10661 – 10680 of 10,923 cards where the card is available on Arena

Wild-Field Scarecrow (Shadows over Innistrad Remastered #263)

Wild-Field Scarecrow {3}

Artifact Creature — Scarecrow

Defender

{2}, Sacrifice Wild-Field Scarecrow: Search your library for up to two basic land cards, reveal them, put them into your hand, then shuffle.

1/4

Illustrated by Jakub Kasper

Standard
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Wildfire Elemental (Core Set 2020 #297)

Wildfire Elemental {2}{R}{R}

Creature — Elemental

Whenever an opponent is dealt noncombat damage, creatures you control get +1/+0 until end of turn.

“Fire is always dancing, leaping and whirling, seeking more fuel. It never rests, so why should I?”
—Chandra Nalaar

3/3

Illustrated by Svetlin Velinov

Standard
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Wildgrowth Walker (Ixalan #216)

Wildgrowth Walker {1}{G}

Creature — Elemental

Whenever a creature you control explores, put a +1/+1 counter on Wildgrowth Walker and you gain 3 life.

“Hear me, stone, root, branch: be the fist of this land. Turn back those who trample upon your domain.”
—Song of the Shaper

1/3

Illustrated by Ryan Alexander Lee

Standard
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Wildheart Invoker (Jumpstart #444)

Wildheart Invoker {2}{G}{G}

Creature — Elf Shaman

{8}: Target creature gets +5/+5 and gains trample until end of turn.

“Life as we know it dangles on the brink of extinction. We must show the strength they would steal from us.”
The Invokers’ Tales

4/3

Illustrated by Erica Yang

Standard
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Wild Nacatl (Historic Anthology 7 #13)

Wild Nacatl {G}

Creature — Cat Warrior

Wild Nacatl gets +1/+1 as long as you control a Mountain.

Wild Nacatl gets +1/+1 as long as you control a Plains.

1/1

Illustrated by Wayne Reynolds

Standard
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Wild Onslaught (Dominaria #188)

Wild Onslaught {3}{G}

Instant

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.

Illustrated by Simon Dominic

Standard
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Wild Shape (Adventures in the Forgotten Realms #212)

Wild Shape {G}

Instant

Choose one. Until end of turn, target creature you control has that base power and toughness, becomes that creature type, and gains that ability.

• 1/3 Turtle with hexproof.

• 1/5 Spider with reach.

• 3/3 Elephant with trample.

Illustrated by Sam Guay

Standard
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Wildsize (Jumpstart #445)

Wildsize {2}{G}

Instant

Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Two times the size, four times the smell.

Illustrated by Jim Murray

Standard
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Wild Wanderer (Kaladesh Remastered #186)

Wild Wanderer {3}{G}

Creature — Elf Druid

When Wild Wanderer enters the battlefield, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

3/2

Illustrated by Sidharth Chaturvedi

Standard
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Wildwood Escort (March of the Machine #216)

Wildwood Escort {4}{G}

Creature — Elf Warrior

When Wildwood Escort enters the battlefield, return target creature or battle card from your graveyard to your hand.

If Wildwood Escort would die, exile it instead.

With Eldraine’s human knights called away to defend the courts, lost travelers were surprised to find themselves whisked to safety by the secretive folk of the wilds.

3/3

Illustrated by Taras Susak

Standard
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Wildwood Mentor (Wilds of Eldraine #322)

Wildwood Mentor {2}{G}

Creature — Treefolk

Whenever a token enters the battlefield under your control, put a +1/+1 counter on Wildwood Mentor.

Whenever Wildwood Mentor attacks, another target attacking creature gets +X/+X until end of turn, where X is Wildwood Mentor’s power.

“Not bad. If only you had branches.”

1/1

Illustrated by Piotr Foksowicz

Standard
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Wildwood Patrol (Core Set 2021 #339)

Wildwood Patrol {2}{G}

Creature — Centaur Scout

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

If you’re lucky, the centaurs will give a single warning to leave their territory before driving a spear into you. If you’re unlucky, the spear is the warning.

4/2

Illustrated by Dan Murayama Scott

Standard
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Wildwood Scourge (Core Set 2021 #214)

Wildwood Scourge {X}{G}

Creature — Hydra

Wildwood Scourge enters the battlefield with X +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.

0/0

Illustrated by Bryan Sola

Standard
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Wildwood Tracker (Throne of Eldraine #183)

Wildwood Tracker {G}

Creature — Elf Warrior

Whenever Wildwood Tracker attacks or blocks, if you control another non-Human creature, Wildwood Tracker gets +1/+1 until end of turn.

“This one was wearing shoes made of glass. She’ll be no ordinary prey.”

1/1

Illustrated by Titus Lunter

Standard
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Will of the All-Hunter (Ikoria: Lair of Behemoths #38)

Will of the All-Hunter {1}{W}

Instant

Target creature gets +2/+2 until end of turn. If it’s blocking, instead put two +1/+1 counters on it.

Cycling {2} ({2}, Discard this card: Draw a card.)

“It’s Snapdax. You’d have a better chance of breaching a wall with a slice of bread.”
—Krek, daysquad captain

Illustrated by Viktor Titov

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Willow Geist (Innistrad: Midnight Hunt #207)

Willow Geist {G}

Creature — Treefolk Spirit

Trample

Whenever one or more cards leave your graveyard, put a +1/+1 counter on Willow Geist.

When Willow Geist dies, you gain life equal to its power.

Die beneath a tree, wake up a part of it.

1/1

Illustrated by Ryan Yee

Standard
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Willow-Wind (The Lord of the Rings: Tales of Middle-earth #76)

Willow-Wind {4}{U}

Creature — Elemental

Flying

When Willow-Wind enters the battlefield, scry 2.

The branches of the willow began to sway violently. Frodo called for help, but he could hardly hear his own voice: it was blown away from him by the willow-wind and drowned in a clamor of leaves.

3/4

Illustrated by Ignis Bruno

Standard
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Will, Scion of Peace (Wilds of Eldraine #218)

Will, Scion of Peace {1}{W}{U}

Legendary Creature — Human Wizard

Vigilance

{T}: Spells you cast this turn that are white and/or blue cost {X} less to cast, where X is the amount of life you gained this turn. Activate only as a sorcery.

“It’s easy to cry ‘For glory!’ and charge those who disagree with you. But it takes finesse to turn enemies into allies rather than corpses.”

2/4

Watermark: Desparked

Illustrated by Ryan Pancoast

Standard
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Wilson, Bear Comrade (Alchemy Horizons: Baldur's Gate #19)

Wilson, Bear Comrade {1}{G}

Legendary Creature — Bear Warrior

Reach, trample

Ward {2}

Specialize {4}

2/2

Illustrated by Ilse Gort

Standard
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Wilt (Ikoria: Lair of Behemoths #176)

Wilt {1}{G}

Instant

Destroy target artifact or enchantment.

Cycling {2} ({2}, Discard this card: Draw a card.)

Nothing returns from the nightmare nests of Indatha unscathed.

Illustrated by Volkan Baǵa

Standard
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