61 – 80 of 231 cards where the text includes “transform”

Elesh Norn // The Argent Etchings (March of the Machine #12)
Elesh Norn // The Argent Etchings (March of the Machine #12)

Elesh Norn {2}{W}{W}

Legendary Creature — Phyrexian Praetor

Vigilance

Whenever a source an opponent controls deals damage to you or a permanent you control, that source’s controller loses 2 life unless they pay {1}.

{2}{W}, Sacrifice three other creatures: Exile Elesh Norn, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery.

3/5

The Argent Etchings

Color Indicator: White Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Incubate 2 five times, then transform all Incubator tokens you control.

II — Creatures you control get +1/+1 and gain double strike until end of turn.

III — Destroy all other permanents except for artifacts, lands, and Phyrexians. Exile The Argent Etchings, then return it to the battlefield (front face up).

Illustrated by Magali Villeneuve

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Elusive Tormentor // Insidious Mist (Shadows over Innistrad #108)
Elusive Tormentor // Insidious Mist (Shadows over Innistrad #108)

Elusive Tormentor {2}{B}{B}

Creature — Vampire Wizard

{1}, Discard a card: Transform Elusive Tormentor.

Older vampires are usually more cautious than the newly-sired, calling upon ancient magic for which neonates lack patience.

4/4

Insidious Mist

Color Indicator: Blue Creature — Elemental

Hexproof, indestructible

Insidious Mist can’t block and can’t be blocked.

Whenever Insidious Mist attacks and isn’t blocked, you may pay {2}{B}. If you do, transform it.

0/1

Illustrated by Izzy

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Elvish Vatkeeper (March of the Machine #223)

Elvish Vatkeeper {1}{B}{G}

Creature — Phyrexian Elf

When Elvish Vatkeeper enters the battlefield, incubate 2. (Create an Incubator token with two +1/+1 counters on it and “{2}: Transform this artifact.” It transforms into a 0/0 Phyrexian artifact creature.)

{5}: Transform target Incubator token you control. Double the number of +1/+1 counters on it.

3/3

Illustrated by Nicholas Gregory

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Enduring Angel // Angelic Enforcer (Innistrad: Midnight Hunt #17)
Enduring Angel // Angelic Enforcer (Innistrad: Midnight Hunt #17)

Enduring Angel {2}{W}{W}{W}

Creature — Angel

Flying, double strike

You have hexproof.

If your life total would be reduced to 0 or less, instead transform Enduring Angel and your life total becomes 3. Then if Enduring Angel didn’t transform this way, you lose the game.

3/3

Angelic Enforcer

Color Indicator: White Creature — Angel

Flying

You have hexproof.

Angelic Enforcer’s power and toughness are each equal to your life total.

Whenever Angelic Enforcer attacks, double your life total.

*/*

Illustrated by Irina Nordsol

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Era of Enlightenment // Hand of Enlightenment (Kamigawa: Neon Dynasty #11)
Era of Enlightenment // Hand of Enlightenment (Kamigawa: Neon Dynasty #11)

Era of Enlightenment {1}{W}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Scry 2.

II — You gain 2 life.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Hand of Enlightenment

Color Indicator: White Enchantment Creature — Human Monk

First strike

“We have endured lifetimes of war and carved our way to peace by blade and conquest. Now, united at last under Kyodai’s guidance, we lay down our weapons and open our minds.”
—Aoha, general of the First Emperor

2/2

Illustrated by Amayagido

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Etali, Primal Conqueror // Etali, Primal Sickness (March of the Machine #137)
Etali, Primal Conqueror // Etali, Primal Sickness (March of the Machine #137)

Etali, Primal Conqueror {5}{R}{R}

Legendary Creature — Elder Dinosaur

Trample

When Etali, Primal Conqueror enters the battlefield, each player exiles cards from the top of their library until they exile a nonland card. You may cast any number of spells from among the nonland cards exiled this way without paying their mana costs.

{9}{G/P}: Transform Etali. Activate only as a sorcery.

7/7

Etali, Primal Sickness

Color Indicator: Red and Green Legendary Creature — Phyrexian Elder Dinosaur

Trample, indestructible

Whenever Etali, Primal Sickness deals combat damage to a player, they get that many poison counters. (A player with ten or more poison counters loses the game.)

The contagion spreads and the Multiverse quakes.

11/11

Illustrated by Ryan Pancoast

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Extricator of Sin // Extricator of Flesh (Eldritch Moon #23)
Extricator of Sin // Extricator of Flesh (Eldritch Moon #23)

Extricator of Sin {2}{W}

Creature — Human Cleric

When Extricator of Sin enters the battlefield, you may sacrifice another permanent. If you do, create a 3/2 colorless Eldrazi Horror creature token.

