Artificer's Hex (Magic 2014 #85)

Fluch des Handwerkers {B}

Verzauberung — Aura

Verzaubert eine AusrüstungFalls zu Beginn deines Versorgungssegments die verzauberte Ausrüstung an eine Kreatur angelegt ist, zerstöre diese Kreatur.

„Manche Schätze lohnt es sich nicht zu finden und erst recht nicht zu stehlen.“—Dack Fayden

Illustrated by Franz Vohwinkel

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Fluch des Handwerkers:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • The ability checks to see if the enchanted Equipment is attached to a creature as your upkeep begins. If it’s not, the ability won’t trigger at all. If it is, the ability will check again as it tries to resolve. If the enchanted Equipment isn’t attached to a creature at that time, the ability won’t do anything. (2013-07-01)
  • This ability triggers at the beginning of the upkeep of the controller of Artificer’s Hex, not the upkeep of the controller of the enchanted Equipment or the creature that Equipment is attached to. (2013-07-01)
  • Players can’t pay an Equipment’s equip cost to unattach that Equipment to stop Artificer’s Hex from destroying a creature. (2013-07-01)
  • In some rare cases, the creature the enchanted Equipment is attached to as the ability resolves isn’t the same one as the one it was attached to when it triggered. In such a case, the creature the Equipment is attached to when the ability resolves is destroyed. (2013-07-01)