6101 – 6120 of 6,202 cards where the mana cost is greater than or equal to {W} or the text includes “{w}”

Wing Shards (Modern Horizons #38)

Wing Shards {1}{W}{W}

Instant

Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Her feathers cut the air, as sharp as they are silent.

Illustrated by Daren Bader

Standard
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Wings of Aesthir (Masters Edition II #199)

Wings of Aesthir {W}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+0 and has flying and first strike.

“For those of courage, even the sky holds no limit.”
—Arnjlot Olasson, sky mage

Illustrated by Edward P. Beard, Jr.

Standard
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Wings of Hope (Invasion #289)

Wings of Hope {W}{U}

Enchantment — Aura

Enchant creature

Enchanted creature gets +1/+3 and has flying.

Urza knew Phyrexians would come through the air and sent his soldiers to greet them.

Illustrated by Wayne England

Standard
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Wings of the Cosmos (Kaldheim #39)

Wings of the Cosmos {W}

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

The wolf’s startled yelp changed quickly to a howl of elation as she soared over her envious packmates.

Illustrated by Ilse Gort

Standard
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Wings of the Guard (Conspiracy: Take the Crown #26)

Wings of the Guard {1}{W}

Creature — Bird

Flying

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Within the city walls, Adriana’s falcons hunt vermin of all kinds.

1/1

Illustrated by Lars Grant-West

Standard
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Wingsteed Rider (Double Masters 2022 #35)

Wingsteed Rider {1}{W}{W}

Creature — Human Knight

Flying

Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.

Trust is the only bridle a pegasus will accept.

2/2

Illustrated by Cynthia Sheppard

Standard
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Wingsteed Trainer (Jumpstart: Historic Horizons #7)

Wingsteed Trainer {3}{W}

Creature — Human

When Wingsteed Trainer enters the battlefield or attacks, conjure a card named Stormfront Pegasus into your hand.

2/3

Illustrated by Valera Lutfullina

Standard
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Winnow (Invasion #45)

Winnow {1}{W}

Instant

Destroy target nonland permanent if another permanent with the same name is on the battlefield.

Draw a card.

“Strength in numbers? I think not.”
—Gerrard

Illustrated by Roger Raupp

Standard
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Winota, Joiner of Forces (Ikoria: Lair of Behemoths #216)

Winota, Joiner of Forces {2}{R}{W}

Legendary Creature — Human Warrior

Whenever a non-Human creature you control attacks, look at the top six cards of your library. You may put a Human creature card from among them onto the battlefield tapped and attacking. It gains indestructible until end of turn. Put the rest of the cards on the bottom of your library in a random order.

4/4

Illustrated by Magali Villeneuve

Standard
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Wintermoor Commander (March of the Machine Commander #345)

Wintermoor Commander {W}{B}

Creature — Human Knight

Deathtouch

Wintermoor Commander’s toughness is equal to the number of Knights you control.

Whenever Wintermoor Commander attacks, another target Knight you control gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

2/*

Illustrated by Tyler Jacobson

Standard
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Winter's Night (Masters Edition II #200)

Winter's Night {R}{G}{W}

World Enchantment

Whenever a player taps a snow land for mana, that player adds one mana of any type that land produced. That land doesn’t untap during its controller’s next untap step.

Illustrated by Rob Alexander

Part of the Reserved List

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Wipe Clean (Scourge #26)

Wipe Clean {1}{W}

Instant

Exile target enchantment.

Cycling {3} ({3}, Discard this card: Draw a card.)

“The light of the Ancestor will scour the taint of darkness from the land.”

Illustrated by Arnie Swekel

Standard
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Wishmonger (Mercadian Masques #57)

Wishmonger {3}{W}

Creature — Unicorn Monger

{2}: Target creature gains protection from the color of its controller’s choice until end of turn. Any player may activate this ability.

“It’s not what you ask for, but how you ask for it.”

3/3

Illustrated by Heather Hudson

Standard
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Wispdrinker Vampire (Murders at Karlov Manor #243)

Wispdrinker Vampire {2}{W}{B}

Creature — Vampire Rogue

Flying

Whenever another creature with power 2 or less enters the battlefield under your control, each opponent loses 1 life and you gain 1 life.

{5}{W}{B}: Creatures you control with power 2 or less gain deathtouch and lifelink until end of turn.

2/4

Illustrated by Zara Alfonso

Standard
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Wispmare (Lorwyn #48)

Wispmare {2}{W}

Creature — Elemental

Flying

When Wispmare enters the battlefield, destroy target enchantment.

Evoke {W} (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters the battlefield.)

1/3

Illustrated by Eric Fortune

Standard
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Wispweaver Angel (Kaladesh #35)

Wispweaver Angel {4}{W}{W}

Creature — Angel

Flying

When Wispweaver Angel enters the battlefield, you may exile another target creature you control, then return that card to the battlefield under its owner’s control.

4/4

Illustrated by James Ryman

Standard
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Witch Enchanter // Witch-Blessed Meadow (Modern Horizons 3 #239)
Witch Enchanter // Witch-Blessed Meadow (Modern Horizons 3 #239)

Witch Enchanter {3}{W}

Creature — Human Warlock

When Witch Enchanter enters the battlefield, destroy target artifact or enchantment an opponent controls.

Shilgengar’s famine once starved Stensia into embracing vampirism. The Dawnhart Coven would not let the same happen to Kessig.

2/2

Witch-Blessed Meadow

Land

As Witch-Blessed Meadow enters the battlefield, you may pay 3 life. If you don’t, it enters the battlefield tapped.

{T}: Add {W}.

“Ghrin-Danu will not let her people go hungry.”
—Katilda, Dawnhart Prime

Illustrated by Tyler Walpole

Unreleased This card will be released on 2024-06-14, it is not legal in any format until its release date approaches.

Witch Hunter (Time Spiral Timeshifted #17)

Witch Hunter {2}{W}{W}

Creature — Human Cleric

{T}: Witch Hunter deals 1 damage to target player or planeswalker.

{1}{W}{W}, {T}: Return target creature an opponent controls to its owner’s hand.

1/1

Illustrated by Jesper Myrfors

Standard
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Witch-Maw Nephilim (Guildpact #138)

Witch-Maw Nephilim {G}{W}{U}{B}

Creature — Nephilim

Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.

Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.

When it awoke, it shattered the hillsides to make way for its passage.

1/1

Illustrated by Greg Staples

Standard
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Withstand (Guildpact #21)

Withstand {2}{W}

Instant

Prevent the next 3 damage that would be dealt to any target this turn.

Draw a card.

“Defense is as much a part of war as offense, the shield as important a tool as the sword.”
—Alovnek, Boros guildmage

Illustrated by Ron Spears

Standard
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