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1 – 20 of 249 cards where the set is “m14”

Academy Raider (Magic 2014 #124)

Academy Raider {2}{R}

Creature — Human Warrior

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

Illustrated by Karl Kopinski

Standard
Alchemy
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Modern
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Accorder's Shield (Magic 2014 #204)

Accorder's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

An Auriok shield is polished to a mirror finish even on the inside, enabling its bearer to watch foes ahead and behind.

Illustrated by Alan Pollack

Standard
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Modern
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Accursed Spirit (Magic 2014 #83)

Accursed Spirit {3}{B}

Creature — Spirit

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.

3/2

Illustrated by Kev Walker

Standard
Alchemy
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Act of Treason (Magic 2014 #125)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

“Rage courses in every heart, yearning to betray its rational prison.”
—Sarkhan Vol

Illustrated by Eric Deschamps

Standard
Alchemy
Pioneer
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Modern
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Advocate of the Beast (Magic 2014 #164)

Advocate of the Beast {2}{G}

Creature — Elf Shaman

At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.

“I am neither their drover nor their leader. To these majestic beasts, I am simply their herdmate and nothing more.”

2/3

Illustrated by Jesper Ejsing

Standard
Alchemy
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Modern
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Air Servant (Magic 2014 #42)

Air Servant {4}{U}

Creature — Elemental

Flying

{2}{U}: Tap target creature with flying.

“Wind is forceful, yet ephemeral. It can knock a dragon out of the sky, yet pass through the smallest crack unhindered.”
—Jestus Dreya, Of Elements and Eternity

4/3

Illustrated by Lars Grant-West

Standard
Alchemy
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Modern
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Ajani, Caller of the Pride (Magic 2014 #1)

Ajani, Caller of the Pride {1}{W}{W}

Legendary Planeswalker — Ajani

+1: Put a +1/+1 counter on up to one target creature.

−3: Target creature gains flying and double strike until end of turn.

−8: Create X 2/2 white Cat creature tokens, where X is your life total.

Loyalty: 4

Illustrated by D. Alexander Gregory

Standard
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Ajani's Chosen (Magic 2014 #2)

Ajani's Chosen {2}{W}{W}

Creature — Cat Soldier

Whenever an enchantment enters the battlefield under your control, create a 2/2 white Cat creature token. If that enchantment is an Aura, you may attach it to the token.

“United, our roar will level mountains.”

3/3

Illustrated by Wayne Reynolds

Standard
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Modern
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Altar's Reap (Magic 2014 #84)

Altar's Reap {1}{B}

Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

“Don’t worry, your death will be as informative as possible.”
—Gorghul, augur of skulls

Illustrated by Donato Giancola

Standard
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Modern
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Angelic Accord (Magic 2014 #3)

Angelic Accord {3}{W}

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

As demons are drawn to suffering, angels are drawn to acts of benevolence.

Illustrated by Michael C. Hayes

Standard
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Angelic Wall (Magic 2014 #4)

Angelic Wall {1}{W}

Creature — Wall

Defender (This creature can’t attack.)

Flying

“The air stirred as if fanned by angels’ wings, and the enemy was turned aside.”
—Tales of Ikarov the Voyager

0/4

Illustrated by Allen Williams

Standard
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Archaeomancer (Magic 2014 #43)

Archaeomancer {2}{U}{U}

Creature — Human Wizard

When Archaeomancer enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

“Words of power never disappear. They sleep, awaiting those with the will to rouse them.”

1/2

Illustrated by Zoltan Boros

Standard
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Modern
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Archangel of Thune (Magic 2014 #5)

Archangel of Thune {3}{W}{W}

Creature — Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

Even the wicked have nightmares.

3/4

Illustrated by James Ryman

Standard
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Modern
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Armored Cancrix (Magic 2014 #44)

Armored Cancrix {4}{U}

Creature — Crab

Creatures displaced from time still turn up every year, stranded by the temporal disaster that once swept across Dominaria.

2/5

Illustrated by Tomasz Jedruszek

Standard
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Modern
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Artificer's Hex (Magic 2014 #85)

Artificer's Hex {B}

Enchantment — Aura

Enchant Equipment

At the beginning of your upkeep, if enchanted Equipment is attached to a creature, destroy that creature.

“Some treasures aren’t worth finding, let alone stealing.”
—Dack Fayden

Illustrated by Franz Vohwinkel

Standard
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Auramancer (Magic 2014 #6)

Auramancer {2}{W}

Creature — Human Wizard

When Auramancer enters the battlefield, you may return target enchantment card from your graveyard to your hand.

“In memories, we can find our deepest reserves of strength.”

2/2

Illustrated by Rebecca Guay

Standard
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Modern
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Awaken the Ancient (Magic 2014 #126)

Awaken the Ancient {1}{R}{R}{R}

Enchantment — Aura

Enchant Mountain

Enchanted Mountain is a 7/7 red Giant creature with haste. It’s still a land.

Some days you stand to greet the horizon. Other days the horizon stands to greet you.

Illustrated by Jaime Jones

Standard
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Modern
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Banisher Priest (Magic 2014 #7)

Banisher Priest {1}{W}{W}

Creature — Human Cleric

When Banisher Priest enters the battlefield, exile target creature an opponent controls until Banisher Priest leaves the battlefield. (That creature returns under its owner’s control.)

“Oathbreaker, I cast you out!”

2/2

Illustrated by Willian Murai

Standard
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Barrage of Expendables (Magic 2014 #127)

Barrage of Expendables {R}

Enchantment

{R}, Sacrifice a creature: Barrage of Expendables deals 1 damage to any target.

Goblin generals don’t distinguish between troops and ammunition.

Illustrated by Trevor Claxton

Standard
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Battle Sliver (Magic 2014 #128)

Battle Sliver {4}{R}

Creature — Sliver

Sliver creatures you control get +2/+0.

“One emitted a strange series of buzzing clicks and guttural commands, then clawed arms emerged from all of them. Is there no limit to their adaptations?”
—Hastric, Thunian scout

3/3

Illustrated by Slawomir Maniak

Standard
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Modern
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