Blast Zone
Land
Blast Zone enters with a charge counter on it.
{T}: Add {C}.
{X}{X}, {T}: Put X charge counters on Blast Zone.
{3}, {T}, Sacrifice Blast Zone: Destroy each nonland permanent with mana value equal to the number of charge counters on Blast Zone.
Illustrated by Chris Ostrowski
- Standard
- Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Blast Zone:
- An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone's ability. (2019-05-03)
- Tokens that aren't a copy of something else don't have a mana cost. Anything without a mana cost normally has a mana value of 0. (2019-05-03)
- If a permanent has {X} in its mana cost, X is considered to be 0. (2019-05-03)
- An activation cost of {X}{X} means that you pay twice X. If you want X to be 3, you pay {6} to activate Blast Zone's ability. (2022-10-14)
- Tokens that aren't a copy of something else don't have a mana cost. Anything without a mana cost normally has a mana value of 0. (2022-10-14)
- If a permanent has {X} in its mana cost, X is considered to be 0. (2022-10-14)