Kessig Forgemaster // Flameheart Werewolf (Shadows over Innistrad #169)
Kessig Forgemaster // Flameheart Werewolf (Shadows over Innistrad #169)

Maître-forgeron de Kessig {1}{R}

Créature : humain et shamane et loup-garou

À chaque fois que le Maître-forgeron de Kessig bloque ou devient bloqué par une créature, le Maître-forgeron de Kessig inflige 1 blessure à cette créature.

Au début de chaque entretien, si aucun sort n'a été lancé au tour précédent, transformez le Maître-forgeron de Kessig.

2/1

Loup-garou au cœur de flammes

Color Indicator: Red Créature : - loup-garou

À chaque fois que le Loup-garou au cœur de flammes bloque ou devient bloqué par une créature, le Loup-garou au cœur de flammes inflige 2 blessures à cette créature.

Au début de chaque entretien, si un joueur a lancé au moins deux sorts au tour précédent, transformez le Loup-garou au cœur de flammes.

3/2

Illustrated by Winona Nelson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Maître-forgeron de Kessig // Loup-garou au cœur de flammes:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Kessig Forgemaster’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn’t become unblocked. (2016-04-08)
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-04-08)
  • Flameheart Werewolf’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn’t become unblocked. (2016-04-08)
  • To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-04-08)
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)