61 – 80 of 17,845 cards where the mana cost is greater than or equal to {2} or the text includes “{2}”

Academy Manufactor (Outlaws of Thunder Junction Commander #251)

Academy Manufactor {3}

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3

Illustrated by Campbell White

Standard
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Academy Raider (Magic 2014 #124)

Academy Raider {2}{R}

Creature — Human Warrior

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Whenever Academy Raider deals combat damage to a player, you may discard a card. If you do, draw a card.

1/1

Illustrated by Karl Kopinski

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Academy Rector (Urza's Destiny #1)

Academy Rector {3}{W}

Creature — Human Cleric

When Academy Rector dies, you may exile it. If you do, search your library for an enchantment card, put that card onto the battlefield, then shuffle.

1/2

Illustrated by Heather Hudson

Part of the Reserved List

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Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

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A-Canopy Tactician (Kaldheim #A-378)

A-Canopy Tactician {3}{G}

Creature — Elf Warrior

Other Elves you control get +1/+1.

{T}: Add {G}{G}{G}.

3/4

Illustrated by Ekaterina Burmak

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A-Capenna Express (Streets of New Capenna #A-139)

A-Capenna Express {3}{G}

Artifact — Vehicle

Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.

Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)

7/7

Illustrated by Viko Menezes

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A-Carnelian Orb of Dragonkind (Alchemy Horizons: Baldur's Gate #A-177)

A-Carnelian Orb of Dragonkind {2}{R}

Artifact

{T}: Add one mana of any color. If that mana is spent on a Dragon creature spell, it gains haste until end of turn.

Illustrated by Olena Richards

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A-Case the Joint (Streets of New Capenna #A-37)

A-Case the Joint {4}{U}

Sorcery

Draw three cards, then look at the top card of each player’s library.

Steel doors and iron bars are child’s play for an Obscura operative.

Illustrated by Stella Spente

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Accelerated Mutation (Scourge #109)

Accelerated Mutation {3}{G}{G}

Instant

Target creature gets +X/+X until end of turn, where X is the highest mana value among permanents you control.

Its food just got a lot smaller and its stomach a lot bigger.

Illustrated by Edward P. Beard, Jr.

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Acceptable Losses (Odyssey #172)

Acceptable Losses {3}{R}

Sorcery

As an additional cost to cast this spell, discard a card at random.

Acceptable Losses deals 5 damage to target creature.

Illustrated by Mike Ploog

Standard
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Access Denied (Neon Dynasty Commander #11)

Access Denied {3}{U}{U}

Instant

Counter target spell. Create X 1/1 colorless Thopter artifact creature tokens with flying, where X is that spell’s mana value.

The Saiba Futurists guard their secret experiments with ever-evolving networks of cutting-edge defensive technology.

Illustrated by Johan Grenier

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Acclaimed Contender (March of the Machine Commander #166)

Acclaimed Contender {2}{W}

Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

Illustrated by David Gaillet

Standard
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Accomplished Alchemist (Strixhaven: School of Mages #119)

Accomplished Alchemist {3}{G}

Creature — Elf Druid

{T}: Add one mana of any color.

{T}: Add X mana of any one color, where X is the amount of life you gained this turn.

“Tincture of murkroot and lizard feet? Simple. One that doesn’t taste like murkroot and lizard feet? I’m working on it.”

2/5

Illustrated by Randy Vargas

Standard
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Accomplished Automaton (Double Masters #230)

Accomplished Automaton {7}

Artifact Creature — Construct

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

Was it just lonely, or was some form of evolution inevitable?

5/7

Illustrated by Daarken

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Accursed Horde (Game Night 2019 #26)

Accursed Horde {3}{B}

Creature — Zombie

{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.)

3/3

Illustrated by Victor Adame Minguez

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Accursed Spirit (Magic 2015 #85)

Accursed Spirit {3}{B}

Creature — Spirit

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Many have heard the slither of dragging armor and the soft squelch of its voice. But only its victims ever meet its icy gaze.

3/2

Illustrated by Kev Walker

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Accursed Witch // Infectious Curse (Shadows over Innistrad #97)
Accursed Witch // Infectious Curse (Shadows over Innistrad #97)

Accursed Witch {3}{B}

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2

Infectious Curse

Color Indicator: Black Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.

Illustrated by Wesley Burt

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Ace, Fearless Rebel (Doctor Who #98)

Ace, Fearless Rebel {3}{G}

Legendary Creature — Human Rebel

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

“Wicked!”

2/2

Illustrated by Colin Boyer

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A-Celebrity Fencer (Streets of New Capenna #A-7)

A-Celebrity Fencer {3}{W}

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

After a brief but memorable incident at her first performance, she was never heckled again.

3/3

Watermark: Cabaretti

Illustrated by Inka Schulz

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Acererak the Archlich (Adventures in the Forgotten Realms #87)

Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

5/5

Illustrated by Andrey Kuzinskiy

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