101 – 120 of 231 cards where the text includes “transform”

Huatli, Poet of Unity // Roar of the Fifth People (The Lost Caverns of Ixalan #189)
Huatli, Poet of Unity // Roar of the Fifth People (The Lost Caverns of Ixalan #189)

Huatli, Poet of Unity {2}{G}

Legendary Creature — Human Warrior Bard

When Huatli, Poet of Unity enters the battlefield, search your library for a basic land card, reveal it, put it into your hand, then shuffle.

{3}{R/W}{R/W}: Exile Huatli, then return her to the battlefield transformed under her owner’s control. Activate only as a sorcery.

2/3

Roar of the Fifth People

Color Indicator: White, Red, and Green Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter. Sacrifice after IV.)

I — Create two 3/3 green Dinosaur creature tokens.

II — Roar of the Fifth People gains “Creatures you control have ‘{T}: Add {R}, {G}, or {W}.’”

III — Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

IV — Dinosaurs you control gain double strike and trample until end of turn.

Watermark: Desparked

Illustrated by Tyler Jacobson

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Huntmaster of the Fells // Ravager of the Fells (Dark Ascension #140)
Huntmaster of the Fells // Ravager of the Fells (Dark Ascension #140)

Huntmaster of the Fells {2}{R}{G}

Creature — Human Werewolf

Whenever this creature enters the battlefield or transforms into Huntmaster of the Fells, create a 2/2 green Wolf creature token and you gain 2 life.

At the beginning of each upkeep, if no spells were cast last turn, transform Huntmaster of the Fells.

2/2

Ravager of the Fells

Color Indicator: Red and Green Creature — Werewolf

Trample

Whenever this creature transforms into Ravager of the Fells, it deals 2 damage to target opponent or planeswalker and 2 damage to up to one target creature that player or that planeswalker’s controller controls.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Ravager of the Fells.

4/4

Illustrated by Chris Rahn

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Immerwolf (Dark Ascension #141)

Immerwolf {1}{R}{G}

Creature — Wolf

Intimidate (This creature can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

Each other creature you control that’s a Wolf or a Werewolf gets +1/+1.

Non-Human Werewolves you control can’t transform.

2/2

Illustrated by Terese Nielsen

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Innocent Traveler // Malicious Invader (Innistrad: Crimson Vow #121)
Innocent Traveler // Malicious Invader (Innistrad: Crimson Vow #121)

Innocent Traveler {2}{B}{B}

Creature — Human

At the beginning of your upkeep, any opponent may sacrifice a creature. If no one does, transform Innocent Traveler.

“Aren’t you going to invite me in?”

1/3

Malicious Invader

Color Indicator: Black Creature — Vampire

Flying

Malicious Invader gets +2/+0 as long as an opponent controls a Human.

“Aren’t you going to offer me a drink?”

3/3

Illustrated by Cristi Balanescu

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Instigator Gang // Wildblood Pack (Innistrad #149)
Instigator Gang // Wildblood Pack (Innistrad #149)

Instigator Gang {3}{R}

Creature — Human Werewolf

Attacking creatures you control get +1/+0.

At the beginning of each upkeep, if no spells were cast last turn, transform Instigator Gang.

2/3

Wildblood Pack

Color Indicator: Red Creature — Werewolf

Trample

Attacking creatures you control get +3/+0.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Wildblood Pack.

5/5

Illustrated by Greg Staples

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Invasion of Pyrulea // Gargantuan Slabhorn (March of the Machine #240)
Invasion of Pyrulea // Gargantuan Slabhorn (March of the Machine #240)

Invasion of Pyrulea {G}{U}

Battle — Siege

(As a Siege enters, choose an opponent to protect it. You and others can attack it. When it’s defeated, exile it, then cast it transformed.)

When Invasion of Pyrulea enters the battlefield, scry 3, then reveal the top card of your library. If it’s a land or double-faced card, draw a card.

Defense: 4

Gargantuan Slabhorn

Color Indicator: Blue and Green Creature — Beast

Trample, ward {2}

Other transformed permanents you control have trample and ward {2}.

To the slabhorn, the branches of the Invasion Tree were as brittle as the stems of a Pyrulean fern.

4/4

Illustrated by Nicholas Gregory

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Inventive Iteration // Living Breakthrough (Kamigawa: Neon Dynasty #57)
Inventive Iteration // Living Breakthrough (Kamigawa: Neon Dynasty #57)

Inventive Iteration {3}{U}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Return up to one target creature or planeswalker to its owner’s hand.

II — Return an artifact card from your graveyard to your hand. If you can’t, draw a card.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Living Breakthrough

Color Indicator: Blue Enchantment Creature — Moonfolk

Flying

Whenever you cast a spell, your opponents can’t cast spells with the same mana value as that spell until your next turn.

“While they squabble below, let us rise above.”
—Emire, director of the Saiba Futurists

3/3

Illustrated by Néstor Ossandón Leal

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Jace, Vryn's Prodigy // Jace, Telepath Unbound (Magic Origins #60)
Jace, Vryn's Prodigy // Jace, Telepath Unbound (Magic Origins #60)

Jace, Vryn's Prodigy {1}{U}

Legendary Creature — Human Wizard

{T}: Draw a card, then discard a card. If there are five or more cards in your graveyard, exile Jace, Vryn’s Prodigy, then return him to the battlefield transformed under his owner’s control.

“People’s thoughts just come to me. Sometimes I don’t know if it’s them or me thinking.”

0/2

Jace, Telepath Unbound

Color Indicator: Blue Legendary Planeswalker — Jace

+1: Up to one target creature gets -2/-0 until your next turn.

−3: You may cast target instant or sorcery card from your graveyard this turn. If that spell would be put into your graveyard, exile it instead.

−9: You get an emblem with “Whenever you cast a spell, target opponent mills five cards.”

Loyalty: 5

Illustrated by Jaime Jones

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Jacob Hauken, Inspector // Hauken's Insight (Innistrad: Crimson Vow #65)
Jacob Hauken, Inspector // Hauken's Insight (Innistrad: Crimson Vow #65)

Jacob Hauken, Inspector {1}{U}

Legendary Creature — Human Advisor

{T}: Draw a card, then exile a card from your hand face down. You may look at that card for as long as it remains exiled. You may pay {4}{U}{U}. If you do, transform Jacob Hauken, Inspector.

“Our world may be dark, but there’s still plenty to see.”

0/2

Hauken's Insight

Color Indicator: Blue Legendary Enchantment

At the beginning of your upkeep, exile the top card of your library face down. You may look at that card for as long as it remains exiled.

Once during each of your turns, you may play a land or cast a spell from among the cards exiled with this permanent without paying its mana cost.

Illustrated by Aurore Folny

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Jerren, Corrupted Bishop // Ormendahl, the Corrupter (Innistrad: Midnight Hunt #109)
Jerren, Corrupted Bishop // Ormendahl, the Corrupter (Innistrad: Midnight Hunt #109)

Jerren, Corrupted Bishop {2}{B}

Legendary Creature — Human Cleric

Whenever Jerren, Corrupted Bishop enters the battlefield or another nontoken Human you control dies, you lose 1 life and create a 1/1 white Human creature token.

{2}: Target Human you control gains lifelink until end of turn.

At the beginning of your end step, if you have exactly 13 life, you may pay {4}{B}{B}. If you do, transform Jerren.

2/3

Ormendahl, the Corrupter

Color Indicator: Black Legendary Creature — Demon

Flying, trample, lifelink

Sacrifice another creature: Draw a card.

“Ah, Jerren. You’ve been such a faithful, useful insect.”

6/6

Illustrated by Yongjae Choi

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Jin-Gitaxias // The Great Synthesis (March of the Machine #65)
Jin-Gitaxias // The Great Synthesis (March of the Machine #65)

Jin-Gitaxias {3}{U}{U}

Legendary Creature — Phyrexian Praetor

Ward {2}

Whenever you cast a noncreature spell with mana value 3 or greater, draw a card.

{3}{U}: Exile Jin-Gitaxias, then return it to the battlefield transformed under its owner’s control. Activate only as a sorcery and only if you have seven or more cards in hand.

5/5

The Great Synthesis

Color Indicator: Blue Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Draw cards equal to the number of cards in your hand. You have no maximum hand size for as long as you control The Great Synthesis.

II — Return all non-Phyrexian creatures to their owners’ hands.

III — You may cast any number of spells from your hand without paying their mana costs. Exile The Great Synthesis, then return it to the battlefield (front face up).

Illustrated by Ekaterina Burmak

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Journey to Eternity // Atzal, Cave of Eternity (Rivals of Ixalan #160)
Journey to Eternity // Atzal, Cave of Eternity (Rivals of Ixalan #160)

Journey to Eternity {1}{B}{G}

Legendary Enchantment — Aura

Enchant creature you control

When enchanted creature dies, return it to the battlefield under your control, then return Journey to Eternity to the battlefield transformed under your control.

Every journey has its inevitable end …

Atzal, Cave of Eternity

Legendary Land

(Transforms from Journey to Eternity.)

{T}: Add one mana of any color.

{3}{B}{G}, {T}: Return target creature card from your graveyard to the battlefield.

… but every end is a new beginning.

Illustrated by Deruchenko Alexander

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Jugan Defends the Temple // Remnant of the Rising Star (Kamigawa: Neon Dynasty #194)
Jugan Defends the Temple // Remnant of the Rising Star (Kamigawa: Neon Dynasty #194)

Jugan Defends the Temple {2}{G}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Create a 1/1 green Human Monk creature token with “{T}: Add {G}.”

II — Put a +1/+1 counter on each of up to two target creatures.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Remnant of the Rising Star

Color Indicator: Green Enchantment Creature — Dragon Spirit

Flying

Whenever another creature enters the battlefield under your control, you may pay {X}. When you do, put X +1/+1 counters on that creature.

