21 – 40 of 293 cards where the set is “ktk”

Arrow Storm (Khans of Tarkir #98)

Arrow Storm {3}{R}{R}

Sorcery

Arrow Storm deals 4 damage to any target.

Raid — If you attacked this turn, instead Arrow Storm deals 5 damage to that permanent or player and the damage can’t be prevented.

First the thunder, then the rain.

Watermark: Mardu

Illustrated by Steve Prescott

Standard
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Ashcloud Phoenix (Khans of Tarkir #99)

Ashcloud Phoenix {2}{R}{R}

Creature — Phoenix

Flying

When Ashcloud Phoenix dies, return it to the battlefield face down under your control.

Morph {4}{R}{R} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

When Ashcloud Phoenix is turned face up, it deals 2 damage to each player.

4/1

Illustrated by Howard Lyon

Standard
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Avalanche Tusker (Khans of Tarkir #166)

Avalanche Tusker {2}{G}{U}{R}

Creature — Elephant Warrior

Whenever Avalanche Tusker attacks, target creature defending player controls blocks it this combat if able.

“Hold the high ground, then bring it to your enemy.”
—Surrak, khan of the Temur

6/4

Watermark: Temur

Illustrated by Matt Stewart

Standard
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Awaken the Bear (Khans of Tarkir #129)

Awaken the Bear {2}{G}

Instant

Target creature gets +3/+3 and gains trample until end of turn.

When Temur warriors enter the battle trance known as “awakening the bear,” they lose all sense of enemy or friend, seeing only threats to the wilderness.

Illustrated by Svetlin Velinov

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Barrage of Boulders (Khans of Tarkir #100)

Barrage of Boulders {2}{R}

Sorcery

Barrage of Boulders deals 1 damage to each creature you don’t control.

Ferocious — If you control a creature with power 4 or greater, creatures can’t block this turn.

Crude tactics can be effective nonetheless.

Watermark: Temur

Illustrated by Zoltan Boros

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Bear's Companion (Khans of Tarkir #167)

Bear's Companion {2}{G}{U}{R}

Creature — Human Warrior

When Bear’s Companion enters the battlefield, create a 4/4 green Bear creature token.

“The Sultai came hunting for a bear hide. Now I have a belt of naga skin, and my friend has a full belly.”

2/2

Watermark: Temur

Illustrated by Winona Nelson

Standard
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Become Immense (Khans of Tarkir #130)

Become Immense {5}{G}

Instant

Delve (Each card you exile from your graveyard while casting this spell pays for {1}.)

Target creature gets +6/+6 until end of turn.

Watermark: Sultai

Illustrated by Jaime Jones

Standard
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Bellowing Saddlebrute (Khans of Tarkir #64)

Bellowing Saddlebrute {3}{B}

Creature — Orc Warrior

Raid — When Bellowing Saddlebrute enters the battlefield, you lose 4 life unless you attacked this turn.

4/5

Watermark: Mardu

Illustrated by Torstein Nordstrand

Standard
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Bitter Revelation (Khans of Tarkir #65)

Bitter Revelation {3}{B}

Sorcery

Look at the top four cards of your library. Put two of them into your hand and the rest into your graveyard. You lose 2 life.

“Here you lie then, Ugin. The corpses of worlds will join you in the tomb.”
—Sorin Markov

Illustrated by Viktor Titov

Standard
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Blinding Spray (Khans of Tarkir #32)

Blinding Spray {4}{U}

Instant

Creatures your opponents control get -4/-0 until end of turn.

Draw a card.

“The stronger our enemies seem, the more vulnerable they are.”
—Sultai secret

Illustrated by Wayne Reynolds

Standard
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Bloodfell Caves (Khans of Tarkir #229)

Bloodfell Caves

Land

Bloodfell Caves enters the battlefield tapped.

When Bloodfell Caves enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.

Illustrated by Adam Paquette

Standard
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Bloodfire Expert (Khans of Tarkir #101)

Bloodfire Expert {2}{R}

Creature — Efreet Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Some efreet abandon their homes in the volcanic Fire Rim to embrace the Jeskai Way and discipline their innate flames.

3/1

Watermark: Jeskai

Illustrated by Raymond Swanland

Standard
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Bloodfire Mentor (Khans of Tarkir #102)

Bloodfire Mentor {2}{R}

Creature — Efreet Shaman

{2}{U}, {T}: Draw a card, then discard a card.

The adept underwent months of preparation to withstand pain, until he was finally ready to receive the efreet master’s teachings.

0/5

Watermark: Jeskai

Illustrated by Chase Stone

Standard
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Bloodsoaked Champion (Khans of Tarkir #66)

Bloodsoaked Champion {B}

Creature — Human Warrior

Bloodsoaked Champion can’t block.

Raid{1}{B}: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.

“Death is merely another foe the Mardu will overcome.”

2/1

Watermark: Mardu

Illustrated by Aaron Miller

Standard
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Bloodstained Mire (Khans of Tarkir #230)

Bloodstained Mire

Land

{T}, Pay 1 life, Sacrifice Bloodstained Mire: Search your library for a Swamp or Mountain card, put it onto the battlefield, then shuffle.

Where dragons once triumphed, their bones now molder.

Illustrated by Daarken

Standard
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Blossoming Sands (Khans of Tarkir #231)

Blossoming Sands

Land

Blossoming Sands enters the battlefield tapped.

When Blossoming Sands enters the battlefield, you gain 1 life.

{T}: Add {G} or {W}.

Illustrated by Sam Burley

Standard
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Brave the Sands (Khans of Tarkir #5)

Brave the Sands {1}{W}

Enchantment

Creatures you control have vigilance.

Each creature you control can block an additional creature each combat.

Enduring the most desolate and dangerous conditions, Abzan sentries unfailingly guard the stronghold gates.

Illustrated by Dave Kendall

Standard
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Briber's Purse (Khans of Tarkir #217)

Briber's Purse {X}

Artifact

Briber’s Purse enters the battlefield with X gem counters on it.

{1}, {T}, Remove a gem counter from Briber’s Purse: Target creature can’t attack or block this turn.

Victory is certain. The price, negotiable.

Illustrated by Steve Argyle

Standard
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Bring Low (Khans of Tarkir #103)

Bring Low {3}{R}

Instant

Bring Low deals 3 damage to target creature. If that creature has a +1/+1 counter on it, Bring Low deals 5 damage to it instead.

“People are often humbled by the elements. But the elements, too, can be humbled.”
—Surrak, khan of the Temur

Illustrated by Slawomir Maniak

Standard
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Burn Away (Khans of Tarkir #104)

Burn Away {4}{R}

Instant

Burn Away deals 6 damage to target creature. When that creature dies this turn, exile its controller’s graveyard.

“Your corruption will burn, serpent, until there is nothing left to defile.”
—Asmala, bloodfire mystic

Illustrated by Vincent Proce

Standard
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