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1 – 20 of 215 cards where the text includes “token” and the card types include “artifact” and the cards are colorless and the card types include “artifact”

Academy Manufactor (Outlaws of Thunder Junction Commander #251)

Academy Manufactor {3}

Artifact Creature — Assembly-Worker

If you would create a Clue, Food, or Treasure token, instead create one of each.

Automated systems at the Tolarian Academy sort new acquisitions for optimal use, determining which should be studied, eaten, or sold.

1/3

Illustrated by Campbell White

Standard
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Acorn Catapult (Commander 2011 #241)

Acorn Catapult {4}

Artifact

{1}, {T}: Acorn Catapult deals 1 damage to any target. That permanent’s controller or that player creates a 1/1 green Squirrel creature token.

The Kalonian word for “ammunition” is the same as the word for “bait.”

Illustrated by Jesper Ejsing

Standard
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Akroan Horse (Commander 2016 #241)

Akroan Horse {4}

Artifact Creature — Horse

Defender

When Akroan Horse enters the battlefield, an opponent gains control of it.

At the beginning of your upkeep, each opponent creates a 1/1 white Soldier creature token.

0/4

Illustrated by Seb McKinnon

Standard
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Amulet of Safekeeping (Core Set 2019 #226)

Amulet of Safekeeping {2}

Artifact

Whenever you become the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays {1}.

Creature tokens get -1/-0.

Whether it is magical, lucky, or merely old, it is cherished, and that gives it power.

Illustrated by Aaron Miller

Standard
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Ancient Stone Idol (Murders at Karlov Manor Commander #222)

Ancient Stone Idol {10}

Artifact Creature — Golem

Flash

This spell costs {1} less to cast for each attacking creature.

Trample

When Ancient Stone Idol dies, create a 6/12 colorless Construct artifact creature token with trample.

12/12

Illustrated by Josh Hass

Standard
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Andúril, Flame of the West (The Lord of the Rings: Tales of Middle-earth #236)

Andúril, Flame of the West {3}

Legendary Artifact — Equipment

Equipped creature gets +3/+1.

Whenever equipped creature attacks, create two tapped 1/1 white Spirit creature tokens with flying. If that creature is legendary, instead create two of those tokens that are tapped and attacking.

Equip {2}

Illustrated by Irvin Rodriguez

Standard
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Animation Module (Kaladesh #194)

Animation Module {1}

Artifact

Whenever one or more +1/+1 counters are put on a permanent you control, you may pay {1}. If you do, create a 1/1 colorless Servo artifact creature token.

{3}, {T}: Choose a counter on target permanent or player. Give that permanent or player another counter of that kind.

Design leads to progress.

Illustrated by Aaron Miller

Standard
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Apocalypse Chime (Homelands #101)

Apocalypse Chime {2}

Artifact

{2}, {T}, Sacrifice Apocalypse Chime: Destroy all nontoken permanents with a name originally printed in the Homelands expansion. They can’t be regenerated.

“One day, or another, perhaps I shall ring my pretty chime … loudly, so that all may hear.”
—Grandmother Sengir

Illustrated by Mark Poole

Part of the Reserved List

Standard
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A-Thran Spider (The Brothers' War #A-254)

A-Thran Spider {3}

Artifact Creature — Spider

Reach

When Thran Spider enters the battlefield, you and target opponent each create a tapped Powerstone token.

{7}: Look at the top four cards of your library. Put one of them into your hand and the rest on the bottom of your library in a random order.

2/4

Illustrated by Joshua Cairos

Standard
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Avacyn's Collar (Dark Ascension #145)

Avacyn's Collar {1}

Artifact — Equipment

Equipped creature gets +1/+0 and has vigilance.

Whenever equipped creature dies, if it was a Human, create a 1/1 white Spirit creature token with flying.

Equip {2}

Illustrated by James Paick

Standard
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Baku Altar (Betrayers of Kamigawa #152)

Baku Altar {2}

Artifact

Whenever you cast a Spirit or Arcane spell, you may put a ki counter on Baku Altar.

{2}, {T}, Remove a ki counter from Baku Altar: Create a 1/1 colorless Spirit creature token.

Illustrated by Edward P. Beard, Jr.

Standard
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Balloon Stand (Unfinity #200a)
Welcome to the Astrotorium

Balloon Stand

Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Buy enough balloons and it turns into a ride.

  1. 1
  2. 2
  3. 3
  4. 4
  5. 5
  6. 6

Illustrated by Jakub Kasper

Standard
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Basalt Golem (Mirage #294)

Basalt Golem {5}

Artifact Creature — Golem

Basalt Golem can’t be blocked by artifact creatures.

Whenever Basalt Golem becomes blocked by a creature, that creature’s controller sacrifices it at end of combat. If the player does, they create a 0/2 colorless Wall artifact creature token with defender.

2/4

Illustrated by Scott Kirschner

Standard
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Birthing Boughs (Modern Horizons #221)

Birthing Boughs {3}

Artifact

{4}, {T}: Create a 2/2 colorless Shapeshifter creature token with changeling. (It has every creature type.)

Changelings can’t remember where they came from. They just know it wasn’t a cradle.

Illustrated by Mike Bierek

Standard
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Bloodforged Battle-Axe (March of the Machine Commander #349)

Bloodforged Battle-Axe {1}

Artifact — Equipment

Equipped creature gets +2/+0.

Whenever equipped creature deals combat damage to a player, create a token that’s a copy of Bloodforged Battle-Axe.

Equip {2}

Spilled blood always begets more of the same.

Illustrated by Alayna Danner

Standard
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Blood Servitor (Innistrad: Crimson Vow #252)

Blood Servitor {3}

Artifact Creature — Construct

When Blood Servitor enters the battlefield, create a Blood token. (It’s an artifact with “{1}, {T}, Discard a card, Sacrifice this artifact: Draw a card.”)

“Please, my friends, help yourselves to the help.”
—Olivia Voldaren

2/2

Illustrated by Jason A. Engle

Standard
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Bottle of Suleiman (Masters Edition IV #184)

Bottle of Suleiman {4}

Artifact

{1}, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.

Illustrated by Jesper Myrfors

Standard
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Bronze Tablet (Fourth Edition #303)

Bronze Tablet {6}

Artifact

Remove Bronze Tablet from your deck before playing if you’re not playing for ante.

Bronze Tablet enters the battlefield tapped.

{4}, {T}: Exile Bronze Tablet and target nontoken permanent an opponent owns. That player may pay 10 life. If they do, put Bronze Tablet into its owner’s graveyard. Otherwise, that player owns Bronze Tablet and you own the other exiled card.

Illustrated by Tom Wänerstrand

Standard
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Banned
Penny
Bucknard's Everfull Purse (Forgotten Realms Commander #57)

Bucknard's Everfull Purse {2}

Artifact

{1}, {T}: Roll a d4 and create a number of Treasure tokens equal to the result. The player to your right gains control of Bucknard’s Everfull Purse.

As long as it’s never left empty, this magic pouch produces coins every dawn.

Illustrated by Joe Slucher

Standard
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C.A.M.P. (Fallout #129)

C.A.M.P. {3}

Artifact — Fortification

Whenever fortified land is tapped for mana, put a +1/+1 counter on target creature you control. If that creature shares a color with the mana that land produced, create a Junk token. (It’s an artifact with “{T}, Sacrifice this artifact: Exile the top card of your library. You may play that card this turn. Activate only as a sorcery.”)

Fortify {3} ({3}: Attach to target land you control. Fortify only as a sorcery.)

Illustrated by Tomas Duchek

Standard
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