1 – 20 of 46 cards where the text includes “draw” and the text includes “two” and the text includes “cards” and the mana cost is equal to {2}{U}
A-Mightstone's Animation {2}{U}
Enchantment — Aura
Enchant artifact
When Mightstone’s Animation enters the battlefield, draw two cards, then discard a card.
Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.
Illustrated by Igor Kieryluk
- Standard
- Not Legal
- Alchemy
- Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
A-Mightstone's Animation #A-58 |
Mightstone's Animation #58 |
Prints | USD | EUR | TIX |
---|---|---|---|
The Brothers' War |
A-Public Enemy {2}{U}
Enchantment — Aura
Enchant creature
All creatures attack enchanted creature’s controller each combat if able.
When enchanted creature dies, draw two cards.
Every Halo smuggler walks a razor’s edge between untold riches and sudden disaster.
Illustrated by Dominik Mayer
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Legal
- Legacy
- Not Legal
- Brawl
- Legal
- Vintage
- Not Legal
- Timeless
- Not Legal
- Commander
- Not Legal
- Pauper
- Not Legal
- Oathbreaker
- Not Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
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A-Public Enemy #A-55 |
Public Enemy #55 |
Prints | USD | EUR | TIX |
---|---|---|---|
Streets of New Capenna |
Archmage Ascension {2}{U}
Enchantment
At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.
As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Artificer's Epiphany {2}{U}
Instant
Draw two cards. If you control no artifacts, discard a card.
The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Bazaar Trademage {2}{U}
Creature — Human Wizard
Flying
When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.
He traded a lamp for a scepter, the scepter for a ruby, and the ruby for a simple rug.
Illustrated by Christopher Moeller
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Catalog {2}{U}
Instant
Draw two cards, then discard a card.
“The appearance of these warped stones throughout the provinces is too pervasive to be random. More evidence is needed to determine the reason behind them.”
—Tamiyo’s journal
Illustrated by Johannes Voss
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Ceta Sanctuary {2}{U}
Enchantment
At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.
Illustrated by Franz Vohwinkel
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Champion of Wits {2}{U}
Creature — Naga Wizard
When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)
Illustrated by Even Amundsen
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
Faces, Tokens, & Other Parts |
---|
Champion of Wits Token, TNCC #14 |
Champion of Wits, NCC #213 |
Compulsive Research {2}{U}
Sorcery
Target player draws three cards. Then that player discards two cards unless they discard a land card.
“Four parts molten bronze, yes … one part frozen mercury, yes, yes … but then what?”
Illustrated by Michael Sutfin
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Counsel of the Soratami {2}{U}
Sorcery
Draw two cards.
“Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth.”
Illustrated by Randy Gallegos
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Curator's Ward {2}{U}
Enchantment — Aura
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Illustrated by Josu Hernaiz
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Distorted Curiosity {2}{U}
Sorcery
Corrupted — This spell costs {2} less to cast if an opponent has three or more poison counters.
Draw two cards.
“Free will was an illusion so perfect it fooled even me. I know better now.”
Illustrated by Svetlin Velinov
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Divination {2}{U}
Sorcery
Draw two cards.
“The stars mark your destiny. May you accept the fate thus divulged.”
Illustrated by Willian Murai
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Dream Cache {2}{U}
Sorcery
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
Dreams’ riches are easily spent.
—Suq'Ata adage
Illustrated by D. Alexander Gregory
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Farm {2}{W}
Instant
Destroy target attacking or blocking creature.
Market {2}{U}
Sorcery
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Draw two cards, then discard two cards.
Illustrated by Victor Adame Minguez
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Field Research {2}{U}
Sorcery
Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)
Draw two cards. If this spell was kicked, draw three cards instead.
“In the field, speed-reading is a survival skill.”
Illustrated by PINDURSKI
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Frantic Search {2}{U}
Instant
Draw two cards, then discard two cards. Untap up to three lands.
It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.
Illustrated by Mitchell Malloy
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Banned
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Banned
- Oathbreaker
- Legal
- Penny
- Not Legal
Ghastly Discovery {2}{U}
Sorcery
Draw two cards, then discard a card.
Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)
Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.
Illustrated by Howard Lyon
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Glacial Grasp {2}{U}
Instant
Tap target creature. Its controller mills two cards. That creature doesn’t untap during its controller’s next untap step. (They put the top two cards of their library into their graveyard.)
Draw a card.
Illustrated by Tomasz Jedruszek
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Legal
- Oathbreaker
- Legal
- Penny
- Legal
Jace's Triumph {2}{U}
Sorcery
Draw two cards. If you control a Jace planeswalker, draw three cards instead.
His triumph was not in outsmarting Bolas’s plan, but in understanding why ultimate power is self-defeating.
Illustrated by Kieran Yanner
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal