101 – 120 of 16,949 cards where the mana value <= 3

Acrobatic Maneuver (Kaladesh #1)

Acrobatic Maneuver {2}{W}

Instant

Exile target creature you control, then return that card to the battlefield under its owner’s control.

Draw a card.

Renegades find ever more creative ways to work around the Consulate’s aether regulations.

Illustrated by Winona Nelson

Standard
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Activated Sleeper (Dominaria United Commander #24)

Activated Sleeper {2}{B}

Creature — Phyrexian Shapeshifter

Flash

You may have Activated Sleeper enter the battlefield as a copy of any creature card in a graveyard that was put there from the battlefield this turn, except it’s a Phyrexian in addition to its other types.

0/0

Illustrated by Mathias Kollros

Standard
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Active Volcano (Masters Edition III #85)

Active Volcano {R}

Instant

Choose one —

• Destroy target blue permanent.

• Return target Island to its owner’s hand.

Illustrated by Justin Hampton

Standard
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Act of Authority (Commander 2013 #1)

Act of Authority {1}{W}{W}

Enchantment

When Act of Authority enters the battlefield, you may exile target artifact or enchantment.

At the beginning of your upkeep, you may exile target artifact or enchantment. If you do, its controller gains control of Act of Authority.

Illustrated by Véronique Meignaud

Standard
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Act of Heroism (Masters 25 #1)

Act of Heroism {1}{W}

Instant

Untap target creature. It gets +2/+2 until end of turn and can block an additional creature this turn.

“On every plane, there are those who run toward danger.”
—Gideon Jura

Watermark: Set Symbol

Illustrated by Magali Villeneuve

Standard
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Act of Treason (Ravnica Remastered #99)

Act of Treason {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. (It can attack and {T} this turn.)

Seen through Rakdos eyes, a cruel betrayal is a hilarious stunt.

Illustrated by Scott Murphy

Standard
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Act on Impulse (Magic 2015 #126)

Act on Impulse {2}{R}

Sorcery

Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)

“You don’t want to know what happens after I put on the goggles.”

Illustrated by Brad Rigney

Standard
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Adamant Will (Innistrad: Crimson Vow #1)

Adamant Will {1}{W}

Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

“I refuse to die before I see the sun rise again.”

Illustrated by Irina Nordsol

Standard
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Adamaro, First to Desire (Saviors of Kamigawa #91)

Adamaro, First to Desire {1}{R}{R}

Legendary Creature — Spirit

Adamaro, First to Desire’s power and toughness are each equal to the number of cards in the hand of the opponent with the most cards in hand.

“Beware Adamaro! In him all pain and anger is perfected.”
—Isao, Enlightened Bushi

*/*

Illustrated by Paolo Parente

Standard
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Adanto Vanguard (Ixalan #1)

Adanto Vanguard {1}{W}

Creature — Vampire Soldier

As long as Adanto Vanguard is attacking, it gets +2/+0.

Pay 4 life: Adanto Vanguard gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

1/1

Illustrated by Anna Steinbauer

Standard
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Adaptive Automaton (Double Masters #231)

Adaptive Automaton {3}

Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

Such loyalty can only be made.

2/2

Illustrated by Igor Kieryluk

Standard
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Adaptive Sporesinger (Phyrexia: All Will Be One #157)

Adaptive Sporesinger {2}{G}

Creature — Phyrexian Druid

Vigilance

When Adaptive Sporesinger enters the battlefield, choose one —

• Target creature gets +2/+2 and gains vigilance until end of turn.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/2

Illustrated by Dave Kendall

Standard
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Adarkar Unicorn (Ice Age #1)

Adarkar Unicorn {1}{W}{W}

Creature — Unicorn

{T}: Add {U} or {C}{U}. Spend this mana only to pay cumulative upkeep costs.

“There is no nobler creature in all of Terisiare.”
—General Jarkeld, the Arctic Fox

2/2

Illustrated by Quinton Hoover

Standard
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Adarkar Wastes (Dominaria United #243)

Adarkar Wastes

Land

{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Left barren by the Brothers’ War, it stands as a stark reminder of Dominaria’s likely fate should the Coalition fail.

Illustrated by Piotr Dura

Standard
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A-Dawnbringer Cleric (Adventures in the Forgotten Realms #A-9)

A-Dawnbringer Cleric {1}{W}

Creature — Human Cleric

When Dawnbringer Cleric enters the battlefield, choose one —

Cure Wounds — You gain 2 life.

Dispel Magic — Destroy target enchantment.

Gentle Repose — Exile target card from a graveyard.

1/4

Illustrated by Lie Setiawan

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Adder-Staff Boggart (Lorwyn #148)

Adder-Staff Boggart {1}{R}

Creature — Goblin Warrior

When Adder-Staff Boggart enters the battlefield, clash with an opponent. If you win, put a +1/+1 counter on Adder-Staff Boggart. (Each clashing player reveals the top card of their library, then puts that card on the top or bottom. A player wins if their card had a higher mana value.)

2/1

Illustrated by Jeff Miracola

Standard
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Addle (Vintage Masters #103)

Addle {1}{B}

Sorcery

Choose a color. Target player reveals their hand and you choose a card of that color from it. That player discards that card.

“I’ll wring out your tiny mind like a sponge.”
—Urborg witch

Illustrated by Ron Spears

Standard
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Adeline, Resplendent Cathar (March of the Machine Commander #167)

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature — Human Knight

Vigilance

Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.

*/4

Illustrated by Bryan Sola

Standard
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Adeliz, the Cinder Wind (Dominaria #190)

Adeliz, the Cinder Wind {1}{U}{R}

Legendary Creature — Human Wizard

Flying, haste

Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.

The passionate intensity of the Ghitu tempered by the cool insight of Tolarian training.

2/2

Illustrated by Zezhou Chen

Standard
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A-Devoted Grafkeeper // A-Departed Soulkeeper (Innistrad: Midnight Hunt #A-218)
A-Devoted Grafkeeper // A-Departed Soulkeeper (Innistrad: Midnight Hunt #A-218)

A-Devoted Grafkeeper {W}{U}

Creature — Human Peasant

When Devoted Grafkeeper enters the battlefield, mill four cards.

Whenever you cast a spell from your graveyard, tap target creature you don’t control.

Disturb {1}{W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

2/2

A-Departed Soulkeeper

Color Indicator: White and Blue Creature — Spirit

Flying

If Departed Soulkeeper would be put into a graveyard from anywhere, exile it instead.

3/1

Illustrated by Raoul Vitale

Standard
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