Citadel Siege (Fate Reforged #8★)

Citadel Siege {2}{W}{W}

Enchantment

As Citadel Siege enters the battlefield, choose Khans or Dragons.

• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.

• Dragons — At the beginning of combat on each opponent’s turn, tap target creature that player controls.

Watermark: Shifting Khans/Dragons of Tarkir Logo

Illustrated by Steven Belledin

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Prints USD EUR TIX
Midnight Hunt Commander $0.23 €0.16
Commander 2021 $0.21 €0.16
Commander Anthology Volume II $0.26 €0.26
Commander 2016 $0.22 €0.35
Fate Reforged #8 $0.34 €0.34 0.02
Fate Reforged #8★
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Foil versions of Crux of Fate and the Siege cycle in Fate Reforged were printed with special morphing watermarks that appeared as either the Khans or Dragons expansion symbol depending on your angle.
Notes and Rules Information for Citadel Siege:
  • Each Siege will have one of the two listed abilities, depending on your choice as it enters the battlefield. (2014-11-24)
  • The words “Khans” and “Dragons” are anchor words, connecting your choice to the appropriate ability. Anchor words are a new rules concept. “[Anchor word] — [Ability]” means “As long as you chose [anchor word] as this permanent entered the battlefield, this permanent has [ability].” Notably, the anchor word “Dragons” has no connection to the creature type Dragon. (2014-11-24)
  • Each of the last two abilities is linked to the first ability. They each refer only to the choice made as a result of the first ability. If a permanent enters the battlefield as a copy of one of the Sieges, its controller will make a new choice for that Siege. Which ability the copy has won't depend on the choice made for the original permanent. (2014-11-24)