land

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

A graveyard for conquerors and conquered alike.

Illustrated by Bruce Brenneise

Standard
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Banned
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Banned
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Bonders' Enclave (Outlaws of Thunder Junction Commander #274)

Bonders' Enclave

Land

{T}: Add {C}.

{3}, {T}: Draw a card. Activate only if you control a creature with power 4 or greater.

There is a sanctuary that reveals itself only to those graced by the eludha—the mystical connection between bonder and monster.

Illustrated by Cliff Childs

Standard
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Boseiju, Who Shelters All (Champions of Kamigawa #273)

Boseiju, Who Shelters All

Legendary Land

Boseiju, Who Shelters All enters the battlefield tapped.

{T}, Pay 2 life: Add {C}. If that mana is spent on an instant or sorcery spell, that spell can’t be countered.

Illustrated by Ralph Horsley

Standard
Alchemy
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Modern
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Branch of Vitu-Ghazi (Murders at Karlov Manor #258)

Branch of Vitu-Ghazi

Land

{T}: Add {C}.

Disguise {3} (You may cast this card face down for {3} as a 2/2 creature with ward {2}. Turn it face up any time for its disguise cost.)

When Branch of Vitu-Ghazi is turned face up, add two mana of any one color. Until end of turn, you don’t lose this mana as steps and phases end.

Illustrated by Alayna Danner

Standard
Alchemy
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Modern
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Brokers Hideout (Streets of New Capenna #248)

Brokers Hideout

Land

When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

Once the witness was inside, the safe house vanished first from sight, then from memory.

Watermark: Brokers

Illustrated by James Paick

Standard
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Bucolic Ranch (Outlaws of Thunder Junction #265)

Bucolic Ranch

Land — Desert

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Mount spell.

{3}, {T}: Look at the top card of your library. If it’s a Mount card, you may reveal it and put it into your hand. If you don’t put it into your hand, you may put it on the bottom of your library.

Illustrated by Leonardo Borazio

Standard
Alchemy
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Modern
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Buried Ruin (Double Masters #312)

Buried Ruin

Land

{T}: Add {C}.

{2}, {T}, Sacrifice Buried Ruin: Return target artifact card from your graveyard to your hand.

History has buried its treasures deep.

Illustrated by Franz Vohwinkel

Standard
Alchemy
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Cabaretti Courtyard (Streets of New Capenna #249)

Cabaretti Courtyard

Land

When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.

So long as the Halo keeps flowing, the festivities never end.

Watermark: Cabaretti

Illustrated by Kasia 'Kafis' Zielińska

Standard
Alchemy
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Modern
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Cactus Preserve (Outlaws of Thunder Junction Commander #40)

Cactus Preserve

Land — Desert

Cactus Preserve enters the battlefield tapped.

{T}: Add one mana of any type that a land you control could produce.

{3}: Until end of turn, Cactus Preserve becomes an X/X green Plant creature with reach, where X is the greatest mana value among your commanders. It’s still a land.

Illustrated by Jonas De Ro

Standard
Alchemy
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Modern
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Captivating Cave (The Lost Caverns of Ixalan #268)

Captivating Cave

Land — Cave

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{4}, {T}, Sacrifice Captivating Cave: Put two +1/+1 counters on target creature. Activate only as a sorcery.

Illustrated by Lorenzo Lanfranconi

Standard
Alchemy
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Modern
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Penny