41 – 60 of 3,279 cards where the card types include “enchantment”

Aggressive Mining (Magic 2015 #127)

Aggressive Mining {3}{R}

Enchantment

You can’t play lands.

Sacrifice a land: Draw two cards. Activate only once each turn.

Designed by Markus Persson

Illustrated by Franz Vohwinkel

Standard
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Agility (Mirage #154)

Agility {1}{R}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flanking. (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Illustrated by Drew Tucker

Standard
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A Golden Opportunity (Alchemy: Wilds of Eldraine #13)

A Golden Opportunity {2}{G}

Enchantment — Saga

(As this Saga enters and after your draw step add a lore counter. Sacrifice after III.)

I — Conjure a card named Gilded Goose onto the battlefield.

II, III — You may tap an untapped Bird you control and sacrifice an artifact. If you do, conjure a card named Golden Egg onto the battlefield.

Illustrated by Steve Prescott

Standard
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Agoraphobia (Duel Decks: Jace vs. Vraska #22)

Agoraphobia {1}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets -5/-0.

{2}{U}: Return Agoraphobia to its owner’s hand.

“Everyone in this city is choosing sides. I choose inside.”

Illustrated by Jim Murray

Standard
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A-Gutter Skulker // A-Gutter Shortcut (Innistrad: Crimson Vow #A-62)
A-Gutter Skulker // A-Gutter Shortcut (Innistrad: Crimson Vow #A-62)

A-Gutter Skulker {2}{U}

Creature — Spirit

Gutter Skulker can’t be blocked as long as it’s attacking alone.

Disturb {2}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

3/3

A-Gutter Shortcut

Color Indicator: Blue Enchantment — Aura

Enchant creature

Enchanted creature gets +3/+0. It can’t be blocked as long as it’s attacking alone.

If Gutter Shortcut would be put into a graveyard from anywhere, exile it instead.

Illustrated by Viko Menezes

Standard
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A-Harald Unites the Elves (Kaldheim #A-213)

A-Harald Unites the Elves {2}{B}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)

I — Mill five cards. You may put an Elf or Tyvar card from your graveyard onto the battlefield.

II — Put a +1/+1 counter on each Elf you control.

III — Whenever an Elf you control attacks this turn, target creature an opponent controls gets -1/-1 until end of turn.

Illustrated by Ryan Pancoast

Standard
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Aid from the Cowl (March of the Machine Commander #290)

Aid from the Cowl {3}{G}{G}

Enchantment

Revolt — At the beginning of your end step, if a permanent you controlled left the battlefield this turn, reveal the top card of your library. If it’s a permanent card, you may put it onto the battlefield. Otherwise, you may put it on the bottom of your library.

Illustrated by Viktor Titov

Standard
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Air Bladder (Nemesis #28)

Air Bladder {U}

Enchantment — Aura

Enchant creature

Enchanted creature has flying.

Enchanted creature can block only creatures with flying.

Random mutations among Rootwater merfolk were common—and disturbing.

Illustrated by Donato Giancola

Standard
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Airtight Alibi (Murders at Karlov Manor #149)

Airtight Alibi {2}{G}

Enchantment — Aura

Flash

Enchant creature

When Airtight Alibi enters the battlefield, untap enchanted creature. It gains hexproof until end of turn. If it’s suspected, it’s no longer suspected.

Enchanted creature gets +2/+2 and can’t become suspected.

Illustrated by Jeremy Wilson

Standard
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Ajani's Aid (Aether Revolt #188)

Ajani's Aid {2}{G}{W}

Enchantment

When Ajani’s Aid enters the battlefield, you may search your library and/or graveyard for a card named Ajani, Valiant Protector, reveal it, and put it into your hand. If you search your library this way, shuffle.

Sacrifice Ajani’s Aid: Prevent all combat damage a creature of your choice would deal this turn.

Illustrated by Terese Nielsen

Standard
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Ajani's Last Stand (Core Set 2019 #4)

Ajani's Last Stand {2}{W}{W}

Enchantment

Whenever a creature or planeswalker you control dies, you may sacrifice Ajani’s Last Stand. If you do, create a 4/4 white Avatar creature token with flying.

When a spell or ability an opponent controls causes you to discard this card, if you control a Plains, create a 4/4 white Avatar creature token with flying.

Illustrated by Slawomir Maniak

Standard
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Ajani's Mantra (Duel Decks: Ajani vs. Nicol Bolas #22)

Ajani's Mantra {1}{W}

Enchantment

At the beginning of your upkeep, you may gain 1 life.

“He hasn’t returned to the Cloud Forest. But I can still sense his calming presence.”
—Zaliki of Naya

Illustrated by James Paick

Standard
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Ajani's Welcome (Core Set 2019 #6)

Ajani's Welcome {W}

Enchantment

Whenever a creature enters the battlefield under your control, you gain 1 life.

“You cannot defend others if your own well-being is neglected.”

Illustrated by Eric Deschamps

Standard
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A Killer Among Us (Murders at Karlov Manor #167)

A Killer Among Us {4}{G}

Enchantment

When A Killer Among Us enters the battlefield, create a 1/1 white Human creature token, a 1/1 blue Merfolk creature token, and a 1/1 red Goblin creature token. Then secretly choose Human, Merfolk, or Goblin.

Sacrifice A Killer Among Us, Reveal the creature type you chose: If target attacking creature token is the chosen type, put three +1/+1 counters on it and it gains deathtouch until end of turn.

Illustrated by Leesha Hannigan

Standard
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Akki Ember-Keeper (Kamigawa: Neon Dynasty #130)

Akki Ember-Keeper {1}{R}

Enchantment Creature — Goblin Warrior

Whenever a nontoken modified creature you control dies, create a 1/1 colorless Spirit creature token. (Equipment, Auras you control, and counters are modifications.)

“Follow my lantern, little ones.”

2/1

Illustrated by April Prime

Standard
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Akki War Paint (Kamigawa: Neon Dynasty #132)

Akki War Paint {R}

Enchantment — Aura

Enchant artifact or creature

As long as enchanted permanent is a creature, it gets +2/+1.

Akki paint bright, bold designs on their salvaged Imperial mechs, leaving no doubt as to who they belong to now.

Illustrated by Jeremy Wilson

Standard
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A-Lantern Bearer // A-Lanterns' Lift (Innistrad: Crimson Vow #A-66)
A-Lantern Bearer // A-Lanterns' Lift (Innistrad: Crimson Vow #A-66)

A-Lantern Bearer {U}

Creature — Spirit

Flying

Disturb {1}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

1/1

A-Lanterns' Lift

Color Indicator: Blue Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 and has flying.

If Lanterns’ Lift would be put into a graveyard from anywhere, exile it instead.

Illustrated by Zoltan Boros

Standard
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Alexi's Cloak (Prophecy #29)

Alexi's Cloak {1}{U}

Enchantment — Aura

Flash

Enchant creature

Enchanted creature has shroud. (It can’t be the target of spells or abilities.)

“Doesn’t look like much, does it?”
—Alexi, zephyr mage

Illustrated by Alan Rabinowitz

Standard
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All That Glitters (Commander Masters #9)

All That Glitters {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+1 for each artifact and/or enchantment you control.

A faerie’s glee at her trove quickly fades to contentment, then to boredom, then to an urge to steal more.

Illustrated by Iain McCaig

Standard
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All Will Be One (Phyrexia: All Will Be One #118)

All Will Be One {3}{R}{R}

Enchantment

Whenever you put one or more counters on a permanent or player, All Will Be One deals that much damage to target opponent, creature an opponent controls, or planeswalker an opponent controls.

The Invasion Tree broke through the Blind Eternities and sent Phyrexian perfection coursing across the Multiverse.

DailyMTG Story Spotlight

Illustrated by Chris Rahn

Standard
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