As long as you control five or more modified creatures, Remnant of the Rising Star gets +5/+5 and has trample. (Equipment, Auras you control, and counters are modifications.)

2/2

Illustrated by Daniel Ljunggren

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Kenrith's Transformation (Forgotten Realms Commander #162)

Kenrith's Transformation {1}{G}

Enchantment — Aura

Enchant creature

When Kenrith’s Transformation enters the battlefield, draw a card.

Enchanted creature loses all abilities and is a green Elk creature with base power and toughness 3/3. (It loses all other card types and creature types.)

Illustrated by Kimonas Theodossiou

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Kessig Forgemaster // Flameheart Werewolf (Shadows over Innistrad #169)
Kessig Forgemaster // Flameheart Werewolf (Shadows over Innistrad #169)

Kessig Forgemaster {1}{R}

Creature — Human Shaman Werewolf

Whenever Kessig Forgemaster blocks or becomes blocked by a creature, Kessig Forgemaster deals 1 damage to that creature.

At the beginning of each upkeep, if no spells were cast last turn, transform Kessig Forgemaster.

2/1

Flameheart Werewolf

Color Indicator: Red Creature — Werewolf

Whenever Flameheart Werewolf blocks or becomes blocked by a creature, Flameheart Werewolf deals 2 damage to that creature.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Flameheart Werewolf.

3/2

Illustrated by Winona Nelson

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Kessig Prowler // Sinuous Predator (Eldritch Moon #163)
Kessig Prowler // Sinuous Predator (Eldritch Moon #163)

Kessig Prowler {G}

Creature — Werewolf Horror

{4}{G}: Transform Kessig Prowler.

In the wake of Emrakul, some werewolves’ human forms were lost forever.

2/1

Sinuous Predator

Creature — Eldrazi Werewolf

Sinuous Predator can’t be blocked by more than one creature.

A different kind of transformation has taken place.

4/4

Illustrated by Slawomir Maniak

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Khenra Spellspear // Gitaxian Spellstalker (March of the Machine #151)
Khenra Spellspear // Gitaxian Spellstalker (March of the Machine #151)

Khenra Spellspear {1}{R}

Creature — Jackal Warrior

Trample

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{3}{U/P}: Transform Khenra Spellspear. Activate only as a sorcery. ({U/P} can be paid with either {U} or 2 life.)

2/2

Gitaxian Spellstalker

Color Indicator: Blue and Red Creature — Phyrexian Jackal

Trample, ward {2}, prowess, prowess (Each instance of prowess triggers separately.)

“Bolas’s methods were crude and inefficient, taking generations to refine the population into a reliable source of combat units. Still, it offers us something of a head start.”
—Jin-Gitaxias

3/3

Illustrated by Artur Nakhodkin

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Kindly Stranger // Demon-Possessed Witch (Shadows over Innistrad #119)
Kindly Stranger // Demon-Possessed Witch (Shadows over Innistrad #119)

Kindly Stranger {2}{B}

Creature — Human

Delirium{2}{B}: Transform Kindly Stranger. Activate only if there are four or more card types among cards in your graveyard.

“I’m not afraid out here, for I know that a higher power protects me.”

2/3

Demon-Possessed Witch

Color Indicator: Black Creature — Human Shaman

When this creature transforms into Demon-Possessed Witch, you may destroy target creature.

“It looks like you could use some protection of your own.”

4/3

Illustrated by Ryan Pancoast

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Kruin Outlaw // Terror of Kruin Pass (Innistrad #152)
Kruin Outlaw // Terror of Kruin Pass (Innistrad #152)

Kruin Outlaw {1}{R}{R}

Creature — Human Rogue Werewolf

First strike

At the beginning of each upkeep, if no spells were cast last turn, transform Kruin Outlaw.

“Hold tight. I’ve got a surprise for them.”

2/2

Terror of Kruin Pass

Color Indicator: Red Creature — Werewolf

Double strike

Werewolves you control have menace. (They can’t be blocked except by two or more creatures.)

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Terror of Kruin Pass.

3/3

Illustrated by David Rapoza

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Kumano Faces Kakkazan // Etching of Kumano (Kamigawa: Neon Dynasty #152)
Kumano Faces Kakkazan // Etching of Kumano (Kamigawa: Neon Dynasty #152)

Kumano Faces Kakkazan {R}

Enchantment — Saga

(As this Saga enters and after your draw step, add a lore counter.)

I — Kumano Faces Kakkazan deals 1 damage to each opponent and each planeswalker they control.

II — When you cast your next creature spell this turn, that creature enters the battlefield with an additional +1/+1 counter on it.

III — Exile this Saga, then return it to the battlefield transformed under your control.

Etching of Kumano

Color Indicator: Red Enchantment Creature — Human Shaman

Haste

If a creature dealt damage this turn by a source you controlled would die, exile it instead.

Many kami came to demand a secret he did not know, and every one of them fell.

2/2

Illustrated by Mike Bierek

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