Blast Zone (Commander Masters #987)

Zone de déflagration

Terrain

La Zone de déflagration arrive sur le champ de bataille avec un marqueur « charge » sur elle.

{T} : Ajoutez {C}.

{X}{X}, {T} : Mettez X marqueurs « charge » sur la Zone de déflagration.

{3}, {T}, sacrifiez la Zone de déflagration : Détruisez chaque permanent non-terrain ayant une valeur de mana égale au nombre de marqueurs « charge » sur la Zone de déflagration.

Illustrated by Jorge Jacinto

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Zone de déflagration:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone's ability. (2019-05-03)
  • Tokens that aren't a copy of something else don't have a mana cost. Anything without a mana cost normally has a mana value of 0. (2019-05-03)
  • If a permanent has {X} in its mana cost, X is considered to be 0. (2019-05-03)
  • An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone's ability. (2022-10-14)
  • Tokens that aren't a copy of something else don't have a mana cost. Anything without a mana cost normally has a mana value of 0. (2022-10-14)
  • If a permanent has {X} in its mana cost, X is considered to be 0. (2022-10-14)