Delirium — At the beginning of your upkeep, if there are four or more card types among cards in your graveyard, transform Extricator of Sin.

0/3

Extricator of Flesh

Creature — Eldrazi Horror

Eldrazi you control have vigilance.

{2}, {T}, Sacrifice a non-Eldrazi creature: Create a 3/2 colorless Eldrazi Horror creature token.

After the end, a new beginning.

3/5

Illustrated by Craig J Spearing

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Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (Kamigawa: Neon Dynasty #141)
Fable of the Mirror-Breaker // Reflection of Kiki-Jiki (Kamigawa: Neon Dynasty #141)

Fable of the Mirror-Breaker {2}{R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 2/2 red Goblin Shaman creature token with “Whenever this creature attacks, create a Treasure token.”

II — You may discard up to two cards. If you do, draw that many cards.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Reflection of Kiki-Jiki

Color Indicator: Red Enchantment Creature — Goblin Shaman

{1}, {T}: Create a token that’s a copy of another target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

Blessed by Keiga, the Tide Star, Kiki-Jiki would one day master the art of duplication.

2/2

Illustrated by Joseph Meehan

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Flame Channeler // Embodiment of Flame (Innistrad: Midnight Hunt #141)
Flame Channeler // Embodiment of Flame (Innistrad: Midnight Hunt #141)

Flame Channeler {1}{R}

Creature — Human Wizard

When a spell you control deals damage, transform Flame Channeler.

At the edge of night, on the cusp of winter, the allure of fire grows ever stronger.

2/2

Embodiment of Flame

Color Indicator: Red Creature — Elemental Wizard

Whenever a spell you control deals damage, put a flame counter on Embodiment of Flame.

{1}, Remove a flame counter from Embodiment of Flame: Exile the top card of your library. You may play that card this turn.

Never again would she fear the dusk.

3/3

Illustrated by Véronique Meignaud

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Foreboding Statue // Forsaken Thresher (Innistrad: Crimson Vow #256)
Foreboding Statue // Forsaken Thresher (Innistrad: Crimson Vow #256)

Foreboding Statue {3}

Artifact Creature — Construct

{T}: Add one mana of any color. Put an omen counter on Foreboding Statue.

At the beginning of your end step, if there are three or more omen counters on Foreboding Statue, untap it, then transform it.

As the sand eroded, a faint sound could be heard whirling under the ground.

1/2

Forsaken Thresher

Artifact Creature — Construct

At the beginning of your precombat main phase, add one mana of any color.

Were it not for the cultists’ fatal curiosity, the terrible machine might have lain dormant for decades more.

5/5

Illustrated by Aaron Miller

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Garruk Relentless // Garruk, the Veil-Cursed (Innistrad #181)
Garruk Relentless // Garruk, the Veil-Cursed (Innistrad #181)

Garruk Relentless {3}{G}

Legendary Planeswalker — Garruk

When Garruk Relentless has two or fewer loyalty counters on him, transform him.

0: Garruk Relentless deals 3 damage to target creature. That creature deals damage equal to its power to him.

0: Create a 2/2 green Wolf creature token.

Loyalty: 3

Garruk, the Veil-Cursed

Color Indicator: Black and Green Legendary Planeswalker — Garruk

+1: Create a 1/1 black Wolf creature token with deathtouch.

−1: Sacrifice a creature. If you do, search your library for a creature card, reveal it, put it into your hand, then shuffle.

−3: Creatures you control gain trample and get +X/+X until end of turn, where X is the number of creature cards in your graveyard.

Illustrated by Eric Deschamps

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Gatstaf Arsonists // Gatstaf Ravagers (Shadows over Innistrad #158)
Gatstaf Arsonists // Gatstaf Ravagers (Shadows over Innistrad #158)

Gatstaf Arsonists {4}{R}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Arsonists.

The glow in their eyes reveals more than anger or madness.

5/4

Gatstaf Ravagers

Color Indicator: Red Creature — Werewolf

Menace (This creature can’t be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Ravagers.

6/5

Illustrated by Greg Staples

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Gatstaf Shepherd // Gatstaf Howler (Innistrad #182)
Gatstaf Shepherd // Gatstaf Howler (Innistrad #182)

Gatstaf Shepherd {1}{G}

Creature — Human Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Gatstaf Shepherd.

