10901 – 10920 of 11,512 cards where the card is available on Arena

Vicious Rumors (Guilds of Ravnica #89)

Vicious Rumors {B}

Sorcery

Vicious Rumors deals 1 damage to each opponent. Each opponent discards a card, then mills a card. You gain 1 life.

“The alliances were already frayed. All we do is find the loose threads and pluck.”
—Lazav

Illustrated by David Palumbo

Standard
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Viconia, Nightsinger's Disciple (Alchemy Horizons: Baldur's Gate #11)

Viconia, Nightsinger's Disciple {1}{B}

Legendary Creature — Elf Cleric

Specialize {2}

{1}: Exile target card from a graveyard.

2/3

Illustrated by Daarken

Standard
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Victimize (Modern Horizons 3 #278)

Victimize {2}{B}

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

“Die. But die knowing that your pathetic life will yield a great bounty for me.”
—Zul Ashur, lich lord

Watermark: Set Symbol

Illustrated by Craig J Spearing

Standard
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Victor, Valgavoth's Seneschal (Duskmourn: House of Horror #238)

Victor, Valgavoth's Seneschal {1}{W}{B}

Legendary Creature — Human Warlock

Eerie — Whenever an enchantment you control enters and whenever you fully unlock a Room, surveil 2 if this is the first time this ability has resolved this turn. If it’s the second time, each opponent discards a card. If it’s the third time, put a creature card from a graveyard onto the battlefield under your control.

3/3

Illustrated by Jeremy Wilson

Standard
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Victory of the Pyrohammer (Alchemy: Wilds of Eldraine #12)

Victory of the Pyrohammer {3}{R}{R}

Enchantment — Saga

(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)

I — Victory of the Pyrohammer deals 4 damage to each creature and each planeswalker. Victory of the Pyrohammer gains “Damage isn’t removed from creatures during cleanup steps.”

II, III — Victory of the Pyrohammer deals 1 damage to each creature and each planeswalker.

Illustrated by Xabi Gaztelua

Standard
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Victory's Envoy (Theros Beyond Death #289)

Victory's Envoy {3}{W}{W}

Creature — Human Cleric

At the beginning of your upkeep, put a +1/+1 counter on each other creature you control.

Her paean is the clash of spears, her prayer a battle cry.

3/3

Illustrated by Sara Winters

Standard
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Vigilant Baloth (Core Set 2019 #206)

Vigilant Baloth {3}{G}{G}

Creature — Beast

Vigilance (Attacking doesn’t cause this creature to tap.)

Villagers employ watchdogs as guardians and companions. Druids prefer something a little bigger.

5/5

Illustrated by Uriah Voth

Standard
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Vigorous Farming (Alchemy: Bloomburrow #19)

Vigorous Farming {2}{G}

Enchantment

Lands you control enter the battlefield untapped.

At the beginning of your end step, the topmost land card in your library perpetually gains “Whenever this land is tapped for mana, add an additional {G}.”

Illustrated by Jakob Eirich

Standard
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Vigorspore Wurm (Guilds of Ravnica #147)

Vigorspore Wurm {5}{G}

Creature — Wurm

Undergrowth — When Vigorspore Wurm enters, target creature gains vigilance and gets +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Vigorspore Wurm can’t be blocked by more than one creature.

6/4

Watermark: Golgari

Illustrated by Jason Felix

Standard
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Vile Manifestation (Amonkhet Remastered #132)

Vile Manifestation {1}{B}

Creature — Horror

Vile Manifestation gets +1/+0 for each card with cycling in your graveyard.

Cycling {2} ({2}, Discard this card: Draw a card.)

0/4

Illustrated by Jason Felix

Standard
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Vile Mutilator (Duskmourn: House of Horror #122)

Vile Mutilator {5}{B}{B}

Creature — Demon

As an additional cost to cast this spell, sacrifice a creature or enchantment.

Flying, trample

When Vile Mutilator enters, each opponent sacrifices a nontoken enchantment, then sacrifices a nontoken creature.

