Kessig Forgemaster // Flameheart Werewolf (Shadows over Innistrad #169)
Kessig Forgemaster // Flameheart Werewolf (Shadows over Innistrad #169)

Maestra Forgiatrice di Kessig {1}{R}

Creatura — Mannaro Sciamano Umano

Ogniqualvolta la Maestra Forgiatrice di Kessig blocca o viene bloccata da una creatura, la Maestra Forgiatrice di Kessig infligge 1 danno a quella creatura.

All'inizio di ogni mantenimento, se nell'ultimo turno non sono state lanciate magie, trasforma la Maestra Forgiatrice di Kessig.

2/1

Mannara Cuore di Fiamma

Color Indicator: Red Creatura — Mannaro

Ogniqualvolta la Mannara Cuore di Fiamma blocca o viene bloccata da una creatura, la Mannara Cuore di Fiamma infligge 2 danni a quella creatura.

All'inizio di ogni mantenimento, se nell'ultimo turno un giocatore ha lanciato due o più magie, trasforma la Mannara Cuore di Fiamma.

3/2

Illustrated by Winona Nelson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Maestra Forgiatrice di Kessig // Mannara Cuore di Fiamma:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Kessig Forgemaster’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Kessig Forgemaster, Kessig Forgemaster doesn’t become unblocked. (2016-04-08)
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-04-08)
  • Flameheart Werewolf’s first ability triggers once for each creature blocking or blocked by it. The ability resolves and deals damage to that creature before combat damage is dealt. If that damage destroys a creature blocking Flameheart Werewolf, Flameheart Werewolf doesn’t become unblocked. (2016-04-08)
  • To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-04-08)
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)