“What is worse than a wolf in sheep’s clothing?”
—Wolfhunter’s riddle

2/2

Gatstaf Howler

Color Indicator: Green Creature — Werewolf

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Gatstaf Howler.

3/3

Illustrated by Mark Evans

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Geier Reach Bandit // Vildin-Pack Alpha (Shadows over Innistrad #159)
Geier Reach Bandit // Vildin-Pack Alpha (Shadows over Innistrad #159)

Geier Reach Bandit {2}{R}

Creature — Human Rogue Werewolf

Haste

At the beginning of each upkeep, if no spells were cast last turn, transform Geier Reach Bandit.

The cathars realized they had not tracked her—she had led them here.

3/2

Vildin-Pack Alpha

Color Indicator: Red Creature — Werewolf

Whenever a Werewolf enters the battlefield under your control, you may transform it.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Vildin-Pack Alpha.

4/3

Illustrated by Slawomir Maniak

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Glissa, Herald of Predation (March of the Machine #226)

Glissa, Herald of Predation {3}{B}{G}

Legendary Creature — Phyrexian Zombie Elf

At the beginning of combat on your turn, choose one —

• Incubate 2 twice. (To incubate 2, create an Incubator token with two +1/+1 counters on it and “{2}: Transform this artifact.” It transforms into a 0/0 Phyrexian artifact creature.)

• Transform all Incubator tokens you control.

• Phyrexians you control gain first strike and deathtouch until end of turn.

3/5

Illustrated by Cristi Balanescu

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Gnottvold Hermit // Chrome Host Hulk (March of the Machine #188)
Gnottvold Hermit // Chrome Host Hulk (March of the Machine #188)

Gnottvold Hermit {3}{G}

Creature — Troll

{5}{U/P}: Transform Gnottvold Hermit. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)

The Hagi trolls stood little chance against Phyrexia, having killed everyone who came to Gnottvold to warn them.

4/4

Chrome Host Hulk

Color Indicator: Blue and Green Creature — Phyrexian Troll

Whenever Chrome Host Hulk attacks, up to one other target creature has base power and toughness 5/5 until end of turn.

Now they saw the truth. Divisions between Hagi and Torga were meaningless. There was only Phyrexia.

5/5

Illustrated by Artur Nakhodkin

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Golden Guardian // Gold-Forge Garrison (Rivals of Ixalan #179)
Golden Guardian // Gold-Forge Garrison (Rivals of Ixalan #179)

Golden Guardian {4}

Artifact Creature — Golem

Defender

{2}: Golden Guardian fights another target creature you control. When Golden Guardian dies this turn, return it to the battlefield transformed under your control.

4/4

Gold-Forge Garrison

Land

(Transforms from Golden Guardian.)

{T}: Add two mana of any one color.

{4}, {T}: Create a 4/4 colorless Golem artifact creature token.

An army of living gold for the golden city.

Illustrated by Svetlin Velinov

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Grasping Shadows // Shadows' Lair (The Lost Caverns of Ixalan #108)
Grasping Shadows // Shadows' Lair (The Lost Caverns of Ixalan #108)

Grasping Shadows {3}{B}

Enchantment

Whenever a creature you control attacks alone, it gains deathtouch and lifelink until end of turn. Put a dread counter on Grasping Shadows. Then if there are three or more dread counters on it, transform it.

Shadows' Lair

Land — Cave

(Transforms from Grasping Shadows.)

{T}: Add {B}.

{B}, {T}, Remove a dread counter from Shadows’ Lair: You draw a card and you lose 1 life.

The shadows make no mark upon the flesh. It is the mind they claw and strangle.

Illustrated by Sam Wolfe Connelly

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Grisly Transformation (Born of the Gods #74)

Grisly Transformation {2}{B}

Enchantment — Aura

Enchant creature

When Grisly Transformation enters the battlefield, draw a card.

Enchanted creature has intimidate. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Illustrated by Tyler Jacobson

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Grizzled Angler // Grisly Anglerfish (Eldritch Moon #63)
Grizzled Angler // Grisly Anglerfish (Eldritch Moon #63)

Grizzled Angler {2}{U}

Creature — Human

{T}: Mill two cards. Then if there is a colorless creature card in your graveyard, transform Grizzled Angler.

“There’s no question that these waters are treacherous, but if there’s one thing I’ve learned in all my years of sailing …”

2/3

Grisly Anglerfish

Creature — Eldrazi Fish

{6}: Creatures your opponents control attack this turn if able.

“… it’s that the lure of the sea is impossible to ignore.”

4/5

Illustrated by Kev Walker

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