61 – 80 of 10,923 cards where the card is available on Arena

Acclaimed Contender (Throne of Eldraine #1)

Acclaimed Contender {2}{W}

Creature — Human Knight

When Acclaimed Contender enters the battlefield, if you control another Knight, look at the top five cards of your library. You may reveal a Knight, Aura, Equipment, or legendary artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/3

Illustrated by David Gaillet

Standard
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Accomplished Alchemist (Strixhaven: School of Mages #119)

Accomplished Alchemist {3}{G}

Creature — Elf Druid

{T}: Add one mana of any color.

{T}: Add X mana of any one color, where X is the amount of life you gained this turn.

“Tincture of murkroot and lizard feet? Simple. One that doesn’t taste like murkroot and lizard feet? I’m working on it.”

2/5

Illustrated by Randy Vargas

Standard
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Accorder's Shield (Explorer Anthology 3 #19)

Accorder's Shield {0}

Artifact — Equipment

Equipped creature gets +0/+3 and has vigilance. (Attacking doesn’t cause it to tap.)

Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)

Illustrated by Alan Pollack

Standard
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Accursed Horde (Jumpstart: Historic Horizons #282)

Accursed Horde {3}{B}

Creature — Zombie

{1}{B}: Target attacking Zombie gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it. If its toughness is 0 or less, it’s still put into its owner’s graveyard.)

3/3

Illustrated by Victor Adame Minguez

Standard
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Accursed Marauder (Modern Horizons 3 #80)

Accursed Marauder {1}{B}

Creature — Zombie Warrior

When Accursed Marauder enters the battlefield, each player sacrifices a nontoken creature.

The Accursed are ever drawn to the Hekma, as though its presence provides a brief respite in their lives of eternal torment.

2/1

Illustrated by Paolo Parente

Standard
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Accursed Witch // Infectious Curse (Shadows over Innistrad Remastered #97)
Accursed Witch // Infectious Curse (Shadows over Innistrad Remastered #97)

Accursed Witch {3}{B}

Creature — Human Shaman

Spells your opponents cast that target Accursed Witch cost {1} less to cast.

When Accursed Witch dies, return it to the battlefield transformed under your control attached to target opponent.

4/2

Infectious Curse

Color Indicator: Black Enchantment — Aura Curse

Enchant player

Spells you cast that target enchanted player cost {1} less to cast.

At the beginning of enchanted player’s upkeep, that player loses 1 life and you gain 1 life.

Illustrated by Wesley Burt

Standard
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A-Celebrity Fencer (Streets of New Capenna #A-7)

A-Celebrity Fencer {3}{W}

Creature — Elf Druid

Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.

After a brief but memorable incident at her first performance, she was never heckled again.

3/3

Watermark: Cabaretti

Illustrated by Inka Schulz

Standard
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A-Celestial Regulator (Streets of New Capenna #A-174)

A-Celestial Regulator {1}{W}{U}

Creature — Angel Advisor

Flying

When Celestial Regulator enters the battlefield, choose target creature you don’t control and tap it. If you control a creature with a counter on it, the chosen creature doesn’t untap during its controller’s next untap step.

1/4

Illustrated by Mathias Kollros

Standard
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Acererak the Archlich (Adventures in the Forgotten Realms #87)

Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, for each opponent, you create a 2/2 black Zombie creature token unless that player sacrifices a creature.

5/5

Illustrated by Andrey Kuzinskiy

Standard
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Acidic Slime (Historic Anthology 7 #14)

Acidic Slime {3}{G}{G}

Creature — Ooze

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

When Acidic Slime enters the battlefield, destroy target artifact, enchantment, or land.

2/2

Illustrated by Karl Kopinski

Standard
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A-Circle of the Land Druid (Alchemy Horizons: Baldur's Gate #A-203)

A-Circle of the Land Druid {1}{G}

Creature — Gnome Druid

When Circle of the Land Druid enters the battlefield, you may mill four cards. (You may put the top four cards of your library into your graveyard.)

Natural Recovery — When Circle of the Land Druid dies, return target land card from your graveyard to your hand.

2/1

Illustrated by Alexandre Honoré

Standard
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A-Circuit Mender (Kamigawa: Neon Dynasty #A-242)

A-Circuit Mender {3}

Artifact Creature — Insect

When Circuit Mender enters the battlefield, you gain 3 life.

When Circuit Mender leaves the battlefield, draw a card.

2/3

Illustrated by Hector Ortiz

Standard
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A-Civil Servant (Streets of New Capenna #A-176)

A-Civil Servant {G}{W}

Creature — Cat Citizen

Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains trample until end of turn.

2/3

Illustrated by Tony Foti

Standard
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Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)
Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Illustrated by Steve Prescott

Standard
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A-Cloister Gargoyle (Adventures in the Forgotten Realms #A-7)

A-Cloister Gargoyle {1}{W}

Artifact Creature — Gargoyle

When Cloister Gargoyle enters the battlefield, venture into the dungeon. (Enter the first room or advance to the next room.)

As long as you’ve completed a dungeon, Cloister Gargoyle gets +3/+0 and has flying.

0/3

Illustrated by Mark Zug

Standard
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A-Cobbled Lancer (Innistrad: Crimson Vow #A-52)

A-Cobbled Lancer {U}

Creature — Zombie Horse

As an additional cost to cast this spell, exile a creature card from your graveyard.

{1}{U}, Exile Cobbled Lancer from your graveyard: Draw a card.

“Don’t worry everyone—I hear hoofbeats! The Gavony Riders are coming to save us!”
—Adin, Moorland villager

3/3

Illustrated by Igor Kieryluk

Standard
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Acolyte of Aclazotz (The Lost Caverns of Ixalan #89)

Acolyte of Aclazotz {2}{B}

Creature — Vampire Cleric

{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.

“Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies.”

1/4

Illustrated by Irina Nordsol

Standard
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Acolyte of Affliction (Theros Beyond Death #206)

Acolyte of Affliction {2}{B}{G}

Creature — Human Cleric

When Acolyte of Affliction enters the battlefield, mill two cards, then you may return a permanent card from your graveyard to your hand.

The best healers are intimately familiar with death.

2/3

Illustrated by Chase Stone

Standard
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A-Cosmos Charger (Kaldheim #A-51)

A-Cosmos Charger {2}{U}

Creature — Horse Spirit

Flash

Flying

Foretelling cards from your hand costs {1} less and can be done on any player’s turn.

Foretell {U}

3/2

Watermark: Foretell

Illustrated by Nils Hamm

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A-Cosmos Elixir (Kaldheim #A-237)

A-Cosmos Elixir {4}

Artifact

At the beginning of your end step, draw a card if your life total is greater than your starting life total. Otherwise, you gain 2 life and scry 1.

Illustrated by Volkan Baǵa

Standard
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