Agoraphobia {1}{U}
Enchantment — Aura
Enchant creature
Enchanted creature gets -5/-0.
{2}{U}: Return Agoraphobia to its owner’s hand.
“Everyone in this city is choosing sides. I choose inside.”
Illustrated by Jim Murray
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Agoraphobia:
- Agoraphobia’s last ability can be activated only while it’s on the battlefield. (2013-01-24)
- Only Agoraphobia’s controller can activate its last ability, no matter who controls the creature Agoraphobia’s attached to. (2013-01-24)
- Players don’t have priority to cast spells and activate abilities between combat damage being assigned and being dealt. This means that if you want to return Agoraphobia to its owner’s hand before combat damage is dealt, you must do so before combat damage is assigned (and the creature will no longer get -5/-0). (2013-01-24)