6/5

Illustrated by Néstor Ossandón Leal

Standard
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Vilespawn Spider (Innistrad: Crimson Vow #250)

Vilespawn Spider {G}{U}

Creature — Spider

Reach

At the beginning of your upkeep, mill a card. (Put the top card of your library into your graveyard.)

{2}{G}{U}, {T}, Sacrifice Vilespawn Spider: Create a 1/1 green Insect creature token for each creature card in your graveyard. Activate only as a sorcery.

2/3

Illustrated by Nicholas Gregory

Standard
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Vilis, Broker of Blood (Core Set 2020 #122)

Vilis, Broker of Blood {5}{B}{B}{B}

Legendary Creature — Demon

Flying

{B}, Pay 2 life: Target creature gets -1/-1 until end of turn.

Whenever you lose life, draw that many cards. (Damage causes loss of life.)

“You can sign, or you can spend your life imagining what might have been yours.”

8/8

Illustrated by Tyler Jacobson

Standard
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Village Messenger // Moonrise Intruder (Shadows over Innistrad Remastered #184)
Village Messenger // Moonrise Intruder (Shadows over Innistrad Remastered #184)

Village Messenger {R}

Creature — Human Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Village Messenger.

1/1

Moonrise Intruder

Color Indicator: Red Creature — Werewolf

Menace (This creature can’t be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Moonrise Intruder.

2/2

Illustrated by Daarken

Standard
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Village Rites (Kaldheim #117)

Village Rites {B}

Instant

As an additional cost to cast this spell, sacrifice a creature.

Draw two cards.

The Skelle raise scorn poles in conquered villages—cursed totems of wood and bone that sap survivors of physical strength and the will to fight back.

Illustrated by Igor Kieryluk

Standard
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Village Watch // Village Reavers (Innistrad: Midnight Hunt #165)
Village Watch // Village Reavers (Innistrad: Midnight Hunt #165)

Village Watch {4}{R}

Creature — Human Werewolf

Haste

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

“You have my word. You’ll see no wolf attacks while we’re around!”

4/3

Village Reavers

Color Indicator: Red Creature — Werewolf

Wolves and Werewolves you control have haste.

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

With no guards to be seen, the cobbled streets of Gatstaf echoed with howls.

5/4

Illustrated by Néstor Ossandón Leal

Standard
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Villainous Wealth (Breaking News #58)

Villainous Wealth {X}{B}{G}{U}

Sorcery

Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.

Some Robber Barons Get Just Desserts, Others Just Deserted

Illustrated by Magnus Jansson

Standard
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Vindictive Flamestoker (Phyrexia: All Will Be One #154)

Vindictive Flamestoker {R}

Creature — Phyrexian Wizard

Whenever you cast a noncreature spell, put an oil counter on Vindictive Flamestoker.

{6}{R}, Sacrifice Vindictive Flamestoker: Discard your hand, then draw four cards. This ability costs {1} less to activate for each oil counter on Vindictive Flamestoker.

Her faith burns hot enough to sear away the flesh of the heretic.

1/2

Illustrated by Xavier Ribeiro

Standard
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Vindictive Vampire (Ravnica Allegiance #90)

Vindictive Vampire {3}{B}

Creature — Vampire

Whenever another creature you control dies, Vindictive Vampire deals 1 damage to each opponent and you gain 1 life.

In theory, the Guildpact keeps guild feuds from spiraling out of control. Personal feuds, however, are not covered.

2/3

Illustrated by Randy Gallegos

Standard
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Vine Gecko (Zendikar Rising #219)

Vine Gecko {1}{G}

Creature — Elemental Lizard

The first kicked spell you cast each turn costs {1} less to cast.

Whenever you cast a kicked spell, put a +1/+1 counter on Vine Gecko.

“It’s cute now, but those things tend to get a lot bigger when you’re not looking.”
—Fahar, expedition wizard

2/2

Illustrated by Uriah Voth

Standard
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