41 – 60 of 297 cards where the set is “soi”

Creeping Dread (Shadows over Innistrad #104)

Creeping Dread {3}{B}

Enchantment

At the beginning of your upkeep, each player discards a card. Each opponent who discarded a card that shares a card type with the card you discarded loses 3 life. (Players reveal the discarded cards simultaneously.)

Illustrated by Anthony Palumbo

Standard
Alchemy
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Modern
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Crow of Dark Tidings (Shadows over Innistrad #105)

Crow of Dark Tidings {2}{B}

Creature — Zombie Bird

Flying

When Crow of Dark Tidings enters the battlefield or dies, mill two cards. (Put the top two cards of your library into your graveyard.)

2/1

Illustrated by Tianhua X

Standard
Alchemy
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Modern
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Cryptolith Rite (Shadows over Innistrad #200)

Cryptolith Rite {1}{G}

Enchantment

Creatures you control have “{T}: Add one mana of any color.”

The chant was incomprehensible, but its power was unmistakable.

Illustrated by Zack Stella

Standard
Alchemy
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Modern
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Cult of the Waxing Moon (Shadows over Innistrad #201)

Cult of the Waxing Moon {4}{G}

Creature — Human Shaman

Whenever a permanent you control transforms into a non-Human creature, create a 2/2 green Wolf creature token.

In times of madness, people cling to the familiar, monstrous though it may be.

5/4

Illustrated by Anastasia Ovchinnikova

Standard
Alchemy
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Modern
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Dance with Devils (Shadows over Innistrad #150)

Dance with Devils {3}{R}

Instant

Create two 1/1 red Devil creature tokens. They have “When this creature dies, it deals 1 damage to any target.”

Devils sow chaos and reap panic.

Illustrated by Wayne England

Standard
Alchemy
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Modern
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Daring Sleuth // Bearer of Overwhelming Truths (Shadows over Innistrad #54)
Daring Sleuth // Bearer of Overwhelming Truths (Shadows over Innistrad #54)

Daring Sleuth {1}{U}

Creature — Human Rogue

When you sacrifice a Clue, transform Daring Sleuth.

“No matter the cost, I must discover the source of these strange happenings.”

2/1

Bearer of Overwhelming Truths

Color Indicator: Blue Creature — Human Wizard

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Bearer of Overwhelming Truths deals combat damage to a player, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

3/2

Illustrated by Seb McKinnon

Standard
Alchemy
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Modern
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Dauntless Cathar (Shadows over Innistrad #11)

Dauntless Cathar {2}{W}

Creature — Human Soldier

{1}{W}, Exile Dauntless Cathar from your graveyard: Create a 1/1 white Spirit creature token with flying. Activate only as a sorcery.

“The harder they try to extinguish my faith, the brighter it burns in the darkness.”

3/2

Illustrated by Zack Stella

Standard
Alchemy
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Modern
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Dead Weight (Shadows over Innistrad #106)

Dead Weight {B}

Enchantment — Aura

Enchant creature

Enchanted creature gets -2/-2.

“Dungeons and cages offer far too little sport.”
—Relio Voldaren

Illustrated by Randy Gallegos

Standard
Alchemy
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Deathcap Cultivator (Shadows over Innistrad #202)

Deathcap Cultivator {1}{G}

Creature — Human Druid

{T}: Add {B} or {G}.

Delirium — Deathcap Cultivator has deathtouch as long as there are four or more card types among cards in your graveyard.

The old hermit would never say what he fed his mushrooms, and people learned not to ask.

2/1

Illustrated by Karla Ortiz

Standard
Alchemy
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Modern
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Declaration in Stone (Shadows over Innistrad #12)

Declaration in Stone {1}{W}

Sorcery

Exile target creature and all other creatures its controller controls with the same name as that creature. That player investigates for each nontoken creature exiled this way.

The message was clear to Sorin—Nahiri had paid Markov Manor a visit.

Illustrated by Tyler Jacobson

Standard
Alchemy
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Modern
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Deny Existence (Shadows over Innistrad #55)

Deny Existence {2}{U}

Instant

Counter target creature spell. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.

When all logical solutions fail, try an illogical one.

Illustrated by Christopher Moeller

Standard
Alchemy
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Descend upon the Sinful (Shadows over Innistrad #13)

Descend upon the Sinful {4}{W}{W}

Sorcery

Exile all creatures.

Delirium — Create a 4/4 white Angel creature token with flying if there are four or more card types among cards in your graveyard.

Above the cries, a phrase rang out: “You will all be saved.”

Illustrated by Tyler Jacobson

Standard
Alchemy
Pioneer
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Modern
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Devils' Playground (Shadows over Innistrad #151)

Devils' Playground {4}{R}{R}

Sorcery

Create four 1/1 red Devil creature tokens. They have “When this creature dies, it deals 1 damage to any target.”

“The city is overrun. I would say burn it to the ground, but that won’t be necessary.”
—Inquisitor Delmund

Illustrated by Wayne England

Standard
Alchemy
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Modern
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Penny
Devilthorn Fox (Shadows over Innistrad #14)

Devilthorn Fox {1}{W}

Creature — Fox

On expeditions through Ashmouth, the hunters of Devilthorn Lodge rely on the cleverness of foxes to counteract the mischief of devils.

3/1

Illustrated by Filip Burburan

Standard
Alchemy
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Modern
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Diregraf Colossus (Shadows over Innistrad #107)

Diregraf Colossus {2}{B}

Creature — Zombie Giant

Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.

Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.

2/2

Illustrated by Vincent Proce

Standard
Alchemy
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Modern
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Dissension in the Ranks (Shadows over Innistrad #152)

Dissension in the Ranks {3}{R}{R}

Instant

Target blocking creature fights another target blocking creature.

“It came on as quickly as taking in a breath of air. Cathars who had fought shoulder to shoulder were at each other’s throats. They were not themselves.”
—Halmig, Order of Saint Traft

Illustrated by Jakub Kasper

Standard
Alchemy
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Modern
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Drogskol Cavalry (Shadows over Innistrad #15)

Drogskol Cavalry {5}{W}{W}

Creature — Spirit Knight

Flying

Whenever another Spirit enters the battlefield under your control, you gain 2 life.

{3}{W}: Create a 1/1 white Spirit creature token with flying.

4/4

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Drownyard Explorers (Shadows over Innistrad #56)

Drownyard Explorers {3}{U}

Creature — Human Wizard

When Drownyard Explorers enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

“Angels and inquisitors terrorize villages, but no one seems to notice the stirring out at sea.”

2/4

Illustrated by Anthony Palumbo

Standard
Alchemy
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Modern
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Drownyard Temple (Shadows over Innistrad #271)

Drownyard Temple

Land

{T}: Add {C}.

{3}: Return Drownyard Temple from your graveyard to the battlefield tapped.

“This is it! All the cryptoliths point here!”
—Jace Beleren

Illustrated by John Avon

Standard
Alchemy
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Modern
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Timeless
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Drunau Corpse Trawler (Shadows over Innistrad #57)

Drunau Corpse Trawler {3}{U}

Creature — Zombie

When Drunau Corpse Trawler enters the battlefield, create a 2/2 black Zombie creature token.

{2}{B}: Target Zombie gains deathtouch until end of turn.

Seagrafs yield an abundance of resources for stitchers and ghoulcallers alike.

1/1

Illustrated by Dave Kendall

Standard
Alchemy
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Modern
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Timeless
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Penny