21 – 40 of 191 cards where the set is “frf”
Battlefront Krushok {4}{G}
Creature — Beast
Battlefront Krushok can’t be blocked by more than one creature.
Each creature you control with a +1/+1 counter on it can’t be blocked by more than one creature.
Krushoks clear debris from fertile fields, fallow fields, and battlefields.
Watermark: Abzan
Illustrated by Steve Prescott
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Bloodfell Caves
Land
Bloodfell Caves enters the battlefield tapped.
When Bloodfell Caves enters the battlefield, you gain 1 life.
{T}: Add {B} or {R}.
Illustrated by Adam Paquette
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Bloodfire Enforcers {3}{R}
Creature — Human Monk
Bloodfire Enforcers has first strike and trample as long as an instant card and a sorcery card are in your graveyard.
Bloodfire practitioners train to focus their rage, building it deep inside themselves until they are ready to release it as a devastating attack.
Watermark: Jeskai
Illustrated by Yefim Kligerman
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Blossoming Sands
Land
Blossoming Sands enters the battlefield tapped.
When Blossoming Sands enters the battlefield, you gain 1 life.
{T}: Add {G} or {W}.
Illustrated by Sam Burley
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Break Through the Line {1}{R}
Enchantment
{R}: Target creature with power 2 or less gains haste until end of turn and can’t be blocked this turn.
“If the Mardu were more in tune with their beasts, they would not scare so easily.”
—Jilaya, Temur whisperer
Illustrated by Clint Cearley
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Brutal Hordechief {3}{B}
Creature — Orc Warrior
Whenever a creature you control attacks, defending player loses 1 life and you gain 1 life.
{3}{R/W}{R/W}: Creatures your opponents control block this turn if able, and you choose how those creatures block.
Watermark: Mardu
Illustrated by Tyler Jacobson
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Cached Defenses {2}{G}
Sorcery
Bolster 3. (Choose a creature with the least toughness among creatures you control and put three +1/+1 counters on it.)
The glittering scales in the Abzan vaults represent mighty deeds of the past and protection for generations to come.
Watermark: Abzan
Illustrated by Zack Stella
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Channel Harm {5}{W}
Instant
Prevent all damage that would be dealt to you and permanents you control this turn by sources you don’t control. If damage is prevented this way, you may have Channel Harm deal that much damage to target creature.
Illustrated by David Gaillet
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Citadel Siege {2}{W}{W}
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent’s turn, tap target creature that player controls.
Illustrated by Steven Belledin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Citadel Siege {2}{W}{W}
Enchantment
As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent’s turn, tap target creature that player controls.
Watermark: Shifting Khans/Dragons of Tarkir Logo
Illustrated by Steven Belledin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Cloudform {1}{U}{U}
Enchantment
When Cloudform enters the battlefield, it becomes an Aura with enchant creature. Manifest the top card of your library and attach Cloudform to it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)
Enchanted creature has flying and hexproof.
Illustrated by Noah Bradley
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Cloudform, FRF #32 |
Manifest, TFRF #4 |
Prints | USD | EUR | TIX |
---|---|---|---|
Commander 2018 | $0.10 | €0.05 | |
Fate Reforged | $0.05 | €0.10 | 0.03 |
View all prints → |
Collateral Damage {R}
Instant
As an additional cost to cast this spell, sacrifice a creature.
Collateral Damage deals 3 damage to any target.
It is much easier to create fire than to contain it.
Illustrated by Ryan Barger
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Crucible of the Spirit Dragon
Land
{T}: Add {C}.
{1}, {T}: Put a storage counter on Crucible of the Spirit Dragon.
{T}, Remove X storage counters from Crucible of the Spirit Dragon: Add X mana in any combination of colors. Spend this mana only to cast Dragon spells or activate abilities of Dragons.
Illustrated by Jung Park
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Crux of Fate {3}{B}{B}
Sorcery
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Ugin’s whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir’s fate: the primal battle between Ugin and Nicol Bolas.
Illustrated by Michael Komarck
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Crux of Fate {3}{B}{B}
Sorcery
Choose one —
• Destroy all Dragon creatures.
• Destroy all non-Dragon creatures.
Ugin’s whispered summons led Sarkhan Vol to the moment that would echo down the centuries and seal Tarkir’s fate: the primal battle between Ugin and Nicol Bolas.
Watermark: Shifting Khans/Dragons of Tarkir Logo
Illustrated by Michael Komarck
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Cunning Strike {3}{U}{R}
Instant
Cunning Strike deals 2 damage to target creature and 2 damage to target player or planeswalker.
Draw a card.
“The opponent who blocks the path, becomes the path.”
—Shu Yun, the Silent Tempest
Illustrated by Clint Cearley
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Daghatar the Adamant {3}{W}
Legendary Creature — Human Warrior
Vigilance
Daghatar the Adamant enters the battlefield with four +1/+1 counters on it.
{1}{B/G}{B/G}: Move a +1/+1 counter from target creature onto a second target creature.
“Our victories will protect a thousand generations.”
Watermark: Abzan
Illustrated by Zack Stella
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Dark Deal {2}{B}
Sorcery
Each player discards all the cards in their hand, then draws that many cards minus one.
The first khans of the Sultai relied on the magic of the rakshasa to ensure the survival of the clan.
Illustrated by Scott Murphy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Defiant Ogre {5}{R}
Creature — Ogre Warrior
When Defiant Ogre enters the battlefield, choose one —
• Put a +1/+1 counter on Defiant Ogre.
• Destroy target artifact.
“I have no clan, but I still have purpose.”
Illustrated by Craig J Spearing
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Destructor Dragon {4}{G}{G}
Creature — Dragon
Flying
When Destructor Dragon dies, destroy target noncreature permanent.
After countless attacks on the Salt Road where it passes through the frozen tundra, the Abzan began to refer to the area as Atarka territory rather than Temur lands.
Watermark: Atarka
Illustrated by Peter Mohrbacher
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal