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1 – 20 of 324 cards where the cards have colorless identity and the card types include “land”

A-Base Camp (Zendikar Rising #A-257)

A-Base Camp

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast a Cleric, Rogue, Warrior, or Wizard spell or to activate an ability of a Cleric, Rogue, Warrior, or Wizard.

Illustrated by Jokubas Uogintas

Standard
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Access Tunnel (Outlaws of Thunder Junction Commander #270)

Access Tunnel

Land

{T}: Add {C}.

{3}, {T}: Target creature with power 3 or less can’t be blocked this turn.

Oriq agents stick to the dark corners of Arcavios, unseen yet ever-present.

Illustrated by Alayna Danner

Standard
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A-Dungeon Descent (Adventures in the Forgotten Realms #A-255)

A-Dungeon Descent

Land

{T}: Add {C}.

{1}, {T}, Tap an untapped legendary creature you control: Venture into the dungeon. Activate only as a sorcery.

Illustrated by Kasia 'Kafis' Zielińska

Standard
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Adventurers' Guildhouse (Legends #300)

Adventurers' Guildhouse

Land

Green legendary creatures you control have “bands with other legendary creatures.” (Any legendary creatures can attack in a band as long as at least one has “bands with other legendary creatures.” Bands are blocked as a group. If at least two legendary creatures you control, one of which has “bands with other legendary creatures,” are blocking or being blocked by the same creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

Illustrated by Tom Wänerstrand

Standard
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Aether Hub (Kaladesh #242)

Aether Hub

Land

When Aether Hub enters the battlefield, you get {E} (an energy counter).

{T}: Add {C}.

{T}, Pay {E}: Add one mana of any color.

It powers the dreams of Ghirapur.

Illustrated by Sam Burley

Standard
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A-Hall of Tagsin (The Brothers' War #A-263)

A-Hall of Tagsin

Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

{3}, {T}: Create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

Illustrated by Christian Dimitrov

Standard
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Ally Encampment (Battle for Zendikar #228)

Ally Encampment

Land

{T}: Add {C}.

{T}: Add one mana of any color. Spend this mana only to cast an Ally spell.

{1}, {T}, Sacrifice Ally Encampment: Return target Ally you control to its owner’s hand.

Illustrated by Jonas De Ro

Standard
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Ancient Tomb (Ultimate Masters #236)

Ancient Tomb

Land

{T}: Add {C}{C}. Ancient Tomb deals 2 damage to you.

There is no glory to be gained in the kingdom of the dead.
—Vec tomb inscription

Illustrated by Yeong-Hao Han

Standard
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Ancient Ziggurat (Conflux #141)

Ancient Ziggurat

Land

{T}: Add one mana of any color. Spend this mana only to cast a creature spell.

Built in honor of Alara’s creatures, the ziggurat vanished long ago. When Progenitus awakened, the temple emerged again.

Illustrated by John Avon

Standard
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Animal Sanctuary (Core Set 2021 #242)

Animal Sanctuary

Land

{T}: Add {C}.

{2}, {T}: Put a +1/+1 counter on target Bird, Cat, Dog, Goat, Ox, or Snake.

“No owners allowed.”
—Sanctuary sign

Illustrated by Alayna Danner

Standard
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Arcane Lighthouse (Commander Masters #985)

Arcane Lighthouse

Land

{T}: Add {C}.

{1}, {T}: Until end of turn, creatures your opponents control lose hexproof and shroud and can’t have hexproof or shroud.

Illustrated by Igor Kieryluk

Standard
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Archaeological Dig (Invasion #320)

Archaeological Dig

Land

{T}: Add {C}.

{T}, Sacrifice Archaeological Dig: Add one mana of any color.

Illustrated by Don Hazeltine

Standard
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Arch of Orazca (The Lost Caverns of Ixalan Commander #319)

Arch of Orazca

Land

Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)

{T}: Add {C}.

{5}, {T}: Draw a card. Activate only if you have the city’s blessing.

Illustrated by Titus Lunter

Standard
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Archway Commons (Strixhaven: School of Mages #263)

Archway Commons

Land

Archway Commons enters the battlefield tapped.

When Archway Commons enters the battlefield, sacrifice it unless you pay {1}.

{T}: Add one mana of any color.

Illustrated by Piotr Dura

Standard
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Arena (Time Spiral Timeshifted #117)

Arena

Land

{3}, {T}: Tap target creature you control and target creature of an opponent’s choice they control. Those creatures fight each other. (Each deals damage equal to its power to the other.)

Illustrated by Rob Alexander

Standard
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Arid Archway (Outlaws of Thunder Junction #252)

Arid Archway

Land — Desert

Arid Archway enters the battlefield tapped.

When Arid Archway enters the battlefield, return a land you control to its owner’s hand. If another Desert was returned this way, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)

{T}: Add {C}{C}.

Illustrated by Raymond Bonilla

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Ash Barrens (Murders at Karlov Manor Commander #248)

Ash Barrens

Land

{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by Jonas De Ro

Standard
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A-Thran Portal (Dominaria United #A-259)

A-Thran Portal

Land — Gate

As A-Thran Portal enters the battlefield, choose a basic land type.

Thran Portal is the chosen type in addition to its other types.

Mana abilities of A-Thran Portal cost an additional 1 life to activate.

Illustrated by Sarah Finnigan

Standard
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Azor's Gateway // Sanctum of the Sun (Rivals of Ixalan #176)
Azor's Gateway // Sanctum of the Sun (Rivals of Ixalan #176)

Azor's Gateway {2}

Legendary Artifact

{1}, {T}: Draw a card, then exile a card from your hand. If cards with five or more different mana values are exiled with Azor’s Gateway, you gain 5 life, untap Azor’s Gateway, and transform it.

Sanctum of the Sun

Legendary Land

(Transforms from Azor’s Gateway.)

{T}: Add X mana of any one color, where X is your life total.

As soon as Jace laid eyes on the great sphinx’s chamber, the shards of memory began sliding into place.

Illustrated by Yeong-Hao Han

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