27101 – 27120 of 27,845 cards where it’s legal in Legacy

Wicked Wolf (Throne of Eldraine #181)

Wicked Wolf {2}{G}{G}

Creature — Wolf

When Wicked Wolf enters, it fights up to one target creature you don’t control.

Sacrifice a Food: Put a +1/+1 counter on Wicked Wolf. It gains indestructible until end of turn. Tap it.

3/3

Illustrated by Tomasz Jedruszek

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Wickerbough Elder (New Capenna Commander #320)

Wickerbough Elder {3}{G}

Creature — Treefolk Shaman

Wickerbough Elder enters with a -1/-1 counter on it.

{G}, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.

“Living scarecrows make a mockery of the natural order. Dead ones make fine hats.”

4/4

Illustrated by Jesper Ejsing

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Wickerfolk Thresher (Duskmourn: House of Horror #207)

Wickerfolk Thresher {3}{G}

Artifact Creature — Scarecrow

Delirium — Whenever Wickerfolk Thresher attacks, if there are four or more card types among cards in your graveyard, look at the top card of your library. If it’s a land card, you may put it onto the battlefield. If you don’t put the card onto the battlefield, put it into your hand.

5/4

Illustrated by WolfSkullJack

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Wicker Warcrawler (Shadowmoor #269)

Wicker Warcrawler {5}

Artifact Creature — Scarecrow

Whenever Wicker Warcrawler attacks or blocks, put a -1/-1 counter on it at end of combat.

It’s the twisted creation of a kithkin diviner who dreamed of very large crows.

6/6

Illustrated by Carl Critchlow

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Wicker Witch (Shadows over Innistrad #268)

Wicker Witch {3}

Artifact Creature — Scarecrow

When there were no more crows to scare, it focused its efforts elsewhere.

3/1

Illustrated by Izzy

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Wick's Patrol (Bloomburrow #121)

Wick's Patrol {4}{B}{B}

Creature — Rat Warlock

When Wick’s Patrol enters, mill three cards. When you do, target creature an opponent controls gets -X/-X until end of turn, where X is the greatest mana value among cards in your graveyard.

“What a hideous creature! And the worm’s no looker either.”
—Grumble, rival marshstalker

5/3

Illustrated by Dmitry Burmak

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Wick, the Whorled Mind (Bloomburrow #120)

Wick, the Whorled Mind {3}{B}

Legendary Creature — Rat Warlock

Whenever Wick or another Rat you control enters, create a 1/1 black Snail creature token if you don’t control a Snail. Otherwise, put a +1/+1 counter on a Snail you control.

{U}{B}{R}, Sacrifice a Snail: Wick deals damage equal to the sacrificed creature’s power to each opponent. Then draw cards equal to the sacrificed creature’s power.

2/4

Illustrated by Andrea Piparo

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Widespread Brutality (War of the Spark #226)

Widespread Brutality {1}{B}{R}{R}

Sorcery

Amass Zombies 2, then the Army you amassed deals damage equal to its power to each non-Army creature. (To amass Zombies 2, put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)

Illustrated by Victor Adame Minguez

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Widespread Panic (Commander 2013 #131)

Widespread Panic {2}{R}

Enchantment

Whenever a spell or ability causes its controller to shuffle their library, that player puts a card from their hand on top of their library.

“How thin is the veneer of civilization! A modest measure of panic will wash it off completely.”
—Guard Erdrud of An Karras

Illustrated by Dave Kendall

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Widespread Thieving (Streets of New Capenna #130)

Widespread Thieving {2}{R}

Enchantment

Hideaway 5 (When this enchantment enters, look at the top five cards of your library, exile one face down, then put the rest on the bottom in a random order.)

Whenever you cast a multicolored spell, create a Treasure token. Then you may pay {W}{U}{B}{R}{G}. If you do, you may play the exiled card without paying its mana cost.

Illustrated by Andrew Mar

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Wielding the Green Dragon (Portal Three Kingdoms #157)

Wielding the Green Dragon {1}{G}

Sorcery

Target creature gets +4/+4 until end of turn.

Named for the eastern part of the sky, the source of energy and renewal, Guan Yu’s crescent-moon blade weighed over 100 pounds.

Illustrated by Quan Xuejun

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Wight (Adventures in the Forgotten Realms #127)

Wight {1}{B}

Creature — Zombie Soldier

Wight enters tapped.

Life Drain — Whenever a creature dealt damage by Wight this turn dies, create a tapped 2/2 black Zombie creature token and exile that card.

Wights want the world to resound with echoes of their own cruel hatred.

3/2

Illustrated by Slawomir Maniak

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Wight of Precinct Six (Jumpstart #287)

Wight of Precinct Six {1}{B}

Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents’ graveyards.

Even the lost and undead need a protector.

1/1

Illustrated by Ryan Barger

Standard
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Wight of the Reliquary (Modern Horizons 3 #207)

Wight of the Reliquary {B}{G}

Creature — Zombie Knight

Vigilance

Wight of the Reliquary gets +1/+1 for each creature card in your graveyard.

{T}, Sacrifice another creature: Search your library for a land card, put it onto the battlefield tapped, then shuffle.

Her new demonic overlords prized her knowledge of Bant’s landscape.

2/2

Illustrated by Scott Murphy

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Wiitigo (Masters Edition II #186)

Wiitigo {3}{G}{G}{G}

Creature — Yeti

Wiitigo enters with six +1/+1 counters on it.

At the beginning of your upkeep, put a +1/+1 counter on Wiitigo if it has blocked or been blocked since your last upkeep. Otherwise, remove a +1/+1 counter from it.

0/0

Illustrated by Melissa A. Benson

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Wild Aesthir (Masters Edition IV #34)

Wild Aesthir {2}{W}

Creature — Bird

Flying, first strike

{W}{W}: Wild Aesthir gets +2/+0 until end of turn. Activate only once each turn.

“High in the Karplusans, death is swift and razor-clawed.”
—Arna Kennerüd, skycaptain

1/1

Illustrated by Greg Simanson

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Wild Beastmaster (Midnight Hunt Commander #146)

Wild Beastmaster {2}{G}

Creature — Human Shaman

Whenever Wild Beastmaster attacks, each other creature you control gets +X/+X until end of turn, where X is Wild Beastmaster’s power.

“When they covered the world in city, all they did was give themselves nowhere to run.”

1/1

Illustrated by Kev Walker

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Wildborn Preserver (Throne of Eldraine #182)

Wildborn Preserver {1}{G}

Creature — Elf Archer

Flash

Reach

Whenever another non-Human creature you control enters, you may pay {X}. When you do, put X +1/+1 counters on Wildborn Preserver.

2/2

Illustrated by Lius Lasahido

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Wildcall (Fate Reforged #146)

Wildcall {X}{G}{G}

Sorcery

Manifest the top card of your library, then put X +1/+1 counters on it. (To manifest a card, put it onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

A howl on the wind hides many dangers.

Illustrated by Adam Paquette

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Wild Cantor (Ravnica Remastered #239)

Wild Cantor {R/G}

Creature — Human Druid

({R/G} can be paid with either {R} or {G}.)

Sacrifice Wild Cantor: Add one mana of any color.

They are the voice of the wild, crying out with nature’s fury and bringing forth its primeval might.

1/1

Watermark: Gruul

Illustrated by Cristi Balanescu

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