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1 – 20 of 46 cards where the text includes “draw” and the text includes “two” and the text includes “cards” and the mana cost is equal to {2}{U}

A-Mightstone's Animation (The Brothers' War #A-58)

A-Mightstone's Animation {2}{U}

Enchantment — Aura

Enchant artifact

When Mightstone’s Animation enters the battlefield, draw two cards, then discard a card.

Enchanted artifact is a creature with base power and toughness 4/4 in addition to its other types.

Illustrated by Igor Kieryluk

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
Commander
Pauper
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Penny
A-Public Enemy (Streets of New Capenna #A-55)

A-Public Enemy {2}{U}

Enchantment — Aura

Enchant creature

All creatures attack enchanted creature’s controller each combat if able.

When enchanted creature dies, draw two cards.

Every Halo smuggler walks a razor’s edge between untold riches and sudden disaster.

Illustrated by Dominik Mayer

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Archmage Ascension (Zendikar #42)

Archmage Ascension {2}{U}

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
Commander
Pauper
Oathbreaker
Penny
Artificer's Epiphany (Duel Decks: Elves vs. Inventors #36)

Artificer's Epiphany {2}{U}

Instant

Draw two cards. If you control no artifacts, discard a card.

The artificers of Kaladesh strive ceaselessly for perfection, progress, and the ultimate expression of elegance.

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
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Brawl
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Timeless
Commander
Pauper
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Penny
Bazaar Trademage (Modern Horizons #41)

Bazaar Trademage {2}{U}

Creature — Human Wizard

Flying

When Bazaar Trademage enters the battlefield, draw two cards, then discard three cards.

He traded a lamp for a scepter, the scepter for a ruby, and the ruby for a simple rug.

3/4

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
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Penny
Catalog (Shadows over Innistrad #51)

Catalog {2}{U}

Instant

Draw two cards, then discard a card.

“The appearance of these warped stones throughout the provinces is too pervasive to be random. More evidence is needed to determine the reason behind them.”
—Tamiyo’s journal

Illustrated by Johannes Voss

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Pauper
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Penny
Ceta Sanctuary (Apocalypse #20)

Ceta Sanctuary {2}{U}

Enchantment

At the beginning of your upkeep, if you control a red or green permanent, draw a card, then discard a card. If you control a red permanent and a green permanent, instead draw two cards, then discard a card.

Illustrated by Franz Vohwinkel

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Champion of Wits (New Capenna Commander #213)

Champion of Wits {2}{U}

Creature — Naga Wizard

When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.

Eternalize {5}{U}{U} ({5}{U}{U}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Naga Wizard with no mana cost. Eternalize only as a sorcery.)

2/1

Illustrated by Even Amundsen

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
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Commander
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Compulsive Research (Ravnica Remastered #38)

Compulsive Research {2}{U}

Sorcery

Target player draws three cards. Then that player discards two cards unless they discard a land card.

“Four parts molten bronze, yes … one part frozen mercury, yes, yes … but then what?”

Illustrated by Michael Sutfin

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Pauper
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Counsel of the Soratami (Tenth Edition #76)

Counsel of the Soratami {2}{U}

Sorcery

Draw two cards.

“Wisdom is not the counting of all the drops in a waterfall. Wisdom is learning why the water seeks the earth.”

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Timeless
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Pauper
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Penny
Curator's Ward (Dominaria #49)

Curator's Ward {2}{U}

Enchantment — Aura

Enchant permanent

Enchanted permanent has hexproof.

When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)

Illustrated by Josu Hernaiz

Standard
Alchemy
Pioneer
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Modern
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Distorted Curiosity (Phyrexia: All Will Be One #46)

Distorted Curiosity {2}{U}

Sorcery

Corrupted — This spell costs {2} less to cast if an opponent has three or more poison counters.

Draw two cards.

“Free will was an illusion so perfect it fooled even me. I know better now.”

Illustrated by Svetlin Velinov

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
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Divination (Core Set 2019 #51)

Divination {2}{U}

Sorcery

Draw two cards.

“The stars mark your destiny. May you accept the fate thus divulged.”

Illustrated by Willian Murai

Standard
Alchemy
Pioneer
Explorer
Modern
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Penny
Dream Cache (Commander 2018 #88)

Dream Cache {2}{U}

Sorcery

Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.

Dreams’ riches are easily spent.
—Suq'Ata adage

Illustrated by D. Alexander Gregory

Standard
Alchemy
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Modern
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Farm // Market (Commander 2019 #192)

Farm {2}{W}

Instant

Destroy target attacking or blocking creature.

Market {2}{U}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Draw two cards, then discard two cards.

Illustrated by Victor Adame Minguez

Standard
Alchemy
Pioneer
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Modern
Historic
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Timeless
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Pauper
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Penny
Field Research (Zendikar Rising #58)

Field Research {2}{U}

Sorcery

Kicker {2}{U} (You may pay an additional {2}{U} as you cast this spell.)

Draw two cards. If this spell was kicked, draw three cards instead.

“In the field, speed-reading is a survival skill.”

Illustrated by PINDURSKI

Standard
Alchemy
Pioneer
Explorer
Modern
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Penny
Frantic Search (Commander Masters #96)

Frantic Search {2}{U}

Instant

Draw two cards, then discard two cards. Untap up to three lands.

It took the banning of temporal manipulation at Tolaria West to teach its students the value of time.

Illustrated by Mitchell Malloy

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Banned
Brawl
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Banned
Oathbreaker
Penny
Ghastly Discovery (Shadowmoor #39)

Ghastly Discovery {2}{U}

Sorcery

Draw two cards, then discard a card.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it.)

Korrigans, spirits bound to sources of water, shriek when they come upon their own drowned corpses.

Illustrated by Howard Lyon

Standard
Alchemy
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Modern
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Glacial Grasp (Zendikar Rising #59)

Glacial Grasp {2}{U}

Instant

Tap target creature. Its controller mills two cards. That creature doesn’t untap during its controller’s next untap step. (They put the top two cards of their library into their graveyard.)

Draw a card.

Illustrated by Tomasz Jedruszek

Standard
Alchemy
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Modern
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Jace's Triumph (War of the Spark #55)

Jace's Triumph {2}{U}

Sorcery

Draw two cards. If you control a Jace planeswalker, draw three cards instead.

His triumph was not in outsmarting Bolas’s plan, but in understanding why ultimate power is self-defeating.

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
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Timeless
Commander
Pauper
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