![Witch-Maw Nephilim (Guildpact #138) Witch-Maw Nephilim (Guildpact #138)](https://cards.scryfall.io/large/front/1/8/185d56ab-b7f2-4eb2-9540-db8f2dc9b436.jpg?1593272845)
Witch-Maw Nephilim {G}{W}{U}{B}
Creature — Nephilim
Whenever you cast a spell, you may put two +1/+1 counters on Witch-Maw Nephilim.
Whenever Witch-Maw Nephilim attacks, it gains trample until end of turn if its power is 10 or greater.
When it awoke, it shattered the hillsides to make way for its passage.
1/1
Illustrated by Greg Staples
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal