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1 – 20 of 29 cards where the name includes “aura”

Anti-Magic Aura (Fifth Edition #72)

Anti-Magic Aura {2}{U}

Enchantment — Aura

Enchant creature

Enchanted creature can’t be the target of spells and can’t be enchanted by other Auras.

Illustrated by Zak Plucinski

Standard
Alchemy
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Modern
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Arenson's Aura (Fifth Edition #6)

Arenson's Aura {2}{W}

Enchantment

{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.

“Cloak me in mystery, hide my names from my enemies, and let me draw from the well of power.”
—Halvor Arenson, Kjeldoran priest

Illustrated by D. Alexander Gregory

Standard
Alchemy
Pioneer
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Modern
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Aura Barbs (Betrayers of Kamigawa #94)

Aura Barbs {2}{R}

Instant — Arcane

Each enchantment deals 2 damage to its controller, then each Aura attached to a creature deals 2 damage to the creature it’s attached to.

Illustrated by Aleksi Briclot

Standard
Alchemy
Pioneer
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Modern
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Aura Blast (Planeshift #1)

Aura Blast {1}{W}

Instant

Destroy target enchantment.

Draw a card.

“None of your history books mention me?” laughed Daria. “They will now.”

Illustrated by Ron Walotsky

Standard
Alchemy
Pioneer
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Modern
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Aura Extraction (Onslaught #5)

Aura Extraction {1}{W}

Instant

Put target enchantment on top of its owner’s library.

Cycling {2} ({2}, Discard this card: Draw a card.)

Every day, Order clerics contain as much of the Mirari’s energy as possible, hoping to delay Otaria’s demise.

Illustrated by Luca Zontini

Standard
Alchemy
Pioneer
Explorer
Modern
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Aura Finesse (Rise of the Eldrazi #54)

Aura Finesse {U}

Instant

Attach target Aura you control to target creature.

Draw a card.

“Although armor and auras can be similar, the brains required to use them are worlds apart.”
—Zilan, Makindi auramancer

Illustrated by Howard Lyon

Standard
Alchemy
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Modern
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Aura Flux (Urza's Legacy #27)

Aura Flux {2}{U}

Enchantment

Other enchantments have “At the beginning of your upkeep, sacrifice this enchantment unless you pay {2}.”

To some, the Tolarian sunrise was a blinding flash; to others, a lingering glow.

Illustrated by John Avon

Standard
Alchemy
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Modern
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Aura Fracture (Prophecy #2)

Aura Fracture {2}{W}

Enchantment

Sacrifice a land: Destroy target enchantment.

Jamuraa’s rhystic mages treat magic as their garden, uprooting unwanted spells as bothersome weeds.

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Aura Gnarlid (Commander 2018 #128)

Aura Gnarlid {2}{G}

Creature — Beast

Creatures with power less than Aura Gnarlid’s power can’t block it.

Aura Gnarlid gets +1/+1 for each Aura on the battlefield.

Kill a gnarlid with your first blow, or it’ll cheerfully show you how it’s done.

2/2

Illustrated by Lars Grant-West

Standard
Alchemy
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Modern
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Aura Graft (Tenth Edition #67)

Aura Graft {1}{U}

Instant

Gain control of target Aura that’s attached to a permanent. Attach it to another permanent it can enchant.

“It’s not really stealing. It’s more like extended borrowing.”

Illustrated by Ray Lago

Standard
Alchemy
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Modern
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Auramancer (Duskmourn: House of Horror Commander #97)

Auramancer {2}{W}

Creature — Human Wizard

When Auramancer enters, you may return target enchantment card from your graveyard to your hand.

“In memories, we can find our deepest reserves of strength.”

2/2

Illustrated by Rebecca Guay

Standard
Alchemy
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Modern
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Auramancer's Guise (Planar Chaos #34)

Auramancer's Guise {2}{U}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 for each Aura attached to it and has vigilance.

“Consider not what the mask hides, but what it can reveal.”

Illustrated by Greg Staples

Standard
Alchemy
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Modern
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Aura Mutation (New Capenna Commander #328)

Aura Mutation {G}{W}

Instant

Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment’s mana value.

“Nature has a way of adapting to and overcoming any force that seeks its end.”
—Vivien Reid

Illustrated by Olivier Bernard

Standard
Alchemy
Pioneer
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Modern
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Aura of Dominion (Champions of Kamigawa #51)

Aura of Dominion {U}{U}

Enchantment — Aura

Enchant creature

{1}, Tap an untapped creature you control: Untap enchanted creature.

“Lies and deceit do yield results, but legitimate authority is the ultimate form of control.”
—Meloku the Clouded Mirror

Illustrated by Randy Gallegos

Standard
Alchemy
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Aura of Silence (Commander 2015 #60)

Aura of Silence {1}{W}{W}

Enchantment

Artifact and enchantment spells your opponents cast cost {2} more to cast.

Sacrifice Aura of Silence: Destroy target artifact or enchantment.

Not all silences are easily broken.

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Modern
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Aura Shards (Commander 2011 #182)

Aura Shards {1}{G}{W}

Enchantment

Whenever a creature you control enters, you may destroy target artifact or enchantment.

Gaea forged her soldiers into self-wielding weapons that struck down all impurities.

Illustrated by Ron Spencer

Standard
Alchemy
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Aura Thief (Urza's Destiny #26)

Aura Thief {3}{U}

Creature — Illusion

Flying

When Aura Thief dies, you gain control of all enchantments. (You don’t get to move Auras.)

Illusion steals reality from the unwise.

2/2

Illustrated by Ron Spears

Standard
Alchemy
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Modern
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Auratog (Time Spiral Timeshifted #2)

Auratog {1}{W}

Creature — Atog

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

The auratog enjoys eating its wards.

1/2

Illustrated by Jeff Miracola

Standard
Alchemy
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Modern
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Auratouched Mage (Planechase Anthology #3)

Auratouched Mage {5}{W}

Creature — Human Wizard

When Auratouched Mage enters, search your library for an Aura card that could enchant it. If Auratouched Mage is still on the battlefield, put that Aura card onto the battlefield attached to it. Otherwise, reveal the Aura card and put it into your hand. Then shuffle.

3/3

Illustrated by Jeff Miracola

Standard
Alchemy
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Modern
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Centaur Archer (Masters Edition #142)

Centaur Archer {1}{R}{G}

Creature — Centaur Archer

{T}: Centaur Archer deals 1 damage to target creature with flying.

“Centaurs will kill our aesthir if they can; they’ve always been enemies. Destroy the horse-people on sight.”
—Arna Kennerüd, Skyknight

3/2

Illustrated by Melissa A. Benson

Standard
Alchemy
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Modern
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Brawl
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