Andúril, Flamme de L'Ouest {3}
Artefact légendaire : équipement
La créature équipée gagne +3/+1.
À chaque fois que la créature équipée attaque, créez, engagés, deux jetons de créature 1/1 blanche Esprit avec le vol. Si cette créature est légendaire, à la place créez deux de ces jetons, engagés et attaquants.
Équipement {2}
Illustrated by Irvin Rodriguez
- Standard
- Not Legal
- Alchemy
- Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Legal
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Notes and Rules Information for Andúril, Flamme de L'Ouest:
- Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
- If the equipped creature is legendary, Andúril's controller chooses which player, planeswalker, or battle the Spirit tokens are attacking. Each Spirit token can enter attacking a different player, planeswalker, or battle, and they don't need to be the same player, planeswalker, or battle that the equipped creature is attacking. (2023-06-16)
- If Andúril is equipped to a creature an opponent controls, Andúril's controller will create two tapped Spirit tokens each time that creature attacks. Even if that creature is legendary, the Spirits would not enter the battlefield attacking. (2023-06-16)